Earth Mastery (Brute/Tanker): Difference between revisions

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Revision as of 01:59, 24 February 2024

Overview

Earth Mastery is one of the Ancillary Power Pools available to Brutes and Tankers.

You have Mastery over Earth and stone to crush your foes and control your foes.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Stone Prison 35 Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF(All), -Fly
Salt Crystals 35 PBAoE, Foe Sleep, -DEF(All)
Fossilize 38 Ranged, Moderate DMG(Smash), Foe Hold, -DEF(All)
Quicksand 41 Ranged (Location AoE), Foe -DEF(All), -SPD, -Jump, -Fly
Stalagmites 44 Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Minor Disorient, -DEF(All)

Powers

The following are powers in the Earth Mastery powerset.

EarthGrasp Fossilize.png Fossilize

Encases a single target within solid stone. The stone slowly crushes the victim, dealing Smashing damage. The Fossilized victim is held helpless and unable to defend himself. You must be level 38 and have one other Earth Mastery power to select this power.

Damage Moderate (Smashing)
Recharge Moderate
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon tanker.png 38 (Tanker)
Effects Ranged
Foe Hold, -Defense(All)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Holds
Universal Damage

EarthGrasp Quicksand.png Quicksand

You can cause the ground to liquefy like Quicksand at a targeted location. Any foes that pass through the Quicksand will become ensnared, their movement will be dramatically Slowed, and their Defense reduced. Foes trapped in the Quicksand cannot jump or Fly. You must be level 41 and have one other Earth Mastery power to select this power.

Recharge Slow
Minimum Level V archetypeicon brute.png 41 (Brute)
Archetypeicon tanker.png 41 (Tanker)
Effects Ranged (Location Area of Effect)
Foe -Defense(All), -Speed, -Jump, -Fly
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Slow Movement

EarthGrasp SaltPillars.png Salt Crystals

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Recharge Slow
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Point Blank Area of Effect
Foe Sleep, -Defense
Enhancements Enhance Accuracy
Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration
Set Categories Sleep

EarthGrasp Stalagmites.png Stalagmites

You can cause Stalagmites to erupt all around an enemy, slicing all nearby foes. The Stalagmites deal Lethal damage, and reduce the affected targets Defense. Some affected foes may be Disorient for a short while. You must be on the ground to activate this power. You must be level 44 and have two other Earth Mastery Powers before selecting this power.

Damage Moderate (Lethal)
Recharge Slow
Minimum Level V archetypeicon brute.png 44 (Brute)
Archetypeicon tanker.png 44 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Minor Disorient, -Defense(All)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Set Categories Ranged AoE Damage
Stuns
Universal Damage

EarthGrasp StonePrison.png Stone Prison

Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.

Damage Moderate Damage over Time(Smashing)
Recharge Fast
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon tanker.png 35 (Tanker)
Effects Ranged
Foe Immobilize, -Defense(All), -Fly
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage
Immobilize
Universal Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 3.
  • This set was made available to Brutes in Issue 18
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

See Also

External Links