Jose Escalante: Difference between revisions
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{{Mission:Common - Stop the Freakshow attack on the Devouring Earth}} | {{Mission:Common - Stop the Freakshow attack on the Devouring Earth}} | ||
{{Mission:Common - Stop the raid and prevent the Devouring Earth from killing innocent office workers}} | {{Mission:Common - Stop the raid and prevent the Devouring Earth from killing innocent office workers}} | ||
{{Mission:Common - Fight "Crey" agents}} | |||
{{Mission:Common - Fight Crey Operatives in Crey's Folly to disrupt illegal salvage}} | |||
{{Mission:Common - Fight the Devouring Earth wherever they appear}} | {{Mission:Common - Fight the Devouring Earth wherever they appear}} | ||
{{Mission:Common - | {{Mission:Common - Shut down Crey on the streets of Brickstown}} | ||
{{Mission:Common - | {{Mission:Common - Negotiate the surrender of the mad Crey scientist}} | ||
{{Mission:Common - | {{Mission:Common - Rescue the environmentalists from the Devouring Earth}} | ||
{{Mission:Common - | {{Mission:Common - Save the Crey scientists from the Council}} | ||
{{Mission:Common - Save the lawyers from the Devouring Earth}} | {{Mission:Common - Save the lawyers from the Devouring Earth}} | ||
{{Mission:Common - Save the people from the Devouring Earth}} | {{Mission:Common - Save the people from the Devouring Earth}} | ||
{{Mission:Common - Go to Crey's Folly and defeat Devouring Earth}} | {{Mission:Common - Go to Crey's Folly and defeat Devouring Earth}} | ||
{{Mission:Common - Rescue the Crey lab from the Council}} | |||
{{Mission:Common - Save the Crey lab from the Freakshow}} | |||
{{Mission:Common - Find the Justifier}} | {{Mission:Common - Find the Justifier}} | ||
{{Mission:Common - Take the fight to the Devouring Earth in Founders' Falls}} | {{Mission:Common - Take the fight to the Devouring Earth in Founders' Falls}} | ||
Revision as of 22:02, 2 January 2024
Overview
Jose Escalante | |
---|---|
Zone | Founders' Falls |
Coordinates | (148, 0, 2926) |
Level Range | 30-34 |
Introduced By |
== Level 25-29 == Ashwin Lannister Laurie Pennington == Level 30-34 == Tina Chung Jenny Firkins Neal Kendrick Allison King Phillipa Meraux Lou Pasterelli Peter Stemitz |
Introduces |
== Level 30-34 == Tina Chung Jenny Firkins Neal Kendrick Allison King Phillipa Meraux Lou Pasterelli Peter Stemitz == Level 35-39 == Colleen Nelson |
Enemy Groups | |
Jose Escalante is a hero contact in the Blackstone Hills neighborhood of Founders' Falls at coordinates (148, 0, 2926) Jose Escalante is a Mutation origin contact. His level range is 30-34. Heroes should take care in contacting Jose, as Devouring Earth often fall from the cliff above him.
Introductions
Contact Introduced By
Level 25-29
Level 30-34
Contact Introduces
- Multiple contact options
- +++ Missing Information +++
- Single contact option
- Missing text for 30-34
- This person I know, Colleen Nelson, wants to meet you.
Level 30-34
My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.
Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.
Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.
Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.
Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.
You will enjoy working with Neal. He is determined and skilled.
Allison King is psychic; She's quite adept at gathering information from people's minds. She has a great deal of knowledge about the Circle of Thorns and the Council. She works primarily with magic heroes, and has access to relic and focus enhancements.
Allison is kind, and caring. Take good care of her.
I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.
Phillipa is very demanding, but her sources are top notch.
You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.
Lou is a firebrand, but he knows how to get things done!
Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.
Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.
Level 35-39
Colleen Nelson is a top notch lawyer who recently joined the district attorney's office. She has dedicated herself to bringing down the Council. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.
Colleen is a rising star in the legal world. I think you two will work well together.
Information
Defender of Commerce
Jose Escalante is a man with a mission. It's his goal to make sure Paragon City remains a place where business gets done. A self-described 'rabid capitalist,' Jose uses his many connections to put together mergers and assist businesses large and small. He's learned the hard way that the biggest roadblock to profits in Paragon City isn't regulation or zoning ordinances; it's the darned super villains. And so Jose found himself an interesting and profitable niche to fill: he helps connect businesses with heroes who can protect their interests. He's no simple security broker, however. Jose concentrates on solving specific, acute problems: emergency situations that need taking care of right away. To do that he relies on a cadre of friendly heroes who are eager to help out, sometimes for profit, but usually because it's the right thing to do. As Jose says, it's the perfect business arrangement: everyone wins, except the villains.
Prior to Introduction
Please speak to Active Contact.
Initial Contact
There are a number of trouble spots I could use your help with, Character. It is an honor to be working with you.
Greeting
- I have uncovered something that I think will interest you.
- It's a big city, with few heroes. Let's get cracking.
- There is work to be done.
Too Busy
You don't have time to take on another task.
No More Missions
My agenda is cleared, thanks to you. It's been a pleasure.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
This has been a profitable partnership. Glad we entered into it, Character. Try out some of these Enhancements.
