Dofweight (Slash Command): Difference between revisions

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* Controls the distance for how 'blurry' Depth of Field effects are. In general, the farther away the subject is, the greater the blur. A small number (0.5) means less blur, and a larger number (2.0) means more blur. To put it another way, a smaller number means the view will stay sharp and in focus for a longer distance, whereas a larger number means the view will remain sharp and in focus for a shorter distance.
* Controls the distance for how 'blurry' Depth of Field effects are. In general, the farther away the subject is, the greater the blur. A small number (0.5) means less blur, and a larger number (2.0) means more blur. To put it another way, a smaller number means the view will stay sharp and in focus for a longer distance, whereas a larger number means the view will remain sharp and in focus for a shorter distance.
* Default = 1.0.
* Default = 1.0.
* This command is effective only if {{slashcommand|usedof}} (Depth of Field Effects) is enabled.
* This command is effective only if {{slashcommand|usedof}} "Depth of Field Effects" is enabled in Options--> Graphics and Audio tab--> Advanced Graphics Settings.





Latest revision as of 07:44, 6 July 2023

Slash command

/dofweight [0.0-2.0]

Sets DOF (Depth Of Field) scale.

  • Controls the distance for how 'blurry' Depth of Field effects are. In general, the farther away the subject is, the greater the blur. A small number (0.5) means less blur, and a larger number (2.0) means more blur. To put it another way, a smaller number means the view will stay sharp and in focus for a longer distance, whereas a larger number means the view will remain sharp and in focus for a shorter distance.
  • Default = 1.0.
  • This command is effective only if /usedof "Depth of Field Effects" is enabled in Options--> Graphics and Audio tab--> Advanced Graphics Settings.


Example

/dofweight 1.0