Stone Armor: Difference between revisions

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{{Powers_LevelRow|Icon=StoneArmor StoneSkin.png|Power=Stone Skin|Level=1|Effect=Auto: Self +Res(All but Psionics), +DEF(All but Psionics)|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor StoneSkin.png|Power=Stone Skin|Level=1|Effect=Auto: Self +Res(All but Psionics), +DEF(All but Psionics)|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor EarthsEmbrace.png|Power=Earth's Embrace|Level=4|Effect=Self +HP, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor EarthsEmbrace.png|Power=Earth's Embrace|Level=4|Effect=Self +HP, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=Power Missing.png|Power=Terra Firma|Level=10|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor TerraFirma.png|Power=Terra Firma|Level=10|Effect=Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor Rooted.png|Power=Rooted|Level=16|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor Rooted.png|Power=Rooted|Level=16|Effect=Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor CrystalArmor.png|Power=Crystal Armor|Level=20|Effect=Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff), +Rec|Border=1}}
{{Powers_LevelRow|Icon=StoneArmor CrystalArmor.png|Power=Crystal Armor|Level=20|Effect=Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff), +Rec|Border=1}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Power_Missing.png]] Terra Firma ===
=== [[File:StoneArmor TerraFirma.png]] Terra Firma ===


Being on solid ground allows you to more carefully aim your attack for optimal range. This power increases your chance to hit, accuracy, and range of your attacks and makes you more resistant to To-Hit debuffs, but only applies when you are near the ground.
Being on solid ground allows you to more carefully aim your attack for optimal range. This power increases your chance to hit, accuracy, and range of your attacks and makes you more resistant to To-Hit debuffs, but only applies when you are near the ground.

Revision as of 02:01, 29 October 2022

Overview

Stone Armor is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Sentinels, and Stalkers.

"You can transform your skin into various forms of rock and stone. Stone Armor is one of the only Defensive Power Sets that offers defense to Psionics. Stone Armor offers amazing Defense, but a few Stone Armors are mutually exclusive to each other. Some Armors, although offering superior defense, also slow you down due to its enormous bulk."

Power Table

Brute

The Stone Armor power set is available as a secondary set for Brutes. The following table shows the levels at which each power is available:

Power Level Effect
Rock Armor 1 Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff)
Stone Skin 1 Auto: Self +Res(Smash, Lethal)
Earth's Embrace 4 Self +HP, +Res(Toxic)
Mud Pots 10 Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD
Rooted 16 Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen, -SPD
Crystal Armor 20 Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff)
Minerals 24 Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception
Brimstone Armor 28 Toggle: Self +Res(Fire, Cold)
Granite Armor 30 Toggle: Self +DEF(All but Psionics), +Res(All but Psionics), -Rech, -SPD, -DMG

Scrapper

The Stone Armor power set is available as a secondary set for Scrappers. The following table shows the levels at which each power is available:

Power Level Effect
Rock Armor 1 Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff)
Stone Skin 1 Auto: Self +Res(All but Psionics), +DEF(All but Psionics)
Earth's Embrace 4 Self +HP, +Res(Toxic)
Mud Pots 10 Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD
Rooted 16 Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen
Crystal Armor 20 Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff), +Rec
Minerals 24 Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception, +Rech
Brimstone Armor 28 Toggle: Self +Res(Fire, Cold, Toxic), +Special
Geode 30 Toggle: Self +Regen, +Rec, Invulnerable, Self Hold

Sentinel

The Stone Armor power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Rock Armor 1 Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff)
Stone Skin 1 Auto: Self +Res(All but Psionics), +DEF(All but Psionics)
Earth's Embrace 4 Self +HP, +Res(Toxic)
Terra Firma 10 Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD
Rooted 16 Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen
Crystal Armor 20 Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff), +Rec
Brimstone Armor 24 Toggle: Self +Res(Fire, Cold, Toxic), +Special
Minerals 28 Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception, +Rech
Geode 30 Toggle: Self +Regen, +Rec, Invulnerable, Self Hold