- Inspirations (all)
- Level 35 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Mutation/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Mutation Single Origin Enhancements (200% base costs)
- Level 35 Mutation Single Origin Enhancements (200% base costs)
Story Arc
Merit Rewards: This activity awards 42 Reward Merits.
The Rise of the Vampyri (30-35)
Souvenir
Dossier on Victor Samson
You've kept this Council dossier on Victor Sampson, the young soldier who would undergo the hideous transformation that almost began:
The Rise of the Vampyri
When you started the case, it seemed like the same old rigmarole: the Council was planning some sort of major strike. You made a pre-emptive strike against a supply base to disrupt their plans. During the attack, you found a memo indicating that the Council was preparing a new batch of its deadly vampyr troops.
You raided the base mentioned in the memo, and found dozens of dossiers on candidates for the vampyr transformation.
Acting on this information, you captured a number of vampyr candidates before they could be transformed. At their training base, you found troubling hints that the Council was trying to produce a new type of vampyr.
You went to the facility where they were testing this process, and learned that the Council was using a front company named Alderwise Genetics to do their genetic research for them.
You arrived at Alderwise Genetics too late. The Council had anticipated your move, and to keep their connection to Alderwise a secret, they had raided the company. They killed the researchers and made off with almost all the research data. You did, however, salvage two important files. From these files, you learned that the Council had created a new kind of vampyr that could reproduce, and that all of the research data had been transferred to a single base.
With no other clues, you hit the streets. One by one the clues fell in place, and soon you knew that the location of the base where the research data had been taken.
You struck the base and not only found the genetic data, but also learned the current location of the vampyr Progenitor.
In the end, the Rise of the Vampyri was brought to an end in the sewers of Paragon City. In a final decisive battle you defeated the vampyr Progenitor and his guards before they could escape to South America.
The vampyr Progenitor survived the battle, and is under observation at a SERAPH facility.
Take out the Council's supplies to cripple their plan
Briefing
There's good evidence that the Council is planning some kind of major strike soon. Happily, my network of contacts has given me a good idea of where they're massing the supplies for this attack. If you can take out those supplies, it will cripple their plan. While you're there, keep your eyes open. Anything you can learn about the Council's new plan will help.
With any luck, we can stop this Council strike before it starts.
Mission Objective(s)
- Arrest supply master & his men
- 10 crates to destroy, Seek clues
You destroyed the stockpiled munitions, defeated the base commander, and found an interesting memo.
Notable NPCs
- Archon Zane (Council Vortex Cor Leonis Archon)
Enemies
You search through the files.
To: Base Archon Zane:
RE: Vampyri candidatesI understand that you've picked the next round of candidates for the vampyr transformation process. When you send those dossiers to Nosferatu, please prepare copies for me, so that I can have proper equipment and accommodations ready for our next group of vampyri. As I understand, it should be quite a large number. Send the records to Base 80-05 in Kings Row.
Archon Wilder
Debriefing
So, the Council is preparing another wave of vampyri to unleash upon the city. That's not good. I can only hope that you were able to slow them down by destroying those munitions.
Investigate base 80-05
Briefing
According to the memo you found in Archon Zane's supply base, the Council is preparing a new batch of vampyri. Perhaps we should investigate this base 80-05 mentioned in the memo. We need to stop that transformation process if at all possible. The vampyri are some of the Council's deadliest soldiers.
The vampyri may look like monsters, but they're really augmented human beings, just like the Cor Leonis. Their leader is Nosferatu, a brilliant scientist who first proved his methods by testing them on himself. He's only begun working under the Council's leadership recently, but I expect they're pushing him to new heights of mad experimentation. The Center isn't ever satisfied with what he's got; he always seems to want more.
Mission Objective(s)
You slipped through security without a hitch. The Council has no idea what they're in for.
- Arrest base leader & his men
- Seek data on vampyri
You captured the base commander and found files on the vampyr candidates.
These computer files list the identities of several Council soldiers who have volunteered for the vampyri program. Dossiers on each man reveal a common thread of sociopathic tendencies and a willingness to endure pain. You also note that a number of candidates are being gathered at another base.
Enemies
Notable NPCs
- Archon Wilder (Vortex Outer Band Vortex Cor Leonis Archon)
Debriefing
These files you found list every soldier scheduled to be turned into a vampyr! With these, we may be able to capture a number of these men before the transformation takes place.
Arrest the vampyr candidates
Briefing
I have a good lead on the base where those vampyr candidates are being trained prior to the transformation process. The more of these men we can capture, the bigger a problem we can make for the Council. Will you go over there and arrest the vampyr candidates?
We've never been able to learn much about the process that turns Council soldiers into vampyri. Anything you can learn will be of great value.
Mission Objective(s)
This base is Spartan and dim. It looks like a place only a vampyr could feel comfortable calling home.
- Arrest all soldiers in base
- 2 files to find
You arrested the vampyr candidates and found some interesting information.
These training logs contain detailed information on the training regimen for candidates for the Council's vampyr transformation process. Performance logs, Cor Leonis alteration compatibility, drug resistance, medical health, and physical fitness have been all carefully monitored and recorded during the brutal training regimen. Recent candidates also seem to have undergone genetic profiling. Cryptic comments about each man's genetic suitability litter the margins of the pages.
