Dialog answer (Slash Command): Difference between revisions
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Chat channel invites</br /> | Chat channel invites</br /> | ||
Trade invites </br /> | Trade invites </br /> | ||
AE mission invite </br /> | |||
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Task Force invites</br /> | Task Force invites</br /> |
Revision as of 22:30, 25 June 2022
Slash Command
Answer dialog with button matching the provided text choice (ok, yes, no, cancel, accept, decline, join, etc.)
Type the desired answer choice that a dialog window offers. If the dialog window has "Yes" as an option, type "yes". If the dialog box has "Decline" as an option, type "decline". This command is very versatile and can answer most dialog boxes in the game (with the potential to answer all dialog boxes).
Dialog Box Mis-match
Although most dialog boxes work fine, the text in a dialog box doesn't always match what it is programmed to receive. For example, when being invited into a chat channel, the dialog box offers "Yes" and "No" as the options, but if you type in "yes" it doesn't do anything because the dialog box is set to receive "accept" rather than "yes". The only way for the player to discover this is by typing different answers using trial and error. When there is a dialog box mis-match it can be very frustrating, as many of the dialog boxes are timed.
The solution to this, from the player's perspective, is to use the slash commands /dialog_yes and /dialog_no instead of /dialog_answer. The Dialog_yes/no commands will attempt to give a range of multiple answers with one use, basically eliminating the need for the answer to match the dialog box... mostly.
Compatible Dialog Boxes
Work | Don't work | Untested |
---|---|---|
Supergroup invites |
Task Force invites |
Coalition invites |
- For Trial and Task Force invites use /lfg_event_response 1 to Accept and /lfg_remove_from_queue to Decline
Example
/dialog_answer accept