Nemesis: Difference between revisions

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[[File:LanceSgtComet1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lance Sergeant Comet</div>]]
[[File:LanceSgtComet1.jpg|100px|thumb| |<div style="text-align: center;border:none">Lance Sergeant Comet</div>]]
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.
''Levels: 36-38''


''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Sniper, Lethal/Fire, Area of Effect, Foe Knockdown| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }}
{{Power|[[File:AssaultWeapons_SniperRifle.png|22px]]| Lance Rifle| Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback| An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect. }}
 
{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| Melee, Moderate Lethal Damage, Foe Disorient| You are Disoriented. }}
:'''Explosion'''
::{{Power|[[File:FireTrap Bonfire.png|22px]]| Explode| Point Blank Area of Effect, Moderate Fire Damage| Damages all foes nearby. }}
 
{{Power|[[File:Leadership_Vengence.png|22px]]| Vengeance| Post Death Special: Team +Defense, +ToHit, +Damage| The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath. }}


{{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Lance| (Melee, Lethal) Foe Disorient| You are Disoriented. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusResVal|0|0|0|0|200%|200%}}| The Organized Nemesis Soldiers are resistant to Fear and Confusion. }}
{{clr}}


==== Lance Sergeant Tirailleur ====
==== Lance Sergeant Tirailleur ====

Revision as of 01:40, 23 May 2022

Overview

Also Known as the Prussian Prince of Automatons, Nemesis had been around for at least 180 years. Over this time he has created many advanced technologies, ranging from weather control machines, doomsday devices, portal technology, and many others. Known to be able to manipulate others into serving his purpose without them realizing it, and having many complex plots going on at once, he has proven to be one of the greatest villains of all.

Related Groups

Badge villain nemesis.png Nemesis Automatons DefeatNemEnd.png Incarnate Automatons

Villain types

Minions

Chasseur

Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.

Levels: 30-35

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Chasseur Surgeon

The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.

Levels: 30-35

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Medicine Aid.png Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Armiger

Armiger

Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.

Levels: 33-38

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Armiger Surgeon

Armiger Surgeon

The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.

Levels: 33-38

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Medicine Aid.png Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Bane Spider Commando

Something about these Arachnos troops seems kind of strange. Their crisp movements are overly orderly, and almost mechanical.

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Lethal, Moderate Damage over Time
The Nemesis rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and it is very accurate.

Claws ClawsStrike.png Bayonet Melee, Lethal
The blade at the front of the Nemesis Rifle is a nasty weapon.

Lancer

Lancer

Although Nemesis likes to dress his soldiers in 19th century style, their weaponry is decidedly modern. Most infantrymen attach their bayonets to special assault rifles that outperform all modern equivalents.

Levels: 36-41

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lancer Surgeon

The Battle Surgeons are charged with the vital duty of getting wounded soldiers back into the fight as quickly as possible. Most Nemesis officers frown upon those who refuse to fight again; courage in the face of danger is highly valued in the Nemesis army ranks.

Levels: 36-41

Powers

AssaultWeapons ARBurst.png Nemesis Rifle Ranged, Moderate Lethal Damage
The Nemesis Rifle is a basic long range fire arm. Fires a burst of 3 shots at a targeted foe at good range and is very accurate.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Rifle is a nasty weapon.

Medicine Aid.png Triage Ally Heal, Resist(Confuse, Fear, Hold, Immobilize, Stun, Sleep)
The Nemesis soldiers use this battle field syringe to heals a single targeted ally of some Hit Points. The serum can also free an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Carabinier

Carabinier

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.

Levels: 30-35

Power

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Fusilier

Fusilier

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.

Levels: 33-38

Power

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Grenadier

Grenadier

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed to the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or rocket shell.

Levels: 36-41

Power

AssaultWeapons ARM30grenade.png Storm Rifle Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
You are Disoriented.

Claws ClawsStrike.png Bayonet Melee, Heavy Lethal Damage
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Cuirasseur

Cuirasseur

The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.

