Sky Raiders: Difference between revisions
Line 308: | Line 308: | ||
{{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Self +Jump| The Sky Raiders' Jump Bots can Leap to building tops without problem. }} | {{Power|[[File:Jump LongJump.png|22px]]| Super Leap| Self +Jump| The Sky Raiders' Jump Bots can Leap to building tops without problem. }} | ||
{{Power|[[Image:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|30|0|0|0|0|50|s=-}}, {{StatusProtVal|0|0|2.0 | {{Power|[[Image:Invulnerability ToughHide.png|22px]]| Resistance| Auto, Self {{DamResVal|15|30|0|0|0|0|50|s=-}}, {{StatusProtVal|0|0|2.0|100|0|0|100}}| JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to psionic damage. They are vulnerable to energy damage. }} | ||
{{clr}} | {{clr}} |
Revision as of 04:10, 26 March 2023
Overview
Background
Sky Raider official info ( Copied from the City of Heroes official website [1]):
The Sky Raiders are a criminal mercenary group that operates in at least a dozen countries around the globe. They claim to be a legitimate private military company, that provides a wide range of services to legitimate governments, such as conducting reconnaissance and surveillance, initiating clandestine military operations, and training soldiers in special forces techniques. In addition to working for governments, the Sky Raiders are also known to have been in the service of transnational corporations (in particular diamond and oil megacorporations).
The Sky Raiders trace their roots directly to one of the United States military’s most prestigious and honorable special forces units, the Joint Command Special Threat Response Battalion. The JCSTRB, nicknamed Vigilance, was established in 1995 as the brain-child of General Aarons, and at the time was the US military’s most advanced response to super-powered threats. The members were cherry-picked from every branch of the United States armed services, and received special training in dealing with extreme risk situations. They were outfitted with cutting edge arms and equipment, and studied with allied super-powered heroes.
Although General Aarons was ultimately responsible for the deployment and success of Vigilance, the day-to-day operations were overseen by their field commander, Colonel Virgil Duray. Although many of Duray’s records were classified when he was installed as the commander of the JCSTRB, it is on record that he served his country with distinction for close to two decades as an Army Ranger and then as commander of the elite Vigilance unit. Vigilance’s record was exemplary under Duray, until they were deployed during the Rikti War.
In theory, crises like the Rikti invasion were at the foundation of Vigilance’s mission. They weren’t intended to arrest super-powered bank robbers or high-tech carjackers. Unfortunately, no one was prepared for the scope of the Rikti onslaught, and Vigilance suffered terrible loses. The casualty rate was roughly 85% overall, and their super-powered members were wiped out completely.
The survivors were demoralized and depressed after the war, but most chose to serve on. General Aarons re-imagined the team as a rapid response unit, to deal with threats such as the remaining pockets of Rikti. Although Vigilance was heavily reduced in size, the surviving members made up an elite unit of combat veterans who had fought together throughout the war. They completed their re-training and received their orders from General Aarons.
However, on the day Duray’s men were to transfer to a new duty station, the unit simply disappeared. The entire unit went AWOL, taking millions of dollars of experimental high-tech weapons systems with them. General Aarons led the charge to find them.
Duray was suspected to still be in charge, and presumably retained powerful friends in the military and government who helped hide them. They would not stay hidden long, however, and the Sky Raiders made their presence known shortly, flashing through the sky above Paragon on daring raids.
The Sky Raiders’ first few assaults on heroes were deadly affairs. The strike teams used their jet packs and sky skiffs to tremendous effect, blasting high-flying heroes out of the air. For several days the Sky Raiders controlled the air space over Paragon City. Their goals were unclear, but it was confirmed that Duray still led them, and his few public statements crackled with paranoid ramblings and bitter vitriol directed at Paragon’s heroes. No one knew what had turned one of the military’s decorated veterans against the city and her heroes.
Duray’s control over the skies would not last long, however. A large Super Group of flying heroes formed to “take back the sky.” They managed to catch the Sky Raiders’ forces spread thin over Paragon, and were able to defeat them before they could coordinate and support each other. With so many of their men arrested, and perhaps worse, the majority of their high-tech equipment confiscated, most assumed the Sky Raiders were wiped out.
The Sky Raiders probably would have been a footnote in the history books, except that they had attracted the attention of some mysterious, wealthy backer. A legion of high-priced attorneys got Duray and his top men out on bail. Although the identity of this backer remained obscured, he or she was able to outfit Duray with replacement gear at least as advanced as that which had been lost. With it, Duray broke the rest of his men free, and once again went into hiding.
