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The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.
The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.
''Levels: 16-34''


''Powers''
''Powers''


{{Power|[[File:GravityControl Propel.png|22px]]| Propel Boulder| Ranged, Smash, Foe Knockback| The tellus of earth can open up a portal and pull in a heavy object that he can then levitate and propel at foes. }}
{{Power|[[File:GravityControl Propel.png|22px]]| Propel Boulder| Ranged, Superior Smash Damage, Foe Knockback| The Family Boss can open up a portal and pull in a heavy object that her can then levitate and propel at foes! }}
 
{{Power|[[File:IcyOnslaught FreezingTouch.png|22px]]| Strangler| Ranged, Moderate Damage over Time(Smash), Foe Hold| Legacy of Earth has Held you in roots. }}
 
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Entangle| Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly| You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly. }}


{{Power|[[File:GravityControl GravityDistortion.png|22px]]| Strangler| Ranged, Damage over Time, Smash, Foe Hold| Legacy of Earth has Held you in roots. }}
{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Roots ''(Only Level 21 and up)''| Ranged (Cone), Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly| You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly. }}


{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Roots| Moderate Damage over Time, Smash, Foe Immobilize, -Defense, -Fly| You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot move or Fly }}
{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Stone Mallet| Melee, Moderate Smash Damage, Foe Knockback| Legacy of Earth summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes. }}


{{Power|[[File:EarthGrasp StonePrison.png|22px]]| Entangle| Moderate Damage over Time, Smash, Foe Immobilize, -Defense, -Fly| You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot move or Fly }}
{{Power|[[File:StoneMelee HeavyMallet.png|22px]]| Heavy Mallet ''(Only Level 21 and up)''| Melee, Extreme Damage(Smash), Foe Knockdown| A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents. }}


{{Power|[[File:StoneMelee HeavyMallet.png|22px]]| Heavy Mallet| Melee, Smash, Superior Damage, Foe Knockdown| A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents. Damage: Superior; Recharge: Slow. }}
{{Power|[[File:EarthGrasp AnimateStone.png|22px]]| Animate Stone| Summon Golem: Melee, Heavy Damage(Smash)| Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity will follow you for quite a while, and can be healed and buffed like any teammate. }}


{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Rock Armor| Self Toggle, +Resistance (Lethal, Smashing)| While this power is active, the caster's skin becomes Stone. Rock Armor make the caster highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect the caster.}}
{{Power|[[File:StoneArmor StoneArmor.png|22px]]| Stone Armor| Toggle, Self {{TypeDefVal|40|40|0|0|40|40}}| While this power is active, the Caster's skin becomes Stone. Stone Armor makes the Caster highly resistant to Smashing, Lethal, Energy and Negative Energy based attacks. They are less likely to land and affect the Legacy of Earth. }}


{{Power|[[File:EarthGrasp AnimateStone.png|22px]]| Animate Stone| Summon Golem: Melee Heavy Damage (Smashing)| Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity will follow you for quite a while, and can be healed and buffed like any teammate. Recharge: Very Long.}}
{{Power|[[File:Inherent Resistance.png|22px]]| Resistance| Auto, {{DamResVal|20|0|0|0|0|20|0|20|n=-}}| Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Smash, Toxic| Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy. }}
{{clr}}


=== Heroes ===
=== Heroes ===

Revision as of 21:05, 8 July 2022

Overview

An image of the iconic chain, of the Legacy Chain

The Legacy Chain are a heroic-oriented, secret society of mystics who watch over magic to prevent its misuse and its corruption by evil, and to make sure it is used only for good. They have targeted Arachnos and its associates in particular, so villains are very likely to find (and fight) them. This enemy group is uncommon but possible to find in City of Villains, between levels 5 to 30.

Background

Legacy Chain official info ( Copied from the City of Heroes official website [1]):


Considered by some to be overly zealous, the Legacy Chain is perhaps the most secretive of all hero groups. Driven by an undying faith in the sanctity of magic, they willingly sacrifice their lives in their struggle against the dark arts. With ancient roots tracing back to the Old Ways of the Druids, these mystic soldiers seek to defeat anyone they believe defiles the purity of magic.

Much like their Druidic forefathers, the Legacy Chain closely protects the secrecy of its brotherhood. United only by their desire to prevent the misuse of the mystic arts, the Legacy Chain is made up of ordinary people living double lives. Unwilling to register their own super powers in order to protect their identities, these self-sacrificing individuals have taken it upon themselves to defend magic from evil.