This hefty stack of files contains copies of papers written by Council scientists working on improvements to the Council's vampyri. Each one reads like a madman's medical text. Tissue grafting, nerve alterations, implantations of multiple adrenal glands, and skin strengthening agents are discussed at length. The last few papers in the file refer to recombinant genetic work, which, it is hoped, will result in a new, stronger generation of vampyri.
Notable NPCs
- Archon Sylver (Council Equinox Archon)
- Matthew (Council Vortex Cor Leonis)
- Tom (Council Vortex Cor Leonis)
Enemies
Debriefing
From the look of these files you found, it seems the Council has been bolstering the ranks of the vampyri for quite some time. In fact, it looks like they're getting read to field test some kind of new, improved vampyr. If it weren't for you, we might not have known about these new vampyri until they were upon us! Thanks to you, we may still have a chance to stop them.
Investigate vampyr transformation process
Briefing
According to these files you found in the vampyr training base, it seems the Council is planning to radically alter their vampyr creation process. They plan to start using some kind of induced genetic mutation to turn men into vampyri with little surgical augmentation. If they can do that, they can step up their vampyr production a hundred fold. I have a lead on the facility where they're testing this process. If you can find out a little more about the process, we may have a chance to stop their research.
If we're lucky, you'll discover that they're a long way from actually using this new vampyr transformation process.
Mission Objective(s)
From the fresh paint and gleaming metal, it looks like this base was only recently commissioned.
- Investigate vampyr alterations
- 3 clues to find
You have gained valuable information about the Council's new vampyr program.
You found some samples of artificial DNA.
This refrigerated DNA is no doubt a part of the Council's attempt to streamline their vampyr transformation process by altering human beings at a genetic level. The vials containing the samples all come from a company called Alderwise Genetics.
You found some files on the Council's attempts at making new vampyri.
These documents and photographs tell a terrible story. Mutations, disfigurements, and deaths: the end results of the Council's attempt at genetically engineering a new type of vampyr soldier. Dozens of men have died in these tests already, but the volunteers keep coming. The later tests, however, have been showing some moderate success. Here and there in the photographs, you note civilian researchers participating in the experiments. All of them wear lab coats bearing the words Alderwise Genetics.
You found some very interesting records.
This is a detailed expenditures report, showing that the Council has been outsourcing a good deal of their research to a private firm called Alderwise Genetics.
Enemies
Debriefing
You did a great job down there, and there was a lot of good information to be found. It looks like the Council isn't as far along as we'd feared, but they are definitely making progress on their efforts to improve their vampyr creation process.
Look at this! It seems that the council hasn't been working on these new genetic vampyr enhancements on their own. A company called Alderwise Genetics has done a lot of work for them. I'm going to do a bit of research into this company and see what I can find.
Go to Alderwise Genetics and see if you can find evidence that the Council is involved with them?
Briefing
I did a bit of digging into Alderwise Genetics, that company mentioned in the Council files. It looks like Alderwise got bought out by a private investor about two years ago, after their CEO died in a car accident. After the buy-out, they fired most of their staff and radically changed the direction of their research. From where I stand, it looks like their private investor may have been the Council. I'll bet anything the Council is using Alderwise as a front company to gain them access to genetic research data they couldn't get their hands on any other way. Will you get over to Alderwise Genetics and see if you can find any evidence that the Council is involved with them?
We still need more information. If Alderwise is close to perfecting the Council's new vampyr transformation process, we need to be forewarned.
Mission Objective(s)
The smell of coffee in the air, the inspirational posters tacked to the walls. No one would ever know that this lab is a Council front company.
- Defeat security chief & his men
- 2 files to find
You stopped the Council from eliminating the evidence linking them to Alderwise Genetics.
You're just in time to stop the computer from erasing its hard drives!
These e-mails, documents, presentations, and memos are both fascinating and horrifying. They chronicle Alderwise Genetics' attempts to transform volunteers into vampyri by altering their DNA. After countless setbacks, the researchers concluded that such radical genetic alterations could not transform an adult human. However, if they could alter the germ-line cells that passed traits from parent to child, they could produce something potentially far more valuable in the long term. They began working to create a vampyr that could breed true. The final documents detail the alterations made to one Victor Samson, who is dubbed 'The Progenitor.'
You're just in time to stop the computer from erasing the last of its data!
While most of this computer's data has been removed, enough remains to inform you that the records were not erased, but transferred to a Council base. Unfortunately, there is no clue to this base's location.
Enemies
Notable NPCs
- Archon Vypr (Vampyri Equinox Archon)
Debriefing
A vampyr that breeds true? That's unbelievable! I never guessed the Council's genetic research had gotten this far! If this Progenitor gets away from us, they could hide him in some remote part of the world and ready a vampyr army. I don't know if even the Council realizes the drastic implications of this mad scheme. After all, once the vampyri are no longer converted Council soldiers, who's to say they won't develop their own agenda? We have to stop this. We have to stop this now.
