Controller modifiers (Slash Command): Difference between revisions

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* {{slashcommand|controller_modifiers}}
* {{slashcommand|controller_modifiers}}
* {{slashcommand|controller_vmouse}}
* {{slashcommand|controller_vmouse}}
* {{slashcommand|extra_modifiers }}
* {{slashcommand|extra_modifiers}}
* {{slashcommand|interact}}
* [[Issue 26 Page 2#Input|Patch Notes for Issue 26 Page 2]]
* [[Issue 26 Page 2#Input|Patch Notes for Issue 26 Page 2]]
* [[Issue 27 Page 1#Enhanced Gamepad Support|Patch Notes for Issue 27 Page 1]]
* [[Issue 27 Page 1#Enhanced Gamepad Support|Patch Notes for Issue 27 Page 1]]

Revision as of 01:13, 9 December 2022

Slash command

/controller_modifiers <first> <second>

Allows setting two controller buttons as modifiers on a gamepad

  • On non-XInput devices, when both of these are pressed together, the controller will enter virtual mouse mode
  • The arguments are the button numbers to use (from 1-24)
  • Recommended for XInput users is /controller_modifiers 7 8 (the two triggers, since these are currently hard-coded as virtual mouse mode on XInput)
  • The 'Controller Modifiers' are special, as pressing them together enables Virtual Mouse Mode. They do work as bindable modifiers just like the pre-existing three.
  • There are other convenience aliases which you may have already noticed (e.g. LTrigger, LeftTrigger, RightBumper, StartButton, AButton, and so on).


Example

See Also