At the foundation of the Chain is the Legacy of the Sword. These masters of the steel blade are the strong arm of the group and protect the mystics of the other Legacies with their lives. Harnessing the mystical powers of light, earth, and fire, the rest of the Chain controls the forces of nature to do its bidding. Together, these righteous warriors wearing their signature silver chains bring forth nature’s might to defend the Old Ways.

Although Longbow and Wyvern may share many of the same goals, the Legacy Chain mystics generally prefer to work alone in order to keep their identities securely hidden. The Chain utilizes a system of anonymous communication between cells, which allows them to act autonomously and remain protected should another cell fall. Only the select few of the Inner Circle know the true identities of all the Legacy Chain fighters.

From these tightly knit cells, they monitor all magical super-powered beings. Although special attention is focused on those villains allied with Arachnos, they also watch all heroes who rely on magic, for the Legacy Chain understands that such power can distort even the most pure of heart. For example, in addition to closely watching Ghost Widow, the Legacy Chain has also taken an interest in the mystic, Mirror Spirit. A young but intensely powerful Asian hero, her raw talent is unmatched by even Numina. Though clearly on the side of good, while she develops her immense magical skills the Legacy Chain plans to ensure that her unrivaled power is not corrupted.

As the Legacy Chain pursues these goals with a single-minded devotion, there is growing concern that Arachnos Mystics have begun targeting the Inner Circle. Although the exact implications remain unclear, respected Paragon University professor Catherine Apeiron was recently found murdered in her library. Rumor suggests that Dr. Apeiron was in fact one of the Inner Circle, a suggestion supported by evidence that an unidentified secret society is assisting the police investigation. That the Inner Circle might have been infiltrated strikes fear into the hearts of heroes everywhere. Through coded messages and unsigned ciphers, and the Inner Circle ensures that Statesman and the Freedom Phalanx are aware of any growing problems in the realm of the mystical. Without the Legacy Chain’s constant vigilance, the darkest magic will surely have the ability to flourish unchecked.

Enemy Types

Minions

Pledged of Steel

Pledged of Steel

The Legacy Chain works to ensure the mystic arts are used only for good. At the foundation of the Chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.

Levels: 5-15

Powers

Sword Slice.png Slash Melee, Moderate Lethal Damage
Broadsword slash.

AssaultWeapons ARBurst.png Throwing Dagger Ranged, Moderate Lethal Damage
Throwing knife.


Lambent of Light

Lambent

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.

Levels: 10-20

Powers

PowerBlast PowerBolts.png Light Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.

PowerPunch EnergyPunch.png Fist of Light Melee, Moderate Smash/Energy Damage
A Fist of Light has Disoriented you.

Inherent Resistance.png Resistance Auto, Res( E20 N-20 )
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.


Ember of Flame

Ember of Flame

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts.

Levels: 16-25

Powers

FieryFray Scorch.png Scorch Melee, Moderate Fire Damage, Minor Damage over Time(Fire)
The Legacy of Flame's hands are engulfed in flames, igniting the target.

Inherent Brawl.png Fire Smash (Only Level 21 and up) Melee, Moderate Smash Damage, Minor Damage over Time(Fire), Foe Knockdown
Legacy of Flame fire punch attack.

FireBlast Flare.png Flares Ranged, Moderate Fire Damage
A quick attack that throws Flares at the target. Little damage, but very fast.

Inherent Resistance.png Resistance Auto, Res( F20 C-20 )
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.


Kaolin of Earth

Kaolin

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.

Levels: 21-34

Powers

GravityControl Propel.png Propel Rocks Ranged, Moderate Smash Damage
Legacy of Earth can propel rocks at foes!

StoneMelee StoneFist.png Stone Fist Melee, Moderate Smash Damage, Foe Disorient
Legacy of Earth's Stone Fist has Disoriented you.

Inherent Resistance.png Resistance Auto, Res( S20 N-20 T20 )
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.


Lieutenants

Adamant of Steel

Adamant of Steel

The Legacy Chain works to ensure the mystic arts are only used for good. At the foundation of the chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.

Levels: 5-15

Powers

Sword Slice.png Slash Melee, Moderate Lethal Damage
Broadsword slash.

Sword Slice.png Slice (Only Level 11 and up) Melee (Cone), Moderate Lethal Damage, Foe -Defense
Legacy of Steel has lowered your defense with his Broad Sword.

AssaultWeapons ARBurst.png Throwing Dagger Ranged, Moderate Lethal Damage
Throwing knife.


Lucent of Light

Lucent of Light

The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Light are the order's lowest-ranking sorcerers.