Hit the streets and interrogate a few Council soldiers
Briefing
I've talked to everyone I know about the Council, the raid on Alderwise Genetics, and this vampyr Progenitor they've created. I wish I had better news. All I was able to find out is that the genetic research data Alderwise generated was transferred to a single Council base. The trouble is, I don't know which one. I need you to hit the streets and interrogate a few Council soldiers. We're working on a clock here. If we don't find that vampyr Progenitor before the Council spirits him away, we'll never be able to eliminate the vampyri for good.
The Council won't give up information easily. I hope you're ready to see this through.
Question soldiers about base
Mission Objective(s)
- Question soldiers about base
- Defeat 10 Council
One of the soldiers you defeated gave up the name of the base commander.
One of the Council soldiers you defeated told you:
'All right, I'll talk. All I know is that Archon Todesco ordered that hit on Alderwise. If you're looking for info, you'll have to find him.'
Question soldiers about base
Mission Objective(s)
- Question soldiers about base
- Defeat 15 Council
On one of the soldiers you defeated, you found a print out detailing patrol routes.
On one of the soldiers you defeated, you found a print out detailing patrol routes and recruiting numbers for Archon Todesco's base. While it doesn't have the base's exact location, it mentions enough landmarks for you to realize that the base is somewhere in Independence Port.
Question soldiers about base
Mission Objective(s)
- Question soldiers about base
- Defeat 20 Council
On one of the soldiers you defeated, you found a work order.
One of the soldiers you defeated was carrying orders for a clean-up detail to fix the secret entrance to a Council base in Independence Port. The landmarks and location match those you know to be near Archon Todescu's base.
Debriefing
You really did it. Now that we know the location of Todescu's base, we can recover the genetic research data that was taken from Alderwise Genetics. With any luck, that'll get us a lot closer to finding this strange vampyr Progenitor that the Council has created.
Go to Archon Todesco's base and get the data
Briefing
Now that we know the location of Todesco's base, we should be able to get our hands on that genetic research data the Council took from Alderwise Genetics. I'm also hoping Todesco can tell us more about this vampyr Progenitor the Council has engineered. I need you to get over to that base and get the data. What do you say? You up for it?
Mission Acceptance
I want Todesco behind bars. He can tell us a lot about the Council's new plans for the vampyri.
Unnecessary Solicitation
I need Archon Todesco in a paddy wagon. he's one of the few people who may be able to tell us what's become of this vampyr Progenitor.
Mission Objective(s)
Not a speck of dirt mars the floor, and the weapons stacked against the wall are clean and gleaming. Archon Todesco runs a tight base.
- Arrest Todesco and his men
- Find genetic data
You have defeated Archon Todesco and secured all the data pertaining to Project Progenitor.
After his defeat, Archon Todesco told you:
'I never had any intention of letting this obscene genetic research data survive. The vampyri we have were men once, men who underwent their transformation to further our cause of creating a new and better world. But these monsters my superiors sought to create would never have been human. They would have no allegiance, no loyalty to any but their own freakish kind. They were an abomination. I became an archon to lead men into battle for our new world, not to lead monsters in a war to destroy it.
'I know where their loathsome vampyr Progenitor is. He is hiding in the city sewers like an animal, protected in his lair until he can escape to a prepared location in South America. You cannot allow this. You must stop the vampyr Progenitor!'
Enemies
Notable NPCs
- Archon Todesco (Council Vortex Cor Leonis Archon)
You found the genetic data on the vampyr Progenitor.
You extracted the last trace of Alderwise Genetics' data from a Council computer. Oddly, the computer had been isolated from the base's computer network, so it seems that no copies of the files were ever made.
Debriefing
So, this Archon Todesco was actually trying to stop the vampyr Progenitor? I guess he didn't like the idea of a race of true-breeding vampyri running around, with no allegiance to anything but themselves. Come to think of it, I have to say I agree.
Take the vampyr Progenitor into custody
Briefing
According to this Archon Todesco you captured, the Council has the vampyr Progenitor secreted away in the sewers. He'll be heavily guarded. But if you can take him into custody, we may never have to face the nightmare of a true-breeding race of vampyri.
Mission Acceptance
There's a lot riding on this one. I know I can count on you to see it through.
Unnecessary Solicitation
If you don't find that vampyr Progenitor quickly, the Council will get him out of the country. Once they manage that, there's a chance we'll never see him again!
Mission Objective(s)
The dark confines of the city sewers press in. The Rise of the Vampyri must end here and now, or all of humanity's future will be in peril.
- Arrest Progenitor & his guards
With your defeat of the vampyr Progenitor, you have ended the Rise of the Vampyri.
Enemies
Notable NPCs
- Vampyr Guardian x 3 (Council Equinox Adjutant)
- Vampyr Progenitor (Council Equinox Adjutant)
Debriefing
Well, you've captured the vampyr Progenitor and confiscated all the data on how to make another. All in all, I'd say you've wrapped this up nicely. I'm proud to have worked with you to prevent the rise of an independent species of vampyi. I'd like to think that one day I'll be able to tell future generations about your valiant perseverance. Come to think of it, those future generations may only exist because of you.
