Damage Scale: Difference between revisions
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|Arachnos Widow=1.000 {{!!}} 1.000 | |Arachnos Widow=1.000 {{!!}} 1.000 | ||
|Pet=1.000 {{!!}} 0.800}} | |Pet=1.000 {{!!}} 0.800}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 19:00, 24 August 2009
Overview
The Damage Scale (also referred to as damage scalar) is a form of comparing attacks across archetypes (usually at level 50). There is no actual game mechanic that makes use of the damage scales, but they are used in the assignment of damage values for powers. Damage scales are expressed as multipliers relative to Blaster melee damage, with Blaster melee being expressed as 1.000. For example, if a Blaster uses a melee attack (1.000) and does 50.0 damage, a Brute using the same melee attack (0.750) would do 37.5 (50.0 * 0.750) damage.
Notes:
- While the melee archetypes are assigned ranged damage scales, these scales are never used. Ranged attacks on melee archetypes use the melee damage scale.
- Temporary Powers use normalized scales that result in the same damage output regardless of which archetype is using them.
Damage Scale by Archetype
The following table shows the melee and ranged damage scales for each archetype.
Archetype | Melee | Range |
---|---|---|
Blaster | 1.000 | 1.125 |
Controller | 0.550 | 0.550 |
Defender | 0.550 | 0.650 |
Scrapper | 1.125 | 0.500 |
Tanker | 0.800 | 0.500 |
Peacebringer | 0.850 | 0.800
|
Bright Nova | N/A | 1.200 |
White Dwarf | 1.000 | N/A |
Warshade | 0.850 | 0.800
|
Dark Nova | N/A | 1.200 |
Black Dwarf | 1.000 | N/A |
Sentinel | {{{Sentinel}}} | |
Brute | 0.750 | 0.500 |
Stalker | 1.000 | 0.600 |
Mastermind | 0.550 | 0.550
|
Henchman 1 | 0.450 | 0.350 |
Henchman 2 | 0.550 | 0.450 |
Henchman 3 | 0.650 | 0.550 |
Dominator | 1.050 | 0.950 |
Corruptor | 0.750 | 0.750 |
Arachnos Widow | 1.000 | 1.000 |
Arachnos Soldier | 1.000 | 1.000 |
Pet | 1.000 | 0.800 |