Levels: 10-20

Powers

PowerBlast PowerBolts.png Light Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockdown
A quick attack that rapidly hurls small bolts of light at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast EnergyTorrent.png Light Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of light that knocks foes back.

PowerPunch EnergyPunch.png Fist of Light Melee, Moderate Smash/Energy Damage
A Fist of Light has Disoriented you.

Inherent Resistance.png Resistance Auto, Res( E20 N-20 )
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.


Blaze of Flame

Blaze of Flame

The Legacy Chain works to ensure the mystic arts are only used for good. The Legacy of Flame has learned to harness their magic into fiery blasts.

Levels: 16-25

Powers

FieryFray FireSword.png Fire Sword Melee, Moderate Fire/Lethal Damage, Minor Damage over Time(Fire)
The Legacy of Flame can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.

FireBlast FireBlast.png Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fire Blast.

FireTrap RingOfFire.png Ring of Fire (Only Level 21 and up) Ranged, Moderate Damage over Time(Fire), Foe Immobilize
You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time.

Inherent Resistance.png Resistance Auto, Res( F20 C-20 )
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.


Terran of Earth

Terran

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.

Levels: 21-34

Powers

EarthGrasp StonePrison.png Entangle Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly.

GravityControl Propel.png Propel Boulder Ranged, Superior Smash Damage, Foe Knockback
The Family Boss can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

StoneMelee StoneFist.png Stone Fist Melee, Moderate Smash Damage, Foe Disorient
Legacy of Earth's Stone Fist has Disoriented you.

Inherent Resistance.png Resistance Auto, Res( S20 N-20 T20 )
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.


Bosses

Radiant of Light

Radiant of Light

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Light are the order's lowest-ranking sorcerers.

Levels: 5-15

Powers

PowerBlast PowerBlast.png Light Blast Ranged, Moderate Energy/Smash Damage, Foe Knockback
Light Blast sends a focused beam of light at a foe that can knock him back.

PowerBlast Explosion.png Light Explosion Ranged (Targeted Area of Effect), Moderate Energy/Smash Damage, Foe Knockback
Hurls a blast of charged light that violently explodes on impact, damaging all foes near the target.

PowerBlast EnergyTorrent.png Light Torrent (Only Level 11 and up) Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of light that knocks foes back.

PowerPunch EnergyPunch.png Fist of Light Melee, Moderate Smash/Energy Damage
A Fist of Light has Disoriented you.

PowerPunch BoneSmasher.png Hammer of Light (Only Level 11 and up) Melee, High Smash/Energy Damage
A Hammer of Light has Disoriented you.

Illusions Phantasm.png Champion of Light (Only Level 11 and up) Summon Champion of Light: Ranged, Moderate Damage(Energy)
You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed.

Champion of Light
Flight TravelFlight.png Fly Self Fly
Phantasms can Fly!
PowerBlast PowerBolts.png Power Bolt Ranged, Moderate Energy/Smash Damage, Foe Knockback
A quick attack. Rapidly hurls small bolts of energy at foes, sometimes knocking them down.
PowerBlast EnergyTorrent.png Energy Torrent Ranged (Cone), Moderate Energy/Smash Damage, Foe Knockback
Unleashes a cone of energy that knocks foes back.
Inherent Resistance.png Resistance Res( L10 E20 N-40 ), +Perception
The Phantasm is resistant to Lethal and Energy damage.

Inherent Resistance.png Resistance Auto, Res( E20 N-20 )
Legacy of Light are resistant to Energy damage but vulnerable to Negative Energy.


Inferno of Flame

Inferno of Flame

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Flame has learned to harness their magic into fiery blasts.

Levels: 10-20

Powers

FieryFray FireSword.png Fire Sword Melee, Moderate Fire/Lethal Damage, Minor Damage over Time(Fire)
The Legacy of Flame can summon a fire sword that sets foes ablaze. Successful attacks will also do a slight damage over time.

Sword Slice.png Fire Sword Slice Melee (Cone), Moderate Fire/Lethal Damage
Legacy of Flame has lowered your Defense with his fire sword.

FireBlast FireBlast.png Fire Blast Ranged, Moderate Fire Damage, Minor Damage over Time(Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FireBlast FireBall.png Fire Ball Ranged (Targeted Area of Effect), Moderate Fire/Smash Damage, Minor Damage over Time(Fire)
You have been set on fire by the Fireball.

FireBlast ArcOfFire.png Fire Breath Ranged (Cone), High Damage over Time(Fire)
The Legacy of Flame breaths forth a cone of fire that burns all foes within it's narrow cone. Very accurate and very deadly at medium range.

