DPA: Difference between revisions

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m (DPCS moved to DPA over redirect: DPA is used in game now in real numbers)
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== Abbreviation ==
== Abbreviation ==
;Damage Per Cast Second
;Damage Per Activation
#The amount of [[damage]] done by an attack, divided by the length of time for the attack animation to display on screen (aka the "Casting time"). Also called '''DPA''', or '''Damage Per Activation'''.
#The amount of [[damage]] done by an attack, divided by the length of time for the attack animation to display on screen (aka the "activation" or "casting" time). Also called '''DPCS''', or '''Damage Per Cast Second'''.
#A metric used to compare the effectiveness of two powers, now preferred over the older [[Brawl Index]].
#A metric used to compare the effectiveness of two powers, now preferred over the older [[Brawl Index]].


DPCS differs from [[DPS]] in that it neglects Recharge time. Once a character has achieved a full [[Attack Chain]] without recharge gaps, DPCS is the more useful measure.
DPA differs from [[DPS]] in that it neglects Recharge time. Once a character has achieved a full [[Attack Chain]] without recharge gaps, DPA is the more useful measure.


[[Category:Definition]]
[[Category:Definition]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 05:53, 27 December 2008

Abbreviation

Damage Per Activation
  1. The amount of damage done by an attack, divided by the length of time for the attack animation to display on screen (aka the "activation" or "casting" time). Also called DPCS, or Damage Per Cast Second.
  2. A metric used to compare the effectiveness of two powers, now preferred over the older Brawl Index.

DPA differs from DPS in that it neglects Recharge time. Once a character has achieved a full Attack Chain without recharge gaps, DPA is the more useful measure.