Reduce mip (Slash Command): Difference between revisions
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'''Editor's Note:''' As you can see, this command is a little awkward. Many options are missing, and only 7 are available. | '''Editor's Note:''' As you can see, this command is a little awkward. Many options are missing, and only 7 out of 49 are available. | ||
Revision as of 02:04, 14 June 2023
Slash command
/reduce_mip [-1 to 5]
Reduces the resolution of textures to only use the reduced (mip-map) textures.
This command alters both the World Texture Quality and Character Texture Quality settings simultaneously according to the following table:
Option | World Texture Quality | Character Texture Quality |
---|---|---|
-1 | Very High | None |
0 | High | Very High |
1 | Medium | High |
2 | Low | Medium |
3 | Very Low | Low |
4 | None | Very Low |
5 | None | None |
- Must pass as command line arg -reduce_mip or you need to subsequently run /unloadgfx.
- Originally, both World Texture Quality and Character Texture Quality were one setting. The settings were split out and able to be set separately in Issue 6. This command appears to have been created before Issue 6.
- /reduce_mip alters the World Texture Quality and Character Texture Quality settings in Options--> Graphics and Audio tab--> Advanced Graphics Settings.
Editor's Note: As you can see, this command is a little awkward. Many options are missing, and only 7 out of 49 are available.
Example
/reduce_mip 0