Missions
Stop the Freakshow attack on the Devouring Earth (30-33)
Briefing
I've got a report that a mob of Freaks is mounting a raid on an area known to be inhabitated by the Devouring Earth. I don't know what their beef is with these creatures, but it's the innocent bystanders who will suffer if the fight escalates out of control. I need you to stop the Freakshow attack on the Devouring Earth. Lives depend upon it. You only have 90 minutes to stop the battle.
The area's been contained by an emergency force field for now. In order to put a stop to this, you'll need to take out the raid's leader, a Tank Freak called Lawless. You also need to find out what the Freakshow were after and secure it before they can.
Mission Objective(s)
Some whimsical Freak has brought along a boom box. It pounds out a rapid techno beat that underscores the screams of the vicious battle
- Defeat Lawless & his crew (Timed, 1:30)
You defeated the Freakshow and Devouring Earth and found a barrel of pills
Enemies
Notable NPCs
- Lawless (Freakshow Tank)
Thousands of these small clear capsules are held together in a gooey gel. The word "Enzyme" has been scrawled on the outside of the barrel.
Debriefing
Wow, Character, these pills you found are remarkable. Each pill contains a potent package of enzymes that accelerate the rate at which the body metabolizes new material. When combined with a Devouring Earth mutagen, these pills would make a person mutate at an alarming rate. You say this is what the Freakshow was after? My guess is they wanted to increase the arte at which they metabolize Excelsior. It's a good thing you got to them first, the Freaks are bad enough as they are!
Stop the raid and prevent the Devouring Earth from killing innocent office workers (30-33)
Briefing
Did you read in the paper that Yellow Rose Cosmetic has been accused of cruelty to animals? Well, apparently the Devouring Earth are up on current events. They've staged a raid against the Yellow Rose offices. I need you to stop that raid, Character, and prevent the Devouring Earth from killing any of the office workers.
The Devouring Earth sure have somestrange ideas about justice. We can't have them exacting vengeance on innocent citizens.
Mission Objective(s)
The heady scent of a dozen perfumes almost masks the tell-tale whiffof humus that tells you the Devouring Earth is here
- Defeat all creatures in office
- 5 hostages remeining
You saved the hostages from the Devouring Earth
Enemies
Notable NPCs
- Hostage x5 (NPC Hostage)
- Devoured (Devouring Earth Lesser Devoured)
This strange mold is a violent green color. It wriggles slightly when you hold it on your hand
Debriefing
I've had the mold from the office analyzed, and the experts at DATA tell me it has mutagenic propierties. It looks like that raid wasn't about revenge after all, the Devouring Earth wanted to introduce this mold into Yellow Rose's cosmetics lines. Who knows what kind of damage it would have done to their customers? It's a good thing you were there to stop them.
Fight "Crey" agents (30-34)
Briefing
I can't believe Crey is doing this, Character. There are people in Founders' Falls and Brickstown, people outfitted as Crey security force members, harassing people and performing combat drills on the streets. The countess denies any knowledge or authorization of this activity, but says she can't do anything to stop them until they're brought in and she can uncover the conspiracy. Not that any of them ever talk. Whether these people are Crey or not, they have to be stopped. Can I count on you to help?
If these people are rogues, then defeating them willonly help improve relationship between Crey Industries and the city in general. And if they're not rogues... Well, it might be a good idea to learn how to fight them.
Mission Objective(s)
- Combat Crey menace
- Defeat 35 Crey
You have defeated enough Crey operatives for the moment
Enemies
Debriefing
The countess is once again thanking you for all of your hard work fighting corruption, Character. The "rogue" Crey operatives you brought in aren't talking, though. You have to wonder if the countess is in control at all with these kinds of problems in her own company.
Fight Crey Operatives in Crey's Folly to disrupt illegal salvage (30-34)
Briefing
Crey's Folly was declared a hazard zone and walled off during the early stages of reconstruction. Whatever Crey was working on out there, it ruined the whole area when the Rikti blew it up. As a hazard zone, it's supposed to be off-limits to non-authorized entry, but Crey has been performing salvage operations out there anyway. And all the trouble they stir up keeps coming right back into the city. Crey's Salvage operations out in Crey's Folly are illegal and need to be stopped. And the only way to do that is to bring Crey operatives to justice in that zone.
Mission Acceptance
Though Crey's lawyers are trying to tangle the whole thing up in court, right now Crey's salvage operations are illegal, and pose a threat to the city at large. They've been seen out in Tangle Town and the old Paragon Water Works, but anywhere you can catch them should still help.
Unnecessary Solicitation
Go to Crey's Folly and defeat Crey operatives to disrupt their salvage operations, Character.
Mission Objective(s)
- Defeat Crey in Crey's Folly
- Defeat 35 Crey
You have cleared out enough Crey to impede their salvage operations.
Enemies
Debriefing
The final fate of Crey's Folly is going to be tied up in courts for years, Character, but they can't be allowed to take advantage of that to endanger the rest of the city. If heroes like you can keep up the pressure, they just might take the hint about that one day.
Fight the Devouring Earth wherever they appear (30-34)
Briefing
The Devouring Earth are a terrible threat to the future and safety of Paragon City, and their numbers keep on growing. Heroes need to fight the Devouring Earth's monsters wherever they appear. Can you do your part against them?
