Sonic Attack: Difference between revisions

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{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Quick.png|Power=Shriek|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Smash/Energy), Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Quick.png|Power=Shriek|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Smash/Energy), Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Medium.png|Power=Scream|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DoT(Smash/Energy), Foe -Res|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Medium.png|Power=Scream|PriLevel=1|SecLevel=1|Effect=Ranged, Moderate DoT(Smash/Energy), Foe -Res|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Cone.png|Power=Howl|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Minor DMG(Smash/Energy), Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Cone.png|Power=Howl|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Minor DMG(Smash/Energy), Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Knockback.png|Power=Shockwave|PriLevel=6|SecLevel=10|Effect=Ranged (Cone), Light DMG(Smash/Energy), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Knockback.png|Power=Shockwave|PriLevel=6|SecLevel=10|Effect=Ranged (Cone), Light DMG(Smash/Energy), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Heavy.png|Power=Shout|PriLevel=8|SecLevel=16|Effect=Ranged, Heavy DMG(Smash/Energy), Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Heavy.png|Power=Shout|PriLevel=8|SecLevel=16|Effect=Ranged, Heavy DMG(Smash/Energy), Foe -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Aim.png|Power=Amplify|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Aim.png|Power=Amplify|PriLevel=12|SecLevel=20|Effect=Self +To-Hit, +DMG|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Sleep.png|Power=Siren's Song|PriLevel=18|SecLevel=28|Effect=Ranged (Cone), Light DMG(Energy), Foe Sleep|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Sleep.png|Power=Siren's Song|PriLevel=18|SecLevel=24|Effect=Ranged (Cone), Light DMG(Energy), Foe Sleep|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Stun.png|Power=Screech|PriLevel=26|SecLevel=35|Effect=Ranged, High DMG(Smash/Energy), Foe Disorient, -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_Stun.png|Power=Screech|PriLevel=22|SecLevel=28|Effect=Ranged, High DMG(Smash/Energy), Foe Disorient, -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=SonicBlast_MassiveDamage.png|Power=Dreadful Wail|PriLevel=32|SecLevel=38|Effect=PBAoE, Extreme DMG(Smash/Energy), Foe Disorient, -Res(All)|Border=0}}
{{Powers_SplitLevelRow|Icon=SonicBlast_MassiveDamage.png|Power=Dreadful Wail|PriLevel=26|SecLevel=30|Effect=PBAoE, Extreme DMG(Smash/Energy), Foe Disorient, -Res(All)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelRow|Icon=SonicBlast_Knockback.png|Power=Shockwave|Level=12|Effect=Ranged (Cone), Minor DMG(Smash/Energy), Foe Knockback, -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=SonicBlast_Knockback.png|Power=Shockwave|Level=12|Effect=Ranged (Cone), Minor DMG(Smash/Energy), Foe Knockback, -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=SonicBlast_Sleep.png|Power=Siren's Song|Level=18|Effect=Ranged (Cone), Minor DMG(Energy), Foe Sleep|Border=1}}
{{Powers_LevelRow|Icon=SonicBlast_Sleep.png|Power=Siren's Song|Level=18|Effect=Ranged (Cone), Minor DMG(Energy), Foe Sleep|Border=1}}
{{Powers_LevelRow|Icon=SonicBlast_Stun.png|Power=Screech|Level=26|Effect=Ranged, High DMG(Smash/Energy), Foe Disorient, -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=SonicBlast_Stun.png|Power=Screech|Level=22|Effect=Ranged, High DMG(Smash/Energy), Foe Disorient, -Res(All)|Border=1}}
{{Powers_LevelRow|Icon=SonicBlast_MassiveDamage.png|Power=Dreadful Wail|Level=32|Effect=PBAoE, Superior DMG(Smash/Energy), Foe Disorient, -Res(All)|Border=0}}
{{Powers_LevelRow|Icon=SonicBlast_MassiveDamage.png|Power=Dreadful Wail|Level=26|Effect=PBAoE, Superior DMG(Smash/Energy), Foe Disorient, -Res(All)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{PowerBlock_Blank|'''[[Sentinel]] only:''' Superior(Smashing/Energy)}}
{{PowerBlock_Blank|'''[[Sentinel]] only:''' Superior(Smashing/Energy)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 32 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 32 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 38 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 30 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 32 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Disorient, -Resistance (All)}}
{{PowerBlock_Blank|Foe Disorient, -Resistance (All)}}
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 1 (Blaster)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 1 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
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{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Damage|High(Smashing/Energy)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 26 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 22 (Blaster)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 26 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 22 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 35 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 26 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 22 (Sentinel)}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe Disorient, -Resistance(All)}}
{{PowerBlock_Blank|Foe Disorient, -Resistance(All)}}
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 18 (Blaster)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:V archetypeicon corruptor.png|18px]] 18 (Corruptor)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 28 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 24 (Defender)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Blank|[[File:Archetypeicon_sentinel.png|18px]] 18 (Sentinel)}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Effects|Ranged (Cone)}}

Revision as of 01:34, 22 October 2022

Overview

Sonic Attack is a standard power set that is a primary set for Blasters, Corruptors and Sentinels, and a secondary set for Defenders.

