Controller modifiers (Slash Command): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__ | |||
==Slash command== | ==Slash command== | ||
{{SlashCommandArticle|command=controller_modifiers|options=<first> <second>|note=Allows setting two controller buttons as modifiers on a gamepad}} | {{SlashCommandArticle|command=controller_modifiers|options=<first> <second>|note=Allows setting two controller buttons as modifiers on a gamepad}} |
Revision as of 01:23, 9 December 2022
Slash command
/controller_modifiers <first> <second>
Allows setting two controller buttons as modifiers on a gamepad
- On non-XInput devices, when both of these are pressed together, the controller will enter virtual mouse mode
- The arguments are the button numbers to use (from 1-24)
- Recommended for XInput users is /controller_modifiers 7 8 (the two triggers, since these are currently hard-coded as virtual mouse mode on XInput)
- The 'Controller Modifiers' are special, as pressing them together enables Virtual Mouse Mode. They do work as bindable modifiers just like the pre-existing three.
- There are other convenience aliases which you may have already noticed (e.g. LTrigger, LeftTrigger, RightBumper, StartButton, AButton, and so on).
Example
See Also
- /controller_modifiers
- /controller_vmouse
- /extra_modifiers
- /interact
- Patch Notes for Issue 26 Page 2
- Patch Notes for Issue 27 Page 1