Earth Manipulation: Difference between revisions
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Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free. | Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free. | ||
Notes: The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required against AVs and players, as well as to make secondary effects apply. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 4 (Blaster)}} | {{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 4 (Blaster)}} | ||
{{PowerBlock_Effects| | {{PowerBlock_Effects|PBAoE}} | ||
{{PowerBlock_Blank|Foe Sleep, - | {{PowerBlock_Blank|Foe Sleep, -DEF}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} |
Revision as of 19:44, 13 September 2023
Overview
Earth Manipulation is a standard power set that is a secondary set for Blasters.
"You can control the forces of the Earth. You can manipulate earth and stone to defeat your foes. The crushing force of many Earth Powers can reduce a target's Defense, while most Stone attacks will knock foes off their feet."
Power Table
The Earth Manipulation power set is available as a secondary set for Blasters. The following table shows the levels at which each power is available:
Power | Level | Effect |
---|---|---|
Stone Prison | 1 | Ranged, Moderate DoT(Smash), Foe Immobilize, -DEF, -Fly |
Heavy Mallet | 1 | Melee, High DMG(Smashing), Foe Knockback |
Salt Crystals | 4 | PBAoE, Foe Sleep, -DEF |
Build Up | 10 | Self +DMG, +To Hit |
Tremor | 16 | PBAoE, Light DMG(Smashing), Knockback |
Mud Bath | 20 | Toggle: PBAoE, -SPD, Self +Heal Over Time, +Recovery |
Beryl Crystals | 24 | Toggle: Self Res(Confuse, Perception, ToHit), +Perception, Accuracy |
Fracture | 28 | Ranged (Targeted AoE), Foe Disorient, -DEF |
Seismic Smash | 30 | Melee, Extreme DMG(Smashing), Foe Hold |
Powers
Beryl Crystals
Activating this power summons several rare Beryl Crystals to orbit around you. These Crystals can bring clarity of the mind and increase your Accuracy, Perception to see hidden foes, and grant resistance to Confusion, Perception and ToHit debuffs.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 10 (Blaster) |
Effects | Self +DMG, +ToHit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Fracture
You can Fracture the ground around an enemy, disorienting all affected targets for a good while. You must be on the ground to activate this power.
Recharge | Long |
Minimum Level | 28 (Blaster) |
Effects | Ranged (Targeted AoE) |
Foe Disorient, -DEF | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Accurate Defense Debuff |
Defense Debuff | |
Stuns |
Heavy Mallet
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals high damage and can knock down weak foes.
Damage | Superior DMG(Smash) |
Recharge | Slow |
Minimum Level | 1 (Blaster) |
Effects | Melee |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback | |
Universal Damage |
Mud Bath
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, slowing them down. You recover a small amount of health every few seconds while this power is active.
Recharge | Fast |
Minimum Level | 20 (Blaster) |
Effects | Toggle: PBAoE |
Foe -SPD | |
Self +Heal Over Time, +Recovery | |
Enhancements | Enhance Endurance Modification |
Enhance Heal | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Healing/Absorb |
Endurance Modification | |
Slow Movement |
Salt Crystals
Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.
Notes: The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required against AVs and players, as well as to make secondary effects apply.
Recharge | Slow |
Minimum Level | 4 (Blaster) |
Effects | PBAoE |
Foe Sleep, -DEF | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Accurate Defense Debuff |
Defense Debuff | |
Sleep |
Seismic Smash
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.
Damage | Extreme(Smashing) |
Recharge | Slow |
Minimum Level | 30 (Blaster) |
Effects | Melee |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Holds | |
Universal Damage |
Stone Prison
Immobilizes a single target within an earthy formation and deals some Smashing damage over time. Some more resilient foes may require multiple attacks to Immobilize. Stone Prison can also reduce a target's Defense.
Damage | Moderate Damage over Time(Smashing) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
Effects | Ranged |
Foe Immobilize, -Defense, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Accurate Defense Debuff | |
Defense Debuff | |
Immobilize | |
Universal Damage |
Tremor
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.
Damage | Light(Smashing) |
Recharge | Slow |
Minimum Level | 16 (Blaster) |
Effects | Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback | |
Universal Damage |
Historical
- This set was added to the game for Blasters in Issue 27, Page 3.