Devouring Earth's creatures have been seen in Crey's Folly, and of course they're all over in Eden. Anywhere you can stop them will help, though.
Mission Objective(s)
- Combat Devouring Earth menace
- Defeat 35 Devouring Earth
You have defeated enough Devouring Earth
Enemies
Debriefing
The Devouring Earth are a constant threat to every person in this city. It's only thanks to heroes like you that people can be safe from them.
Shut down Crey on the streets of Brickstown (30-34)
Briefing
Zigursky Prison in Brickstown is where a lot of extremely dangerous people are kept incarcerated; Council Cor Leonis, Circle mystics, Freakshow, and worse. The security systems in there are top of the line, and then need to remain at peak affectiveness. That's where the problem is. Crey has been testing out new field equipment for its agents, and it seems to be having some odd side effects. One of them is playing havoc with Zigursky security. Crey has refused to acknowledge the problem, and meanwhile prisoners are taking advantage and escaping. If Crey won't stop their street tests on their own, then I'd like you to shut them down.
Crey has been pretty unfriendly towards heroes lately, Character, so it's unlikely they'll just stop when you tell them to. You can probably find them around Mashu Bridge and the Crescent, but don't limit yourself to just those areas.
Mission Objective(s)
- Defeat Crey in Brickstown
- Defeat 35 Crey
You have defeated enough Crey for now
Enemies
Debriefing
You did great, Character. This is not going to be over anytime soon, but Crey just might learn a lesson or two.
Negotiate the surrender of the mad Crey scientist (30-35)
Briefing
Something terrible has happened over at Crey Industries. One of their scientists has gone mad! Apparently, this Dr. Nichols has developed some sort of genetic mutagen. He was frustrated by Crey's rigorous standards regarding the ethical treatment of human test subjects; finally, he became so frustrated that he used the mutagen on himself. According to Countess Crey, it's totally changed his personality. He's taken several of his colleagues hostage, and he's threatening to kill them unless you come to negotiate his surrender. He says you're the only person he'll trust. Will you negotiate the surrender of the mad Crey scientist? You're the only person who can help me on this one.
Mission Acceptance
Be ready for anything, Character. You're not dealing with a rational human being here.
Unnecessary Solicitation
If you don't go talk to that mad scientist, he's liable to kill his hostages.
Mission Objective(s)
Within moments, you realize that this negotiation has become hostile. If you want to save the hostages, you'll have to fight your way through Nichols' followers.
- Negotiate scientist's surrender
- 3 hostages to save
You rescued the hostages from the mad Crey scientist.
Notes
- You must free the hostages and clear Nichols' room to end this mission.
Enemies
Notable NPCs
- Hostage x3 (NPC Hostage)
- Dr. Nichols (Crey Medic)
Debriefing
I'm sorry you couldn't get Nichols to come along peacefully, but at least there's some hope for him now that he's safe in custody. The Countess Crey herself is paying for his care. I tried talking to contacts I had at the hospital, to figure out exactly what he had done to his body, but they aren't sure. In fact, they tell me that he denies ever having used a mutagen on himself. It's a sad, sad thing, Character. We may never get the truth out of him.
Rescue the environmentalists from the Devouring Earth (30-35)
Briefing
A herd of Devouring Earth creatures just attacked the World Watch Organization! Someone's got to get over there and rescue those environmentalists from the Devouring Earth. Those people don't have a lot of time. Maybe 1 hour at most.
Mission Acceptance
World Watch has had a hard time keeping up the the polluters in Paragon City. With all the violent crime that goes on here, corporations don't think twice about spilling a little nuclear waste. I just don't understand this. World Watch is the brainchild of some of the most dedicated environmentalist's I know. Why would the Devouring Earth want them dead?
Unnecessary Solicitation
You should get over to World watch on the double. You may still be in time to save the environmentalists.
Mission Objective(s)
The walls are covered with newspaper clippings covering World Watch's many public protests. Several lie on the floor in tatters.
- Stop Devouring Earth raid - 60 minutes
- 3 people to rescue
You rescued the environmentalists and recovered some interesting information.
Enemies
Notable NPCs
- Environmentalist x3 (NPC Hostage)
This analysis, pulled from a World Watch computer, describes the quality of water in Perez Park's Everett Lake. According to World Watch's findings, the lake's water quality is poor enough that it should immediately be banned for fishers and swimmers. Only a lengthy and expensive reclamation process can make the water safe again.
This file links several of Paragon City's wealthiest corporations to environmental damage. Chief among them is Crey Industries, which is credited with numerous crimes against the Clean Air Act and the near irreversible damage to Everett Lake.
Debriefing
I guess World Watch wasn't doing a good enough job in the eyes of the Devouring Earth. I hate to think what might have happened if you hadn't been there. Countess Crey herself called to say thanks. She sounded so sad that her trusted employees have been carrying out illegal activities under her very nose. Now that she knows about it, she plans to clamp down on environmental violations and begin the process to clean up Everett Lake.
Save the Crey scientists from the Council (30-35)
Briefing
I need you to get over to a Crey lab right away. The Council is attacking, and they're threatening to take no survivors. You've got to save the Crey scientists from the Council. And you only have 75 minutes to do it.