Levels: 42-44

Powers

AssaultWeapons ARFullAuto.png Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.

Power Missing.png No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Hussar

Hussar

The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.

Levels: 45-47

Powers

AssaultWeapons ARFullAuto.png Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.

Power Missing.png No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Dragoon

The elite troops of Nemesis army have tremendous discipline and skill that allows them to stand fast in the face of danger. They carry a deadly weapon that melds a scorching flamethrower with a powerful Gatling gun, giving them all the firepower they need for any foe.

Levels: 48-54

Powers

AssaultWeapons ARFullAuto.png Gatling Gun Ranged, Extreme Damage over Time(Lethal)
You are taking continuous damage over time from the Gatling Gun.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking Fire damage over time.

Power Missing.png No Melee attacks No Hand to Hand
This soldier doesn´t have any Melee attacks at all

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Jaeger

Jaeger

Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.

Levels: 39-54

Powers

ElectricalBolt ChargedBolts.png Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.

MedievalWeapons MaceSwing.png Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.

Invulnerability ToughHide.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Co 2.0 ), Res( Sl 10000% Fr 10000% )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.

Gewehr Jaeger

Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.

Levels: 41-54

Powers

ElectricalBolt ChargedBolts.png Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.

Claws ClawsSwipe.png Jaeger Saw Point Blank Area of Effect, Moderate Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Saw.

MedievalWeapons MaceSwing.png Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.

Invulnerability ToughHide.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Co 2.0 ), Res( Sl 10000% Fr 10000% )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.

Werfer Jaeger

Jaegers take their name from the German word for 'hunter'. They're some of the strangest and most advanced combat robots to ever stalk the streets of Paragon City. Nemesis seems to have a limitless supply of these steam-powered killers, each armed with powerful ranged or melee weaponry.

Levels: 43-54

Powers

ElectricalBolt ChargedBolts.png Jaeger Gun Ranged, High Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Gun.

ElectricalBolt LightningBolt.png Jaeger Cannon Ranged (Targeted Area of Effect), Superior Lethal/Smash Damage, Foe Knockback
You are Disoriented.

DarkCast DarkPit.png Gas Grenade Ranged (Location Area of Effect), Moderate Damage over Time(Toxic)
The Jaeger can fire an exploding gas grenade at great range. Any foes trapped within the gas will slowly take damage from the poison.

Claws ClawsSwipe.png Jaeger Saw Point Blank Area of Effect, Moderate Damage over Time(Lethal)
You are taking continuous damage over time from the Jaeger Saw.

MedievalWeapons MaceSwing.png Jaeger Mace Melee, Moderate Smash Damage, Foe Disorient
You are Disoriented.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockback
When Jaegers are destroyed, they tend to explode.

Invulnerability ToughHide.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( St 2.0 Co 2.0 ), Res( Sl 10000% Fr 10000% )
Since they are machines, Jaegers are immune to Sleep and Fear powers and resistant to Disorient, Confuse and psionic damage.

Lieutenants

Lance Corporal

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 28-32

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Subaltern

Subaltern

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 33-35

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lance Sergeant

Lance Sergeant

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 36-38

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Sgt. Major

Sgt Major

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 39-41

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lieutenant

Nemesis Lieutenant

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 42-44

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Captain

Nemesis Army Captain

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 45-47

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Colonel

Nemesis' officers are some of the best trained soldiers in the world, and they show amazing discipline and devotion to their master. They're armed with the Nemesis lance, a long rifle that can also operate effectively as a spear. Their skill with this weapon makes them deadly at any distance.

Levels: 48-54

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Snipers

Subaltern Comet

Subaltern Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 33-35

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Subaltern Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.

Power

AssaultWeapons ARM30grenade.png Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.

TrickArrow Stun.png Gas Grenade (Ranged) Targeted Area of Effect, Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison.

FlamingShield Burn.png Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.