Through the help of their backer, the Sky Raiders were able to replace and upgrade their weapon systems. The Assault Raiders are the basic soldiers of the group, typically armed with submachine guns. Raider Engineers are equipped with prototype force field generators that they can deploy to protect nearby troops.
One way in which the Sky Raiders numbers are always replenished are the new Jump Bots – some of the most sophisticated military-grade robots ever produced. These human-sized ceramic and plastic creations resemble a human with extremely thin limbs and torso. Their large, boot-like feet contain powerful jump jets that allow them to leap or fall great distances, hence their name. They are often deployed in combat from Sky Skiffs, hanging onto the skiff and dropping from the sky, using their boots to break their fall. Their arms act as versatile hard points for mounting various weapons.
The eponymous Sky Raiders represent the backbone of the mercenary army. Equipped with advanced jet packs that allow them to streak through the sky, they move with tremendous speed and maneuverability. They are often equipped with assault rifles, and nasty machetes for close combat. The Sky Raiders are led by Wing Raider Officers.
Their mysterious backer has also equipped the Sky Raiders with teleportation technology, believe to have been hacked or stolen from the city’s emergency life support teleportation system. This technology has been incorporated into a wearable weapons system that allows soldiers – Porters – to tap into the energy matrix of the city teleportation net, and essentially teleport at will, as long as he has the exact coordinates of his destination. The suit can also fire bolts of disruptive force from the energy it harnesses. The suits can only be used in Paragon City (or somewhere with an identical teleportation matrix), and accidents with the suits are rumored to be fatal, so the technology is not used frivolously.
Once again, the Sky Raiders were a threat to contend with. But they did not limit themselves to Paragon City, or even North America. They began to take on mercenary work around the globe, usually on behalf of some international corporation or a small government having a super-powered problem of some sort. No matter how far a field they stray, however, they always return to roost in Paragon City.
Villain types
Minions
Assault Raider
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Levels: 20-50
Powers
Adv Sub Machine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Machete Melee, Moderate Lethal Damage, Foe -Speed
The Machete has slowed your movement speed.
Brawl Melee, Light Smash Damage
Sky Raiders brawling attacks.
Inferno Raider
The basic Sky Raider infantrymen, Assault Raiders are usually found inside buildings, where flight packs wouldn't be an asset. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Levels: 20-50
Powers
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking damage over time.
Machete Melee, Moderate Lethal Damage, Foe -Speed
The Machete has slowed your movement speed.
Brawl Melee, Light Smash Damage
Sky Raiders brawling attacks.
Raider Engineer
Sky Raider Engineers can deploy a hovering force field generator to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Levels: 20-54
Powers
Adv Sub Machine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Machete Melee, Moderate Lethal Damage, Foe -Speed
The Machete has slowed your movement speed.
Brawl Melee, Light Smash Damage
Sky Raiders brawling attacks.
Force Field Generator Summon Force Field Generator: AoE Buff Def
Sky Raiders Ground troops can place a Force Field Generator that can protect all nearby allies.
Porter
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy´s weakest and retreat from dire situations.
Levels: 23-50
Powers
Teleport Self Teleport
The Sky Raiders can Teleport long distances.
Adv Sub Machine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Machete Melee, Moderate Lethal Damage, Foe -Speed
The Machete has slowed your movement speed.
Brawl Melee, Light Smash Damage
Sky Raiders brawling attacks.
Wing Raider
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allows them to soar through the air with the speed and grace of a fighter plane. They are armed with advanced infantry weapons and know how to use them with a professional soldier's effectiveness.
Levels: 23-50
Powers
Flight Self Fly
SkyRaiders can Fly!
Adv Assault Rifle Ranged, Moderate Lethal Damage, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Machete Melee, Moderate Lethal Damage, Foe -Speed
The Machete has slowed your movement speed.
Brawl Melee, Light Smash Damage
Sky Raiders brawling attacks.
Porter Engineer
Sky Raider Engineers can deploy a hovering force field generator to protect nearby troops. They are typically armed with submachineguns, flamethrowers or other weapons suitable for fighting in confined spaces.
Levels: 20-44
Powers
Teleport Self Teleport
The Sky Raiders can Teleport long distances.
Adv Sub Machine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Machete Melee, Moderate Lethal Damage, Foe -Speed
The Machete has slowed your movement speed.