Stalker

The Stone Armor power set is available as a secondary set for Stalkers. The following table shows the levels at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(Melee, Ranged, AoE)
Rock Armor 1 Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff)
Stone Skin 4 Auto: Self +Res(All but Psionics), +DEF(All but Psionics)
Earth's Embrace 10 Self +HP, +Res(Toxic)
Rooted 16 Toggle: Self +Res(Disorient, Hold, Sleep, Immob, Knockback, End Drain, DEF Debuff), +Regen
Crystal Armor 20 Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff), +Rec
Brimstone Armor 24 Toggle: Self +Res(Fire, Cold, Toxic), +Special
Minerals 28 Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception, +Rech
Geode 30 Toggle: Self +Regen, +Rec, Invulnerable, Hold

Tanker

The Stone Armor power set is available as a primary set for Tankers. The following table shows the levels at which each power is available:

Power Level Effect
Rock Armor 1 Toggle: Self +DEF(Smash, Lethal), +Res(DEF Debuff)
Stone Skin 1 Auto: Self +Res(All but Psionics), +DEF(All but Psionics)
Earth's Embrace 2 Self +HP, +Res(Toxic)
Mud Pots 6 Toggle: PBAoE, Minor DoT(Fire), Foe Immob, -SPD
Rooted 8 Toggle: Self +Res(Disorient, Hold, Sleep, Knockback, End Drain, DEF Debuff), +Regen, -SPD
Crystal Armor 12 Toggle: Self +DEF(Energy, Neg), +Res(DEF Debuff)
Minerals 18 Toggle: Self +DEF(Psionic), +Res(Confuse), +Perception
Brimstone Armor 22 Toggle: Self +Res(Fire, Cold)
Granite Armor 26 Toggle: Self +DEF(All but Psionics), +Res(All but Psionics), -Rech, -SPD, -DMG

Powers

StoneArmor MagmaArmor.png Brimstone Armor

While this power is active, your skin becomes encrusted in cracked magma. Brimstone Armor makes you highly resistant to Fire and Cold damage (also Toxic damage for Scrapper/Stalker), and helps your attacks set enemies on fire, delivering damage over time (Scrappers/Stalkers only). Cannot be active at the same time as Granite Armor (except Scrappers/Stalkers).

Recharge Fast
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon sentinel.png 24 (Sentinel)
V archetypeicon stalker.png 24 (Stalker)
Archetypeicon tanker.png 22(Tanker)
Effects Toggle: Self +Resistance(Fire, Cold, Toxic (Scrapper/Stalker only)), +Special (Scrapper/Stalker only)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

StoneArmor CrystalArmor.png Crystal Armor

While this power is active, your skin becomes encrusted in various quartz crystals. Crystal Armor makes Energy and Negative Energy attacks less likely to hit. This power also grants you resistance to Defense DeBuffs (and an Endurance recovery buff for Scrapper/Stalker). Crystal Armor also adds an Elusivity defense bonus to Energy and Negative Energy Attacks in PVP zones. Cannot be active at the same time as Granite Armor (except Scrappers/Stalkers).

Recharge Fast
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon sentinel.png 20 (Sentinel)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Self +Defense(Energy, Negative), +Resistance(Defense Debuff), +Recovery (Scrappers/Stalkers only)
Enhancements Enhance Defense Buffs
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense
Endurance Modification

StoneArmor EarthsEmbrace.png Earth's Embrace

You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage.

Recharge Very Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Self +Max Health, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

StoneArmor Geode.png Geode

When you activate this power, you encase yourself in various protective mineral layers that can absorb the incoming damage while you heal and recover endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot stay in this Geode for more than 30 seconds. If enemies inflict enough damage, they might break you out of this effect. If Brimstone Armor is owned, this power will also grant Geothermal Power every 5 seconds, increasing the damage inflicted by Brimstone's Fire by 8% per stack.

Recharge Very Long
Minimum Level Archetypeicon scrapper.png 30 (Scrapper)
Archetypeicon sentinel.png 30 (Sentinel)
V archetypeicon stalker.png 30 (Stalker)
Effects Toggle: Self +Regeneration, +Recovery, Invulnerable, Hold
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

StoneArmor Granite.png Granite Armor

When you activate this power, you are transformed into a massive bulk of unyielding Granite. Your incredible mass makes you almost completely invulnerable and resistant to most effects. However, you also become quite heavy, cannot fly, your attack and movement speed are Slowed and you do less damage. Granite Armor also grants you high resistance to Defense DeBuffs. Cannot be active at the same time as other Armors in this set, Fly powers, Sprint, Super Speed, or Jump powers.