Claws ClawsStrike.png Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Lance Corporal Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 30-32

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lance Sgt Comet

Lance Sergeant Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Levels: 36-38

Powers

AssaultWeapons SniperRifle.png Lance Rifle Ranged (Sniper Area of Effect), Moderate Lethal/Fire Damage, Foe Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance Melee, Moderate Lethal Damage, Foe Disorient
You are Disoriented.

Explosion
FireTrap Bonfire.png Explode Point Blank Area of Effect, Moderate Fire Damage
Damages all foes nearby.

Leadership Vengence.png Vengeance Post Death Special: Team +Defense, +ToHit, +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Lance Sergeant Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.

Power

AssaultWeapons ARM30grenade.png Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.

TrickArrow Stun.png Gas Grenade (Ranged) Targeted Area of Effect, Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .

FlamingShield Burn.png Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.

Claws ClawsStrike.png Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Sergeant Major Comet

Sergeant Major Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Powers

AssaultWeapons SniperRifle.png Lance Rifle Sniper, Lethal/Fire, Area of Effect Knockback
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance (Melee, Lethal) Foe Disorient
You are Disoriented.


Sergeant Major Tirailleur

Sergeant Major Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.

Power

AssaultWeapons ARM30grenade.png Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.

TrickArrow Stun.png Gas Grenade (Ranged) Targeted Area of Effect, Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .

FlamingShield Burn.png Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.

Claws ClawsStrike.png Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.


Lieutenant Comet

Lieutenant Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Powers

AssaultWeapons SniperRifle.png Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance (Melee, Lethal) Foe Disorient
You are Disoriented.

Leadership Vengence.png Vengeance Team Buff +Defense +Accuracy +Damage
The loss of a good leader enrage the team. If a Officer falls in battle, he can grant his teammates a bonus to their defense, their to hit, and their damage with his last breath.


Lieutenant Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.

Power

AssaultWeapons ARM30grenade.png Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.

TrickArrow Stun.png Gas Grenade (Ranged) Targeted Area of Effect, Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .

FlamingShield Burn.png Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.

Claws ClawsStrike.png Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.

Captain Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Powers

AssaultWeapons SniperRifle.png Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance (Melee, Lethal) Foe Disorient
You are Disoriented.

Captain Tirailleur

Captain Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.

Power

AssaultWeapons ARM30grenade.png Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.

TrickArrow Stun.png Gas Grenade (Ranged) Targeted Area of Effect Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .

FlamingShield Burn.png Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.

Claws ClawsStrike.png Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.


Colonel Comet

At first glance, the Nemesis lance looks much like the spear from which it takes its name. Though it can be used as a spear, it's also a very powerful, accurate rifle. The Nemesis lance fires explosive rounds over long distances and requires great skill to use effectively.

Powers

AssaultWeapons SniperRifle.png Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.

AssaultWeapons ARM30grenade.png Lance (Melee, Lethal) Foe Disorient
You are Disoriented.

Colonel Tirailleur

Colonel Tirailleur

The Nemesis army's main support weapon is the storm rifle, a long barreled weapon with a bayonet affixed at the end. It fires compact shells that carry a tremendous punch, exploding with the force of a heavy grenade or a rocket shell.

Power

AssaultWeapons ARM30grenade.png Storm Rifle (Ranged, Smash/Lethal, Foe Knockback) Foe Disorient
You are Disoriented.

TrickArrow Stun.png Gas Grenade (Ranged) Targeted Area of Effect Special
The Jaeger can fire an exploding gas grenadeat great range. Any foes trapped within the gas will slowly take damage from the poison .

FlamingShield Burn.png Nemesis Gas (Targeted Area of Effect, Damage over Time, Toxic) Nemesis Gas
Anyone that passes through this gas will take damage from the fumes.

Claws ClawsStrike.png Bayonet Melee, Lethal
The blade at the front of the Nemesis Storm Rifle is a nasty weapon.


Bosses

War Hulk

War Hulk
Cockpit and pilot detail

The War Hulk is the largest and most powerful killing machine built by the Prussian Prince of Automatons. It's a veritable walking tank, armed with flamethrowers, stom cannons and an impressively brutal power claw.

