Coralax: Difference between revisions
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''Powers'' | ''Powers'' | ||
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged, | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged, Moderate DMG(Lethal)| Shoots Spiny burs at your foe. }} | ||
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]] | Urchin Spray| Ranged (Cone), Lethal| Shoots spiny burs at your foe. }} | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]] | Urchin Spray| Ranged (Cone), Light DMG(Lethal)| Shoots spiny burs at your foe. }} | ||
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Coral Blast| Ranged, Psionic, Foe Disorient| Your attack speed has been reduced by the Psychic Coral Blast. }} | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Coral Blast| Ranged, Moderate DMG(Psionic), Foe Disorient| Your attack speed has been reduced by the Psychic Coral Blast. }} | ||
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | {{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }} | ||
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }} | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }} | ||
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==== Coralax Red Hybrid ==== | ==== Coralax Red Hybrid ==== |
Revision as of 02:18, 19 April 2023
Overview
The Coralax are a race of amphibian hybrids who are hostile towards human race. These beings are usually close to large bodies of water and prowl many of the Rogue Isles' coasts, usually at night. Coralax are also adept at ambushing lonely villains who come too close to their habitat, so be careful. This group spawns usually at the coasts and mostly at night, but they can ambush in full daylight with no apparent problem. As of Issue 12 they spawn in the Red River section of the Hollows in City of Heroes.
Background
Coralax official info ( Copied from the City of Villains official website [1]):
For millennia, a godlike being as old as the cosmos itself floated free across the universe. As the fetid swamps of the Earth’s Cretaceous Period began to recede, this god Merulina crashed into the turbid waters of the expanding Atlantic. Settling into the ocean depths, the deity conjured followers, calling forth the Coralax from the incandescent coral thriving in the warm shallows. Made from coral imbued with Merulina’s divine essence, the first Coralax were Shapers, high priests meant to lead the burgeoning Coralax civilization.
Merulina instructed these Shapers, who were psychically connected to the thoughts and feelings of their god, to construct a beautiful city over its body now deeply embedded in the ocean floor. The brilliant multicolor spires and sweeping arches of the city now radiate a luminous aura from the otherwise blackened depths. This city of coral with a god at its heart is the enchanted capital of the Coralax Empire.
Extending their control over the oceans of Earth, the Coralax became masters of the Virtea, a race of humanoid fish creatures that tend to stay in very deep water. The primitive, nomadic Virtea are not overly violent but will defend themselves and their loved ones fiercely. Dominated through a combination of charm, intimidation, and mental strength, the Virtea serve the will of the Coralax.
In firm control of their watery domain, the Coralax were suddenly thrust into confusion when the god Merulina fell silent. As the Shapers cast about with no god to guide them, the threats from the surface began. At first the surface intrusions were minimal – some fishing boats crisscrossing far above their cities. Over the following centuries, the surface dwellers began to encroach upon the Coralax. The surface population multiplied, cultures advanced, human cities flourished, and the industrialization of the surface began to seep into the oceans.
In particular, the pollution of their pristine habitat with toxic waste, oil, and other caustic agents both terrified and infuriated the Coralax. With no god to direct them, the Coralax began building watchtowers just off the Earth’s coastlines in order to maintain a vigilant watch over this growing threat from the surface. As the pollution began to degrade the very coral from which their bodies were made, the desperate Coralax began crafting responses to the land-walkers. Some retreated to the ocean depths. Others took a much more aggressive approach.
On the surface, Longbow operatives have recently begun to report a strange new creature along the coastlines of Paragon City and the Rogue Isles. The creatures are aggressive and highly dangerous, but Paragon City scientists have managed to capture one to determine its origins. Though their exact genetic makeup has not yet been determined, these creatures appear to be hybrids, with patches of coral bursting from their previously human flesh. Shimmering in varied shades of red, blue and green coral, these genetic monstrosities seem determined to destroy all land-walkers.
Now these hybrids patrol the abandoned coastline, attacking any creature they encounter on land. The destructive drive of the Coralax Hybrids may reflect the final strategy of the Coralax as they attempt to ensure that the land-walkers cease threatening their watery kingdom forever more.
Villain types
Minions
Coralax Green Hybrid
The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.
Levels: 1-9
Powers
Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.
Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.
Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Coralax Green Hybrid
The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.
Levels: 10-15
Powers
Coral Club Melee, Moderate DMG(Smash/Lethal)
Smash'em in the head with this Coral Club.
Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Coralax Green Hybrid
The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.
Levels: 20-34
Powers
Coral Club Melee, Moderate DMG(Smash/Lethal)
Smash'em in the head with this Coral Club.
Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.
Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Lieutenants
Coralax Blue Hybrid
The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.
Levels: 1-9
Powers
Urchin Spray Ranged (Cone), Light DMG(Lethal)
Shoots spiny burs at your foe.
Heavy Brawl Melee, Moderate DMG(Smash)
When all else fails, use your own 2 fists.
Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Coralax Blue Hybrid
The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.