"Sonic Attack" lets you use the power of sound waves to damage and weaken your foes."

Power Table

Blaster / Corruptor / Defender

The Sonic Attack power set is available as a primary set for Blasters and Corruptors, and as a secondary set for Defenders. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Shriek 1 1 Ranged, Minor DMG(Smash/Energy), Foe -Res(All)
Scream 1 1 Ranged, Moderate DoT(Smash/Energy), Foe -Res
Howl 2 4 Ranged (Cone), Minor DMG(Smash/Energy), Foe -Res(All)
Shockwave 6 10 Ranged (Cone), Light DMG(Smash/Energy), Foe Knockback
Shout 8 16 Ranged, Heavy DMG(Smash/Energy), Foe -Res(All)
Amplify 12 20 Self +To-Hit, +DMG
Siren's Song 18 24 Ranged (Cone), Light DMG(Energy), Foe Sleep
Screech 22 28 Ranged, High DMG(Smash/Energy), Foe Disorient, -Res(All)
Dreadful Wail 26 30 PBAoE, Extreme DMG(Smash/Energy), Foe Disorient, -Res(All)

Sentinel

The Sonic Attack power set is available as a primary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Shriek 1 Ranged, Minor DMG(Smash/Energy), Foe -Res
Scream 1 Ranged, Moderate DoT(Smash/Energy), Foe -Res
Howl 2 Ranged (Cone), Minor DMG(Smash/Energy), Foe -Res(All)
Shout 6 Ranged, High DMG(Smash/Energy), Foe -Res(All)
Amplify 8 Self +To-Hit, +DMG, +Range
Shockwave 12 Ranged (Cone), Minor DMG(Smash/Energy), Foe Knockback, -Res(All)
Siren's Song 18 Ranged (Cone), Minor DMG(Energy), Foe Sleep
Screech 22 Ranged, High DMG(Smash/Energy), Foe Disorient, -Res(All)
Dreadful Wail 26 PBAoE, Superior DMG(Smash/Energy), Foe Disorient, -Res(All)

Powers

SonicBlast Aim.png Amplify

Greatly increases your chance to hit with attacks for a few seconds. Slightly increases damage and range (Sentinel only).

Recharge Long
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Archetypeicon sentinel.png 8 (Sentinel)
Effects Self +To-Hit, +Damage, +Range (Sentinel only)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories Ranged Damage (Sentinel only)
To Hit Buff

SonicBlast MassiveDamage.png Dreadful Wail

Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals Extreme Smashing and Energy damage to all nearby foes in addition to reducing their defense and disorienting them for a good while.

Damage Extreme(Smashing/Energy)
Sentinel only: Superior(Smashing/Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 30 (Defender)
Archetypeicon sentinel.png 26 (Sentinel)
Effects Point Blank Area of Effect
Foe Disorient, -Resistance (All)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Stuns
Universal Damage

SonicBlast Cone.png Howl

A short range, but powerful sonic attack that can hit multiple enemies in an arc in front of you.

Damage Minor(Smashing/Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Archetypeicon sentinel.png 2 (Sentinel)
Effects Ranged (Cone)
Foe -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Universal Damage

SonicBlast Medium.png Scream

Your Scream can cause serious damage to a target, while weakening their resistance to further damage.

Damage Moderate Damage over Time(Smashing/Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Resistance
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

SonicBlast Stun.png Screech

By bursting forth with this hypersonic Screech, you can Disorient a target.

Damage High(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 22 (Blaster)
V archetypeicon corruptor.png 22 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Archetypeicon sentinel.png 22 (Sentinel)
Effects Ranged
Foe Disorient, -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged Damage
Stuns
Universal Damage

SonicBlast Knockback.png Shockwave

You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.

Damage Minor(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Archetypeicon sentinel.png 12 (Sentinel)
Effects Ranged (Cone)
Foe Knockback, -Resistance(All) (Sentinels only)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Ranged AoE Damage
Knockback
Universal Damage

SonicBlast Heavy.png Shout

You blast your foe with a tremendous Shout, damaging them and reducing their Damage Resistance.

Damage High(Smashing/Energy)
Recharge Moderate
Sentinel only: Slow
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Archetypeicon sentinel.png 6 (Sentinel)
Effects Ranged
Foe -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

SonicBlast Quick.png Shriek

You let forth a quick Shriek, damaging your target and weakening their Damage Resistance.

Damage Minor(Smashing/Energy)
Recharge Very Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Archetypeicon sentinel.png 1 (Sentinel)
Effects Ranged
Foe -Resistance(All)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Universal Damage

SonicBlast Sleep.png Siren's Song

You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will waken if disturbed.

Damage Minor(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 24 (Defender)
Archetypeicon sentinel.png 18 (Sentinel)
Effects Ranged (Cone)
Foe Sleep
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Ranged AoE Damage
Sleep
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links