Levels: 30-54

Powers

DarkCast DarkPit.png Storm Cannon Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Disorient, Knockback
You are Disoriented.

AssaultWeapons ARFlamethrower.png Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Warhulk's Flamethrower is doing Fire damage over time to you.

Inherent Brawl.png Pummel Melee, Heavy Lethal Damage, Foe Knockback
The WarHulk has a built in Claw that can shred foes.

FireBlast Inferno.png Explode Post Death Special: Point Blank Area of Effect, High Lethal/Fire Damage, Foe Knockback
When Warhulks are destroyed, they tend to explode.

Temporary PVP BuffDefense.png Resistance Auto, Self Res( S-15 L15 C-15 P50 ), Prot( Im 1.0 ), Res( St 200% Co 200% Fr 200% )
WarHulks are immune to Fear, Confuse, Disorient and KnockBack, but their bulk makes them vulnerable to Immobilization.


Fake Nemesis

Fake Nemesis

No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in his own right, capable of acting -and killing- independently.

Levels: 40-54

Powers

ForceField ForceBolt.png Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceSmash.png Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.

ForceField PersonalForceField.png Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.

ForceField DispersionBubble.png Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

ForceField DeflectionShield.png Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.


Elite Bosses

Nemesis?

No one alive has ever seen Nemesis' true face. He hides within his finely wrought armor, safe behind personal force fields and a variety of armaments. He has many such suits of armor, each of which is a robot in its own right, capable of acting - and killing - independently.

Levels: 40-54

Powers

ForceField ForceBolt.png Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceSmash.png Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.

ForceField PersonalForceField.png Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.

ForceField DispersionBubble.png Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

ForceField DeflectionShield.png Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.


Archvillains

Nemesis

Nemesis

Main Article: Nemesis (Archvillain)

Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.

Levels: 40-54

Powers

ForceField ForceBolt.png Staff Bolt Ranged (Targeted Area of Effect), Moderate Smash Damage, Foe Knockback, Disorient
You are Disoriented.

MedievalWeapons MaceSmash.png Nemesis Staff Melee (Cone), Moderate Smash Damage, Foe Disorient
You have been Disoriented.

ForceField PersonalForceField.png Personal Force Field Toggle, Self Invulnerable, Special
The Force Field is virtually impenetrable to all attacks. The impact of some powerful attacks may occasionally rattle Duray, however the Force Field will hold, and Duray will not suffer any damage or effects from the attacks. The Force Field works both ways, and while active, Duray can only affect himself with other powers.

ForceField DispersionBubble.png Dispersion Bubble Toggle, Point Blank Area of Effect, Team Def( S30 L30 F30 C30 E30 N30 ), Prot( Ho 2.0 Im 2.0 St 2.0 )
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increase defense to all attacks except psionic. The Dispersion Bubble also protects allies inside from Immobilization, Disorient and Hold effects.

ForceField DeflectionShield.png Protection Shield Ally +Defense(Smash, Lethal, Fire, Cold, Energy, Negative)
The Protection Shield protects others from smashing, lethal, fire, cold, energy and negative energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.

Temporary PVP BuffDefense.png Resistance Auto, Res( Co 200% Fr 200% )
The Organized Nemesis Soldiers are resistant to Fear and Confusion.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 F20 C-30 E20 P20 )
Archvillain Resistance.


Nemesis Rex

Main Article: Nemesis Rex

Nemesis has had over 100 years to perfect his armor and his combat skills. He is a formidable, and wily, opponent.

Named enemies

Related Badges

Badge

You've tangled with Nemesis himself (at least, you think so...) during the Nemesis Plot event.

Badge

You have a robotic warrior for the games.

Badge

You have shown great endurance in tackling the Fake Nemesis robots time and time again in your search for the real Nemesis.

Badge

The Warhulks will fight as your gladiators -- for now.