Levels: 10-15
Powers
Urchin Spray Ranged (Cone), Light DMG(Lethal)
Shoots spiny burs at your foe.
Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.
Wave of Cold Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.
Heavy Brawl Melee, Moderate DMG(Smash)
When all else fails, use your own 2 fists.
Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Coralax Blue Hybrid
The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.
Levels: 20-34
Powers
Urchin Spray Ranged (Cone), Light DMG(Lethal)
Shoots spiny burs at your foe.
Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.
Wave of Cold Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.
Coral Club Melee, Moderate DMG(Smash/Lethal)
Smash'em in the head with this Coral Club.
Coral Slash Melee (Cone), Moderate DMG(Smash/Lethal)
Smash'em in the head with this Coral Club.
Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Bosses
Coralax Red Hybrid
The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.
Levels: 1-10
Powers
Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.
Urchin Spray Ranged (Cone), Light DMG(Lethal)
Shoots spiny burs at your foe.
Psychic Coral Blast Ranged, Moderate DMG(Psionic), Foe Disorient
Your attack speed has been reduced by the Psychic Coral Blast.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Coralax Red Hybrid
The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.
Levels: 11-15, 20-34
Powers
Psychic Coral Blast Ranged, Psionic, Foe Disorient
Your attack speed has been reduced by the Psychic Coral Blast.
Psychic Coral Scream Ranged (Cone), Psionic
Your attack speed has been reduced by the Psychic Coral Blast.
Ice Bolt Ranged, Cold/Smash, Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.
Wave of Cold Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Named enemies
Coral Warder (Lieutenant)
These creatures are composed of living coral made from the sea goddess Merulina. They have been summoned as guardians.
Powers
Coral Dart Ranged, Medium Lethal Damage
Shoots spiny burs at your foe.
Coral Spray Ranged (Cone), Moderate Damage(Lethal)
Pumicites can spay a cone of jagged gravel at foes, shredding them.
Wave of Cold Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.
Coral Hammer Melee, Smash, Foe Knockback
Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes.
Stunning Blow Melee, Smash, Foe Disorient
Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes.
Resistance Auto, Res( S20 L20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Coral Sentinel (Boss)
These creatures are composed of living coral made from the sea goddess Merulina. They have been summoned as guardians.
Powers
Coral Dart Ranged, Medium Lethal Damage
Shoots spiny burs at your foe.
Coral Spray Ranged (Cone), Moderate Damage(Lethal)
Pumicites can spay a cone of jagged gravel at foes, shredding them.
Wave of Cold Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.
Water Spout Ranged (Cone), Moderate Damage(Cold), Foe -Recharge, -Speed
The Water Spout encases you in a block of ice, holding you helpless in place for a while.
Coral Hammer Melee, Smash, Foe Knockback
Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes.
Stunning Blow Melee, Smash, Foe Disorient
Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes.
Heavy Stunning Blow Melee, Superior Damage(Smash), Foe Disorient
Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes.
Heavy Coral Hammer Melee, Superior Damage(Smash), Foe Knockback
Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes.
Resistance Auto, Res( S20 L20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.
Elite Bosses
Font of Power
Main Article: Font of Power
This swirling energy vortex is tapping energy from otherworldly sources. It must be destroyed!
Powers
Psionic Tornado High Damage over Time(Psionic), Slow
The Psionic Tornado continues to tear at your mind and slows you!
Archvillains
Calystix the Shaper
Main Article: Calystix the Shaper
Calystix the Shaper is the high priest of an ancient cult to the sea-goddess Merulina. He has formed a 'Cult of the Shaper' on Sharkhead Isle in order to free an ancient terror which is trapped beneath the island.
Powers
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Scramble Thoughts (Ranged, Psionic) Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. Damage: Minor, Recharge: Slow.
No Melee attacks
Calystix doesen´t have any Melee attacks at all
Summon Coral Guardians Summon
Summons Coral Guardians to fight for you.
Summon Healing Wave Resurrect
Healing Wave revives all nearby dead players as well as completely restoring the Health and Endurance of all players.
Eye of the Leviathan
Main Article: Eye of the Leviathan
This massive eye dominates the Temple of the Waters. Some say the eye is part of a gargantuan beast who slumbers under Sharkhead Isle, while others believe it is a creation of the mad priest known as Calystix the Shaper. In any case, the Eye is ancient and powerful.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Psionic Tornado Moderate Damage over Time(Psionic), Slow
The Psionic Tornado continues to tear at your mind and slows you!
Psychic Wail Point Blank Area of Effect, Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.
Scramble Thoughts (Ranged, Psionic) Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. Damage: Minor, Recharge: Slow.
Subdue Ranged, Psionic, Foe Immobilize
The Eye of Merulina has Immobilized you!
Will Domination Ranged, Psionic, Foe Sleep
The Eye of Merulina has put you to Sleep!
Resistance Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage
The Eye of Merulina cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.
Epic Archetype
At one point it was rumored that the Coralax were candidates for villain epic archetypes. However, in Issue 12 it was revealed that the new archetypes would be Soldiers of Arachnos.
Related Badges
The choices of the Coralax are a mystery.