Brawl Melee, Light Smash Damage
Sky Raiders brawling attacks.
Force Field Generator Summon Force Field Generator: AoE Buff Def
Sky Raiders Ground troops can place a Force Field Generator that can protect all nearby allies.
Wing Raider (Crimson Prototype)
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allow them to soar through the air with the speed and grace of a fighter plane. They're armed with advanced infantry weapons and know how to use them with a professional soldier's effectiveness.
Levels: 40-54
Powers
Teleport Self Teleport
The Sky Raiders can Teleport long distances.
Flight Self Fly
SkyRaiders can Fly!
Pulse Rifle Blast Ranged, Moderate Damage(Energy/Smash)
This Pulse Rifle can fire a long range laser pulse. Deals moderate Smashing/Energy damage.
Pulse Rifle Burst Ranged, High Damage(Energy), Foe Knockback
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
Force Field Generator
The Sky Raiders have created effective force field generators to protect their fast moving troops.
Powers
Fly Self Fly
Sky Raiders can Fly!
Generator Auto, Point Blank Area of Effect, Team Def( S24 L24 F24 C24 E24 N24 ), Prot( Im 3.9 St 3.9 )
Creates a large bubble which protects all allies inside. While active, the Force Field Generator gives all allies within increase defense to all attacks except psionic. The Force Field Generator also protects allies inside from Immobilization, Disorient and Hold effects.
No attacks No Hand to Hand or Ranged attacks
Force Field Generators don't have any attacks at all
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockdown
When Jumpbots are destroyed, they tend to explode.
Resistance Prot( Sl 100 Fr 100 ), Res( Tn 50% )
Force Field Generator will stay by the side of the Engineer that created it. It is resistant to Sleep, Fear and Taunt.
Lieutenants
Captain
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven't lost any of their military ability or discipline.
Levels: 20-50
Powers
Adv Assault Rifle Ranged, Moderate Lethal Damage, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Machete Melee, Moderate Lethal Damage, Foe -Speed
The Machete has slowed your movement speed.
Brawl Melee, Light Smash Damage
Sky Raiders brawling attacks.
Porter
Because they have a relatively small number of men, the Sky Raiders rely on speed and maneuverability to win battles. No one is faster than the Porters, special forces who can teleport directly into or out of battle, allowing them to strike where the enemy's weakest and retreat from dire situations.
Levels: 23-50
Powers
Teleport Self Teleport
The SkyRaiders can Teleport long distances.
Adv Assault Rifle Ranged, Moderate Lethal Damage, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Machete Melee, Moderate Lethal Damage, Foe -Speed
The Machete has slowed your movement speed.
Brawl Melee, Light Smash Damage
Sky Raiders brawling attacks.
Wing Raider Officer
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven't lost any of their military ability or discipline.
Levels: 23-50
Powers
Flight Self Fly
SkyRaiders can Fly!
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking damage over time.
Machete Melee, Moderate Lethal Damage, Foe -Speed
The Machete has slowed your movement speed.
Brawl Melee, Light Smash Damage
Sky Raiders brawling attacks.
Captain (Crimson Prototype)
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They have become disenchanted with the government and its current reliance on super-powered heroes, but they haven't lost any of their military ability or discipline.
Levels: 40-54
Powers
Teleport Self Teleport
The Sky Raiders can Teleport long distances.
Flight Self Fly
SkyRaiders can Fly!
Pulse Rifle Blast Ranged, Moderate Damage(Energy/Smash)
This Pulse Rifle can fire a long range laser pulse. Deals moderate Smashing/Energy damage.
Pulse Rifle Burst Ranged, High Damage(Energy), Foe Knockback
This high powered laser pulse from your Pulse Rifle takes more energy to fire, but causes much more damage than a standard pulse and has a very good chance to send your foes flying.
Photon Grenade Ranged (Targeted Area of Effect), Moderate Damage(Energy/Smash), Foe Disorient
Launches an Energy Grenade at long range from your Pulse Rifle. The energy from this explosion can Disorient some targets in the affected area.
Bosses
Assault Jump Bot
The Jump Bots are a recent addition to the mercenary Sky Raiders' arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
Levels: 20-54
Powers
Adv Sub Machine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Brawl Melee, Moderate Smash Damage
JumpBot brawling attacks.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockdown
When JumpBots are destroyed, they tend to explode.