FireTrap FireImps.png Fire Imps Summon 2-3 Imps
Summons 2 to 3 small Fire Imps to a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most rudimentary instincts. Be sure to summon Fire Imps near the enemies you wish them to attack.

Inherent Resistance.png Resistance Auto, Res( F20 C-20 )
Legacy of Flame are resistant to Fire Damage but vulnerable to Cold.


Tellus of Earth

Tellus

The Legacy Chain works to ensure the mystic arts are used only for good. The Legacy of Earth commands the forces of nature.

Levels: 16-34

Powers

GravityControl Propel.png Propel Boulder Ranged, Superior Smash Damage, Foe Knockback
The Family Boss can open up a portal and pull in a heavy object that her can then levitate and propel at foes!

IcyOnslaught FreezingTouch.png Strangler Ranged, Moderate Damage over Time(Smash), Foe Hold
Legacy of Earth has Held you in roots.

EarthGrasp StonePrison.png Entangle Ranged, Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly.

EarthGrasp StonePrison.png Roots (Only Level 21 and up) Ranged (Cone), Moderate Damage over Time(Smash), Foe Immobilize, -Defense, -Fly
You have been entangled which is slowly crushing you! Your Defense is reduced, and you cannot Move or Fly.

StoneMelee StoneMallet.png Stone Mallet Melee, Moderate Smash Damage, Foe Knockback
Legacy of Earth summons a Stone Mallet from the very earth. Stone Mallet, deals moderate damage and can knock down foes.

StoneMelee HeavyMallet.png Heavy Mallet (Only Level 21 and up) Melee, Extreme Damage(Smash), Foe Knockdown
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.

EarthGrasp AnimateStone.png Animate Stone Summon Golem: Melee, Heavy Damage(Smash)
Earth and stone coalesce to form an incredibly tough entity that can attack your foes. The Animated Stone is not alive and is immune to Psionic damage. It is also virtually immune to Sleep, Immobilize, Disorient, and Hold effects. The entity will follow you for quite a while, and can be healed and buffed like any teammate.

StoneArmor StoneArmor.png Stone Armor Toggle, Self Def( S40 L40 E40 N40 )
While this power is active, the Caster's skin becomes Stone. Stone Armor makes the Caster highly resistant to Smashing, Lethal, Energy and Negative Energy based attacks. They are less likely to land and affect the Legacy of Earth.

Inherent Resistance.png Resistance Auto, Res( S20 N-20 T20 )
Legacy of Earth are resistant to Smashing and Toxic Damage but vulnerable to Negative Energy.


Heroes

Serafina

Serafina

Main Article: Serafina

Serafina is a Genie who assisted the last hero to take up the mantle of Scirocco, helping him until his death in the Rikti War. With his dying breath he asked Serafina to help the heroes of Paragon City, which she does to this day. But now that a villain has stolen the mantle of Scirocco from the true successor, Serafina is determined to see the powers of the wind return.

Powers

Flight TravelFlight.png Fly Self Fly
Swan can Fly!

MentalControl Hypnotize.png Mesmerize Ranged, Moderate Damage(Psionic), Foe Sleep
Mesmerize painfully assails a target with psychic energy, rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl MassHypnosis.png Mass Hypnosis Ranged (Targeted Area of Effect), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.

PsychicBlast WillDomination.png Total Domination Ranged (Targeted Area of Effect), High Damage(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate Damage(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast WillDomination.png Will Domination Ranged, High Damage(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted Area of Effect), Moderate Damage over Time(Psionic), Foe -Recharge, Knockup
The Hero's Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast PsychicWail.png Psychic Wail Point Blank Area of Effect, Extreme Damage(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.

StormSummoning Hurricane.png Hurricane Toggle, Point Blank Area of Effect, Foe -Range, -ToHit, Knockback
The driving winds of the Hurricane are blinding you. Your range and accuracy are reduced.

StormSummoning Tornado.png Tornado Summon Tornado: Point Blank Area of Effect, Minor Damage over Time(Smash), Foe Knockback, -Defense, Disorient
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.

Inherent Resistance.png Resistance Res( C25 P25 )
Archvillain Resistance.

Named Bosses

Related Badges

Badge
Hero

The Legacy Chain respects you.

Villain

These do-gooders are trapped in your power.

Badge

Hero

The Legacy Chain respects you.

Villain

The Legacy Chain fears you.
Badge
Hero

The Legacy Chain respects you.

Villain

These fools underestimated your true power!