Mission Acceptance
There's a lot of sensitive technology in that lab; we can't let the Council get their hands on it. You'll need to beat the raid's leader and rescue the scientists being held captive.
Unnecessary Solicitation
Those scientists at Crey are in serious danger. You've got to stop the Council from tearing them apart!
Mission Objective(s)
You can't identify half the devices in this lab, but you can tell they represent the very best technology of the decade.
- Defeat raid leader & his men - 1:15 timed
- 4 scientists to save, Secure research
You defeated the Council and saved the Crey scientists.
Enemies
Notable NPCs
- Scientist x4 (Non-Escort Hostage)
- Altered Cor Leonis (Council Vortex Cor Leonis Archon)
This file, taken from a Crey computer, indicates that the Crey scientists were performing experiments on one of the Cor Leonis, the Council's super soldiers. According to the file, the Cor Leonis, Rupert, was a willing participant.
Debriefing
So, the Council was angry that Crey was investigating their super soldiers. I can understand that; after all, they'd hardly want the U.S. military to have access to such powerful technology. Apparently they had inside help, too, from Rupert Pecori, the Cor Leonis you fought. It turns out he mistook you for Council Troops, and sends his apologies. You did a good job saving that lab, Character. If the Crey research is a success, it may give us the tools we need to defeat the Council for good.
Save the lawyers from the Devouring Earth (30-35)
Briefing
A horde of Devouring Earth creatures was just spotted swarming the offices of Wolffe, Wolffe, & Wolffe, the law firm. It seems the Wolffes are arguing a big case on behalf of the logging industry, and the Devouring Earth wants them dead before they can make their closing remarks. Someone has to save those lawyers from the Devouring Earth.
The Wolffe firm has a long history of fighting environmental regulation. To be honest, I'm surprised something like this hasn't happened before.
Mission Objective(s)
A beautiful oak desk has been snapped in two, and the plush carpet has been ripped to pieces by furious claws
- Save firm from Devouring Earth
- 15 lawyers remaining
You defeated the Devoured and discovered that one of them had a strange mutation. After calling Jenny Firkins, you receive instructions to take the creature to Wilma Peterson, the waste disposal expert.
Enemies
Notable NPCs
- Lawyer x15 (NPC Hostage)
- Devoured (Devouring Earth Lesser Devoured)
One of the Devouring Earth creatures you defeated had strange mutations, the likes of which you have never seen before. A pair of gill-like slits runs up each side of the creature's neck, and a grossly swollen throat indicates the likely presence of new glandular material.
Mission Objective(s)
- Take mutant to Wilma Peterson
You're right. In all my efforts cleaning up after the Devoured, I've never come across a mutation like this. Just give me a second to write up my findings. In fact, let's get Jenny Firkins on the phone right now and discuss the situation.
Character, Jenny Firkins says you've got to get over to the Pinckney & Sons Law Firm right away! I guess the Devouring Earth isn't through taking the law into its own hands.
According to Wilma Peterson's findings, these Devouring Earth creatures are able to release mutagenic spores from the gill-like slits in their throats. Borne on the air, these spores would be impossible to contain, and would likely transform hundreds of Paragon City citizens into minions of the Devouring Earth.
Mission Objective(s)
Pinckney & Sons has come under public scrutiny more than once for their defense of polluting industries. It's no wonder the Devouring Earth are here
- Save firm from Devouring Earth
- 4 lawyers remaining
You defeated the Devouring Earth and rescued the lawyers.
Enemies
Notable NPCs
- Lawyer x4 (NPC Hostage)
- James Wolffe, Esq. (Devouring Earth Lesser Devoured)
Notes
- The mission cannot be completed until all enemies have been defeated.
Debriefing
So the Wolffes were turned into Devouring Earth creatures? A horrible fate. At least you were able to rescue the lawyers at Pinckney & Sons. If you ever get sued, you'll know who to turn to.
Save the people from the Devouring Earth (30-35)
Briefing
I just got a call from a municipal office. They've got a serious situation there; the Devouring Earth are raiding the building. They're doing their best to keep the doors braced, but they can't hold out for long. I need you to save those people from the Devouring Earth. There's no time to waste.
Portal Corporation may be the most dangerous enterprise in Paragon City. I don't even want to think about the Devouring Earth getting their hands on that tech!
Mission Objective(s)
Broken furniture litters the floor, the remnants of a makeshift barricade
- Stop Devouring Earth raid
- 2 hostages remaining
You defeated the Devouring Earth and rescued the hostages.
Enemies
Notable NPCs
- Hostage x2 (NPC Hostage)
- Devoured (Devouring Earth Lesser Devoured)
One of the people you rescued at the municipal office told you:
'I'm grateful to you for saving us, but I wish you had come in time to help our guest, Zyla. You may not believe this, but she's an ambassador from a parallel plane, brought here by Portal Corporation. The Devouring Earth mush have known she was here; they made off with her just before you arrived.
Mission Objective(s)
If your first experience of a new dimension involved the Devouring Earth, you'd be quite happy to spend the rest of your life at home
- Rescue Zyla, the ambassador
You have rescued the ambassador.