Maneuvers (Only Level 36 and up) Auto, Point Blank Area of Effect, Team Def( All3.5 ), Prot( Co 5.19 ), Res( Co 60.55 Fr 60.55 Pl 60.55 Tn 60.55 ), +Damage, +ToHit, +Perception
Good leaders are rare. These powers can grant bonuses to your and your teammates.
Super Leap Self +Jump
The Sky Raiders' Jump Bots can Leap to building tops without problem.
Resistance Auto, Self Res( S-15 L30 P50 ), Prot( St 2.0 Sl 100 Fr 100 )
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to psionic damage. They are vulnerable to energy damage.
Jump Bot Incinerator
The Jump Bots are a recent addition to the mercenary Sky Raiders' arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
Levels: 20-54
Powers
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking damage over time.
Brawl Melee, Moderate Smash Damage
JumpBot brawling attacks.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockdown
When JumpBots are destroyed, they tend to explode.
Maneuvers (Only Level 36 and up) Auto, Point Blank Area of Effect, Team Def( All3.5 ), Prot( Co 5.19 ), Res( Co 60.55 Fr 60.55 Pl 60.55 Tn 60.55 ), +Damage, +ToHit, +Perception
Good leaders are rare. These powers can grant bonuses to your and your teammates.
Super Leap Self +Jump
The Sky Raiders' Jump Bots can Leap to building tops without problem.
Resistance Auto, Self Res( S-15 L30 P50 ), Prot( St 2.0 Sl 100 Fr 100 )
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to psionic damage. They are vulnerable to energy damage.
Sky Skiff
The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.
Levels: 20-50
Powers
Flight Self Fly
Sky Skiffs Fly.
Missile Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Chain Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Chain Gun.
No Melee attacks No Hand to Hand
Sky Skiffs don’t have any Melee attacks at all
Assault Porter Bot
In the name of dynamically changing tactics in a changing world, the Sky Raiders have equipped some surplus Jump Bots with surplus Porter packs. While the combination is unorthodox, it has achieved enough success to be put into the field.
Levels: 20-54
Powers
Teleport Self Teleport
The Sky Raiders can Teleport long distances.
Adv Sub Machine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Brawl Melee, Moderate Smash Damage
JumpBot brawling attacks.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockdown
When JumpBots are destroyed, they tend to explode.
Maneuvers Auto, Point Blank Area of Effect, Team Def( All3.5 ), Prot( Co 5.19 ), Res( Co 60.55 Fr 60.55 Pl 60.55 Tn 60.55 ), +Damage, +ToHit, +Perception
Good leaders are rare. These powers can grant bonuses to your and your teammates.
Resistance Auto, Self Res( S-15 L30 P50 ), Prot( St 2.0 ), Res( Sl 10000% Fr 10000% )
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to psionic damage. They are vulnerable to energy damage.
Porter Bot Incinerator
In the name of dynamically changing tactics in a changing world, the Sky Raiders have equipped some surplus Jump Bots with surplus Porter packs. While the combination is unorthodox, it has achieved enough success to be put into the field.
Levels: 20-54
Powers
Teleport Self Teleport
The Sky Raiders can Teleport long distances.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking damage over time.
Brawl Melee, Moderate Smash Damage
JumpBot brawling attacks.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockdown
When JumpBots are destroyed, they tend to explode.
Maneuvers Auto, Point Blank Area of Effect, Team Def( All3.5 ), Prot( Co 5.19 ), Res( Co 60.55 Fr 60.55 Pl 60.55 Tn 60.55 ), +Damage, +ToHit, +Perception
Good leaders are rare. These powers can grant bonuses to your and your teammates.
Resistance Auto, Self Res( S-15 L30 P50 ), Prot( St 2.0 ), Res( Sl 10000% Fr 10000% )
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to psionic damage. They are vulnerable to energy damage.
Force Field Generator (Crimson Prototype)
Crimson can deploy force field generators that render him immune to all forms of attacks.
Powers
Teleport Self Teleport
The Sky Raiders can Teleport long distances.
Inmunity Shield Self Immobilize, Crimson Prototype Ally Untouchable, -Regeneration, -Damage
+Untouchable
Sky Skiff (Crimson Prototype)
The Sky Skiffs are light aircrafts whose small size belies their impact on the battlefield. Among the most advanced flying machines ever made, these vehicles are armed with banks of powerful missiles that allow the Sky Raiders to maintain air superiority from a great distance.
