5th Column/Robots: Difference between revisions
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{{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mek Man Blast| Ranged, Moderate Energy/Smash Damage, Foe Knockback| Mek Man Blast sends a focused beam of energy that can knock foes back.}} | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Mek Man Blast| Ranged, Moderate Energy/Smash Damage, Foe Knockback| Mek Man Blast sends a focused beam of energy that can knock foes back.}} | ||
{{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, {{ | {{Power|[[File:Invulnerability ToughHide.png|22px]]| Resistance| {{DamResVal|15|50|0|0|0|0|60|s=-}}, {{StatusProtVal|0|0|0|100|0|0|200}}| Resistance }} | ||
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Revision as of 21:47, 25 March 2023
Overview
Vandal, the genius behind the 5th Column's technology, created his first robots during World War II. He's been improving on them ever since.
Enemy Types
Minions
Steel Valkyrie
The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingenious inventions. Rumor has it that Vandal was inspired by the Rikti attack drones, but there have been versions of the machines in service since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
Levels: 30-42
Powers
Flight Self Fly
Fifth Column Hoverbots can Fly.
Robot Missile Launcher Ranged (Targeted AoE), Moderate DMG(Smash/Lethal), Foe Knockback
Hoverbots can launch small missiles at long range.
No Melee attacks No Hand to Hand
Steel Valkyries don´t have any Melee attacks at all
Resistance Res( S-15 L50 P60 ), Prot( Sl 100 Fr 200 )
Resistance
Mek Man
Vandal, the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Levels: 25-34
Powers
Energy Punch Melee, Moderate Smash/Energy Damage, Foe Disorient
An Energy Punch from the Mek Man has Disoriented you.
Barrage Melee, Light Smash/Energy Damage, Foe Disorient
A Barrage from the Mek Man has Disoriented you.
Whirling Hands Point Blank Area of Effect, Moderate Smash/Energy Damage, Foe Disorient
A Whirling Hands attack from the Mek Man has Disoriented you.
Stun Melee, Minor Smash/Energy Damage, Foe Disorient
A Stun Punch from the Mek Man has Disoriented you.
Mek Man Blast Ranged, Moderate Energy/Smash Damage, Foe Knockback
Mek Man Blast sends a focused beam of energy that can knock foes back.
Resistance Res( S-15 L50 P60 ), Prot( Sl 100 Fr 200 )
Resistance
Lieutenants
Mk I Wolfpack Robot
The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
Levels: 40-54
Powers
Missile Launcher Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
Wolfpack can launch small missiles at long range.
Power Blast Ranged, Heavy Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash Damage, Foe Knockback
Wolfpack brawling attacks.
Resistance Prot( Kb 75% )
Wolfpack are highly resistant to Knockback.
Resistance Res( S-15 L50 P60 ), Res( Sl 1000% Fr 1000% )
Resistance
Bosses
Mk II Wolfpack Robot
The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.
Levels: 30-39
Powers
Missile Launcher Ranged (Targeted Area of Effect), High Lethal/Smash Damage, Foe Knockback
Wolfpack can launch small missiles at long range.
Power Blast Ranged, Heavy Energy/Smash Damage, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash Damage, Foe Knockback
Wolfpack brawling attacks.
Resistance Prot( Kb 75% )
Wolfpack are highly resistant to Knockback.
Resistance Res( S-15 L50 P60 ), Res( Sl 1000% Fr 1000% )
Resistance
Romulus Phalanx
The Mk I Wolfpack Robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
Note: This version of the Romulus Phalanx is the one that spawns in place of the Mk I Wolfpack Robot during Hard Mode Imperious Task Force.
Levels: 50-54
Powers
Power Blast Ranged, Heavy DMG(Energy/Smash), Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Missile Launch Ranged (Targeted AoE), High DMG(Fire/Lethal), Foe Knockback
Wolfpack can launch small missiles at long range.
Pummel Melee, Heavy DMG(Smash), Foe Knockback
Wolfpack brawling attacks.
Overclocked Auto, Self Res( F20 C20 E20 N20 )
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Fire, Cold, Energy and Negative Energy damage.
Electric Explosion Suicide Special: Autohit, PBAoE, Extreme DMG(Energy), Foe -Endurance
The Romulus Phalanx will detonate themselves in a crisis, and attempt to take a few foes with them.
Resistance Prot( Kb 75% )
Wolfpack are highly resistant to Knockback.
Resistance Res( S-15 L50 P60 ), Prot( Fr 100 ), Res( Sl 1000% Fr 1000% )
Resistance