Cutscene: Difference between revisions
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imported>Sekoia (historical) (removing note that says they're only in CoV -- not true, they're in Faultline mishes, Statesman TF) |
imported>Kalon (historical) (Added comment about historical ability to select models withing cutscenes) |
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* They were added when City of Villains was released with [[Issue 6]]. | * They were added when City of Villains was released with [[Issue 6]]. | ||
* Initally, the models in the cutscene were targetable - the player could click to select the participants in the cutscene. This allowed the targetting reticle to stay active after the cutscene finished, giving a clue to the upcoming position, health and endurance of the selected model. A later patch removed this functionality. | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 23:09, 3 June 2007
Overview
During some missions, a Cutscene will play after you or someone on your Team hit a certain area that will trigger a cut scene related to that mission. While you watch the story unfold, you and your team are safe and unable to perform any actions until after the cut scene finishes. They are usually found on missions where you face an Archvillain or Hero.
Notes
- They were added when City of Villains was released with Issue 6.
- Initally, the models in the cutscene were targetable - the player could click to select the participants in the cutscene. This allowed the targetting reticle to stay active after the cutscene finished, giving a clue to the upcoming position, health and endurance of the selected model. A later patch removed this functionality.