Levels: 40-54
Powers
Teleport Self Teleport
The Sky Raiders can Teleport long distances.
Flight Self Fly
Sky Skiffs Fly.
Missile Launcher Ranged (Targeted Area of Effect), Moderate Lethal/Smash Damage, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Chain Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Chain Gun.
No Melee attacks No Hand to Hand
Sky Skiffs don’t have any Melee attacks at all
Named Enemies
Wing Quantum Raider (Minion)
The iconic soldiers of this mercenary outfit, the Wing Raiders wear advanced flight packs that allow them to soar through the air with the speed and grace of a fighter plane. They're armed with advanced infantry weapons and know how to use them with a professional soldier's effectiveness.
Powers
Fly Self Fly
SkyRaiders can Fly!
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Wing Raider Quantum Officer (Lieutenant)
The Sky Raiders officer corps consists of combat veterans who fought both before and during the Rikti War. They've become disenchanted with the government and its current reliance on super-powered heroes, but they haven't lost any of their military ability or discipline.
Powers
Fly Self Fly
SkyRaiders can Fly!
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Quantum Jump Bot (Boss)
The Jump Bots are a recent addition to the mercenary Sky Raiders' arsenal. Their effectiveness in combat has allowed the Raiders to greatly expand operations. Well armed and armored, the Jump Bots earned their name from their leaping ability, which allows them tremendous maneuverability.
Powers
Quantum Array Gun Ranged, Moderate Negative Damage, Foe -Recharge, -Speed, Special vs. Peacebringers/Warshades
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Explode Post Death Special: Point Blank Area of Effect, Moderate Lethal/Fire Damage, Foe Knockdown
When JumpBots are destroyed, they tend to explode.
Super Leap Self +Jump
The Sky Raiders' Jump Bots can Leap to building tops without problem.
Resistance Auto, Self Res( S-15 L30 P50 ), Prot( St 2.0 ), Res( Sl 10000% Fr 10000% )
JumpBots are resistant to Sleep, Fear, and Disorient powers and resistant to psionic damage. They are vulnerable to energy damage.
Archvillains
Captain Castillo
Main Article: Captain Castillo
The dashing Captain Ernest Castillo has made quite a name for himself, both for his photogenic panache and for his bold criminal exploits. While he cultivates the image of the daring air-pirate and heart-throb, any who've been on the wrong end of his temper know not to underestimate him.
Levels: 20-34
Powers
Fly Self Fly
SkyRaiders can Fly!
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking damage over time.
- Flames
- Flame Thrower Location Area of Effect, Minor Damage over Time(Fire)
All foes that pass through these flames will be burned.
Smoke Grenade Ranged (Targeted Area of Effect), Foe -Perception, -ToHit
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most targets will not be able to see past normal melee range, although some may have better perception. If the targets are attacked, they will be alerted to your presence, but will have a more difficult time hitting you.
Wide Area Web Grenade Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring
Rifle Butt Melee, Heavy Smash Damage
A quick attack with the butt of a rifle.
Brawl Melee, Moderate Smash Damage
When all else fails, use your own 2 fists.
Summon Jumpbot Summon Jump Bot
Summons a jumpbot to aid him.
Force Field Generator Summon Force Field Generator: AoE Buff Def
Captain Castillo can place a Force Field Generator that can protect all nearby allies.
Resistance Resistance
Archvillain Resistance
Captain Castillo
The dashing Captain Ernest Castillo has made quite a name for himself, both for his photogenic panache and for his bold criminal exploits. While he cultivates the image of the daring air-pirate and heart-throb, any who've been on the wrong end of his temper know not to underestimate him.
Levels: 40-54
Powers
Fly Self Fly
SkyRaiders can Fly!
Adv Assault Rifle Ranged, Moderate Lethal Damage, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.
Adv Sub Machine Gun Ranged, Moderate Damage over Time(Lethal), Foe -Defense
Your Defense has been reduced by the Submachine Gun.
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking damage over time.
- Flames
- Flame Thrower Location Area of Effect, Minor Damage over Time(Fire)
All foes that pass through these flames will be burned.
Wide Area Web Grenade Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring
Maneuvers Auto, Point Blank Area of Effect, Team Def( All3.5 ), Prot( Co 5.19 ), Res( Co 60.55 Fr 60.55 Pl 60.55 Tn 60.55 ), +Damage, +ToHit, +Perception
Good leaders are rare. These powers can grant bonuses to your and your teammates.