Recharge Slow
Minimum Level V archetypeicon brute.png 30 (Brute)
Archetypeicon tanker.png 26 (Tanker)
Effects Toggle: Self +Defense(All but Psionics), +Resistance(All but Psionics), -Recharge, -Speed, -Damage
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage

StoneArmor Hide.png Hide

Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical hits with his attacks, and even land a massive 'Assassins Strike' with an Assassins power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Recharge Medium
Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Set Categories Defense

StoneArmor MineralCrust.png Minerals

Activating this power summons several rare earth rock Minerals to orbit around you. These Minerals can disperse thought patterns and make Psionic attacks less likely to hit. They also bring clarity of the mind reducing the recharge time of your powers (Scrapper/Stalker only), increase your Perception to see hidden foes and grant resistance to Confusion. Minerals also add an Elusivity defense bonus to Psionic Attacks in PVP zones (except Scrappers/Stalkers). Cannot be active at the same time as Granite Armor (except Scrappers/Stalkers).

Recharge Fast
Minimum Level V archetypeicon brute.png 24 (Brute)
Archetypeicon scrapper.png 24 (Scrapper)
Archetypeicon sentinel.png 28 (Sentinel)
V archetypeicon stalker.png 28 (Stalker)
Archetypeicon tanker.png 18 (Tanker)
Effects Toggle: Self +Defense(Psionic), +Resistance(Confuse), +Perception, +Recharge (Scrappers/Stalkers only)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

StoneArmor Clay.png Mud Pots

While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and Slowing others. The boiling heat from Mud Pots may also deal some damage over time to the snared foes.

Damage Minor Damage over Time(Fire)
Recharge Fast
Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe Immobilize, -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Slow
Enhance Taunt Effectiveness (except Scrapper)
Set Categories Melee AoE Damage
Slow Movement
Taunt (except Scrapper)
Universal Damage

StoneArmor StoneArmor.png Rock Armor

Your skin becomes stone while this power is active. Stone Armor protects you from Smashing and Lethal attacks. They are less likely to land and affect you. Stone Armor also grants you resistance to Defense DeBuffs. Stone Armor also adds an Elusivity defense bonus to Smashing and Lethal Attacks in PVP zones. Cannot be active at the same time as Granite Armor (except Scrapper/Stalker).

Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Defense(Smashing, Lethal), +Resistance(Defense Debuff)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

StoneArmor Rooted.png Rooted

While this power is active, you merge with the Earth and draw forth its power to become resistant to Knockback, Sleep, Hold, Immobilize, Disorient and Endurance Drain effects, and increase your Hit Point Regeneration rate. You must remain in close contact with the Earth, so you will move extremely slow and you cannot activate Fly powers, Sprint, Super Speed, or Jump powers while this power is active (except Scrapper/Stalker). Rooted also grants you resistance to Defense DeBuffs.

Recharge Fast
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon sentinel.png 16 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Toggle: Self +Resistance(Disorient, Hold, Sleep, Immobilize (except Tankers), Knockback, Endurance Drain, Defense Debuff), +Regeneration, -Speed (except Scrappers/Stalkers)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

StoneArmor StoneSkin.png Stone Skin

Your tough skin is naturally resistant to most types of damage (Smashing and Lethal for Brutes). This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Auto: Self +Resistance(All but Psionics), +Defense (All but Psionics) (except Brutes)
Brutes only: Auto: Self +Resistance(Smashing, Lethal)
Enhancements Enhance Defense Buffs
Enhance Damage Resistance
Set Categories Defense
Resist Damage

StoneArmor TerraFirma.png Terra Firma

Being on solid ground allows you to more carefully aim your attack for optimal range. This power increases your chance to hit, accuracy, and range of your attacks and makes you more resistant to To-Hit debuffs, but only applies when you are near the ground.

Minimum Level Archetypeicon sentinel.png 10 (Sentinel)
Effects Auto: Self +To Hit, +ACC, +Range, Res(ToHit)
Enhancements Enhance ToHit Buff
Set Categories To Hit Buff

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links