Resistance Resistance
Archvillain Resistance
Captain Stone
Captain Stone is a loyal servant of the Sky Raiders who enjoys nothing more than a fueled flight pack, a well-oiled machine gun and clear orders.
Levels: 20-44
Powers
Fly Self Fly
SkyRaiders can Fly!
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking damage over time.
- Flames
- Flame Thrower Location Area of Effect, Minor Damage over Time(Fire)
All foes that pass through these flames will be burned.
Smoke Grenade Ranged (Targeted Area of Effect), Foe -Perception, -ToHit
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most targets will not be able to see past normal melee range, although some may have better perception. If the targets are attacked, they will be alerted to your presence, but will have a more difficult time hitting you.
Wide Area Web Grenade Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring
Rifle Butt Melee, Heavy Smash Damage
A quick attack with the butt of a rifle.
Brawl Melee, Moderate Smash Damage
When all else fails, use your own 2 fists.
Summon Jumpbot Summon Jump Bot
Summons a jumpbot to aid him.
Force Field Generator Summon Force Field Generator: AoE Buff Def
Captain Castillo can place a Force Field Generator that can protect all nearby allies.
Resistance Resistance
Archvillain Resistance
Colonel Duray
In both cases, "Regular" and Primal, this is the same person, under different bios.
Main Article: Colonel Duray
Colonel Virgil Duray had a long time to culture his hatred for the heroes he holds responsible for the Rikti War. In combat with heroes, he won't give an inch.
Levels: 20-26
Powers
Fly Self Fly
SkyRaiders can Fly!
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking damage over time.
- Flames
- Flame Thrower Location Area of Effect, Minor Damage over Time(Fire)
All foes that pass through these flames will be burned.
Smoke Grenade Ranged (Targeted Area of Effect), Foe -Perception, -ToHit
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most targets will not be able to see past normal melee range, although some may have better perception. If the targets are attacked, they will be alerted to your presence, but will have a more difficult time hitting you.
Wide Area Web Grenade Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring
Rifle Butt Melee, Heavy Smash Damage
A quick attack with the butt of a rifle.
Brawl Melee, Moderate Smash Damage
When all else fails, use your own 2 fists.
Summon Jumpbots Summon 2 Jump Bots
Summons 2 Jumpbots to a targeted location.
Force Field Generator Summon Force Field Generator: AoE Buff Def
Colonel Duray can place a Force Field Generator that can protect all nearby allies.
Resistance Resistance
Archvillain Resistance
Primal Col. Duray
Col. Duray believes the only way to prevail against those responsible for the Rikti War is to ally with his Praetorian double, who has seen similar horrors in the Hamidon Wars.
Levels: 20-44
Powers
Fly Self Fly
SkyRaiders can Fly!
Flamethrower Ranged (Cone), High Damage over Time(Fire)
The Flamethrower has set you on fire. You are taking damage over time.
- Flames
- Flame Thrower Location Area of Effect, Minor Damage over Time(Fire)
All foes that pass through these flames will be burned.
Smoke Grenade Ranged (Targeted Area of Effect), Foe -Perception, -ToHit
The Smoke Grenade envelops all those in the affected area in a cloud of smoke. Most targets will not be able to see past normal melee range, although some may have better perception. If the targets are attacked, they will be alerted to your presence, but will have a more difficult time hitting you.
Wide Area Web Grenade Ranged (Targeted Area of Effect), Foe Immobilize, -Fly, -Recharge, -Speed, -Jump
Upon impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring
Rifle Butt Melee, Heavy Smash Damage
A quick attack with the butt of a rifle.
Brawl Melee, Moderate Smash Damage
When all else fails, use your own 2 fists.
Summon Jumpbots Summon 2 Jump Bots
Summons 2 Jumpbots to a targeted location.
Force Field Generator Summon Force Field Generator: AoE Buff Def
Colonel Duray can place a Force Field Generator that can protect all nearby allies.
Hang Back Self Teleport
Grant.
Airstrike Special: Summon Locator
Grant.
- Airstrike Locator
- Locator Special: Summon Airstrike Explosion after 9 seconds and Airstrike Strafe after 4 seconds
Grant.
Resistance Resistance
Archvillain Resistance
Crimson Prototype
The Sky Raiders have been secretly working on a giant Jump Bot based on stolen military technology.
Levels: 40-54
Powers
Energy Transfer Melee, High-Accuracy, Extreme Damage(Energy/Smash), Foe Disorient, Taunt, -MaxHP
Mastery of Energy Melee begins with the ability to transfer your own pain into a punch that deals extreme smashing and energy damage while healing yourself. Energy Transfer has a good chance of Disorienting the target.
Power Push Ranged, High-Accuracy, High Damage(Energy/Smash), Foe Knockback, -MaxHP
Power Push deals a high amount of Energy and Smashing damage and sends the target flying for a great distance.
Power Burst Ranged, High-Accuracy, Superior Damage(Energy/Smash), Foe Knockback, -MaxHP
A devastating attack that can knock your target off their feet.
Power Burst Melee Melee, High-Accuracy, Superior Damage(Energy/Smash), Foe Knockback, -MaxHP
A devastating attack that can knock your target off their feet.
Energy Slam Melee, High-Accuracy, Moderate Damage(Energy/Lethal), Foe -Fly, -MaxHP
You slam your foe with a mighty energy slam, knocking him off the air. This attack can only be used against targets on the ground, and does moderate smashing damage and energy.
Low Power Slam Melee, Autohit, Moderate Damage(Energy/Lethal), Foe -Fly, -MaxHP
You slam your foe with a mighty energy slam, knocking him off the air. This attack can only be used against targets on the ground, and does moderate smashing damage and energy.
Nova Stomp Melee (Targeted Area of Effect), High-Accuracy, Extreme Damage(Energy/Smash), Foe Knockback
Your stomp detonates a tremendous blast of energy, sending nearby foes flying. The Nova Stomp deals extreme Energy and Smashing damage to all nearby foes.
Energy Drain Point Blank Area of Effect, Autohit, Foe -Endurance, -Recovery, -Regeneration, Self +Endurance, +Defense
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance and Defense. If there are no foes within range, you will not gain any Endurance or Defense.
Support Summon Sky Raiders
Summon Ally
Explode Post Death Special: Point Blank Area of Effect, Autohit, Minor Fire/Lethal Damage, Foe Knockback, Repel
When Jumpbots are destroyed, they tend to explode.
Battle Damage Summon Force Field Generators at 75%, 50%, and 25% HP
You have suffered significant damage!
Kinetic Shield Auto, Res( All50 ), Def( All17.3 ), Def( M10 R10 A10 ), Res( Ho 100% St 100% Sl 100% Co 100% Fr 100% ), Resist(-Regeneration, -Recovery), +Perception
Legendary Foes are resistant to everything.
Resistance Resistance
Archvillain Resistance.
Named enemies
- Captain Adams (Wing Raider Officer)
- Captain Dawson (Captain) (CoV)
- Captain Drake (Wing Raider Officer)
- Captain Lee (Wing Raider Officer)
- Douglas (Captain)
- First Officer Harriman (Wing Raider Officer)
- Gil Armand (Captain or Wing Raider Officer)
- H.A.V.O.C. (Jump Bot Incinerator)
- Lt. Braun (Captain)
- Lt. Carson (Porter)
- Lt. Conner (Porter)
- Lt. Gary (Captain)
- Lt. Hannon (Porter)
- Lt. Jackson (Wing Raider Officer)
- Lt. Judge (Captain)
- Lt. Krieg (Wing Raider Officer)
- Lt. Marshall (Captain or Wing Raider Officer)
- Lt. Paulson (Captain or Wing Raider Officer)
- Lt. Phineas (Captain)
- Lt. Richards (Captain or Wing Raider Officer)
- Officer Alvarez (Sky Skiff Officer)
- Officer Bell (Jump Bot Incinerator)
- Officer Benatar (Sky Skiff Officer)
- Officer Chalmers (Sky Skiff Officer)
- Officer Crow (Jump Bot Incinerator) (CoV)
- Officer Emmert (Jump Bot Incinerator) (CoV)
- Officer Jones (Jump Bot Incinerator)
- Officer Nader (Captain or Sky Skiff Officer or Jump Bot Incinerator or Sky Skiff))
- Officer Slizewski (Jump Bot Incinerator)
- Officer Waynewright (Sky Skiff Officer)
- Sgt. Clayton (Captain) (Found on Check out Lofty Connections mission from Jane Hallaway)
Related Badges
You have put a huge dent into the pocketbooks of the Sky Raiders by destroying their most expensive equipment, the Sky Skiffs.
This will provide a good defense for your gladiators.