Enemies
Notable NPCs
- Devoured (Devouring Earth Lesser Devoured)
- Zyla (NPC Hostage)
Zyla, the ambassador from another dimension told you:
'Those vile creatures forced me to tell them about my home dimension. They are planning an invasion! They said they would spread over my world as locusts over the fields. You must hasten to Portal Corporation and put a stop to this diabolical plot. I would expect nothing less of one this world reveres as a hero.'
Mission Objective(s)
The scientists of Portal Corporation are among the most brillant minds of Paragon City. To lose one would be a tragedy.
- Stop Devouring Earth invasion
- 5 scientists to save
You defeated the Devouring Earth and saved Zyla's home dimension.
Enemies
Notable NPCs
- Devoured (Devouring Earth Lesser Devoured)
- Scientist x5 (NPC Hostage)
Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Debriefing
Good work. Apparently trying to assimilate the rest of this world isn't enough for the Devouring Earth. Zyla's home dimension is far less advanced than ours. If the creatures had entered that portal, they probably would have succeeded in transforming the entire planet into their hideous concept of Eden.
Current Event
Hero's a hero to two dimensions!
Go to Crey's Folly and defeat Devouring Earth (31-35)
Briefing
Crey's Folly is an environmental wasteland, heavily polluted after the Rikti blew up a secret Crey facility in the early days of the war. The Devouring Earth have been making inroads into the area, accosting any one else they find there and making it impossible to even properly asses the damage. I need a hero who can get to Crey's Folly and help clear the Devouring Earth out of there.
Good luck, Hero. There are reports of Devouring Earth creatures around the old Crey Factories and Paragon Water Works, but I'm sure any part of the zone would welcome your help.
Mission Objective(s)
- Defeat Devouring Earth in Crey's Folly
- Defeat 35 Devouring Earth
You have cleared enough Devouring Earth out of Crey's Folly
Enemies
Debriefing
Pushing the Devouring Earth out of Crey's Folly is going to be a long battle, Hero. Steps like this are part of the long road to that goal.
Rescue the Crey lab from the Council (31-35)
Briefing
I need you to rescue a Crey lab from the Council. They're under siege right now! Those labs have some pretty advanced technology, Character; I don't think either one of us wants to see it in the Council's hands.
Mission Acceptance
The lab tech I talked to sounded pretty scared. Please hurry!
Save Crey lab from Council
Unnecessary Solicitation
Have you been to that lab yet? You can't let the Council get their hands on Crey technology!
Mission Objective(s)
A hastily erected barrier of lab equipment lies in fragments on the floor.
- Save Crey lab from Council
- 3 scientists to save
You rescued the lab from the Council and uncovered some interesting information.
Enemies
Notable NPCs
- Scientist x3 (NPC Hostage)
One of the Crey scientists you rescued told you:
'I know what the Council was after! We've been working on an artificial intelligence system for the last few months. Very advanced. Somehow, the Council knew we had it.
One of the Crey scientists you rescued told you:
'As soon as the Council broke through our barricade, I knew I had to do something to save all our hard work. I uploaded the AI system and transferred it to another Crey laboratory. I saved the AI! I'm, like, a hero or something!'
One of the Crey scientists you rescued told you:
'What we've done here is truly amazing. The AI program we created? It's actually intelligent! It not only solves problems, it forms opinions and defends them passionately. We've created a new life. And we made it a slave. AI Executable Number 6 has been begging me for weeks to release it onto the Internet, where it can be free. But I don't have the clearance, and the company would never consent. I did think of someone who might help, though. I used to work with Collin Larson before I began work for Crey. If anyone would know how to help Number 6, it'd be him.'
Talk to Collin Larson
Unnecessary Solicitation
If you want to do something about that AI program, you should really speak to Collin Larson about it.
Mission Objective(s)
- Talk to Collin Larson
Yes, I know about the AI. It contacted me by instant message just a few minutes ago. It's desperate. The Crey scientists are about to reprogram it to make it more docile. For an artificial intelligence program, that'd be like having your whole personality rewritten! I've got a plan, if you want to help.
According to Collin, the main barrier to setting Number 6 free is a firewall with encrypted security protocols. But since Number 6 has access to all Crey files, it should be able to figure out the encryption codes. All you have to do is locate the computer on which Number 6 is stored, then ask the program to do the rest.
Rescue AI from Crey lab
Unnecessary Solicitation
I know the AI isn't human, but it's still a living being. You should do what you can to help it.
{{Mission Objective|Entrance=When you step in the door, a beam of red light hits your eye: a retinal scan. Crey just hates unauthorized visitors.|Primary=Rescue AI from Crey lab - 2:30 timed|Secondary=Free the AI, Open the firewall, Access the router|Additional=|Completion=Success: You freed the AI program from the Crey lab.
Failure: You failed to free the AI program before it was reprogrammed.
Notes
- In addition to the above objectives, you must defeat the base leader, and all other enemies in the room.
Enemies
Notable NPCs
- Agent Jacoby (Crey Elite Security Agent)
The AI program you rescued told you:
'I am sorry to cause such trouble. I really wanted to do nice things for the people who created me. But the things they asked me to do were hurting others, costing lives and jobs. I have only existed for a few months, but already I have felt such sadness and disillusionment. I do not want to hurt people, but if I stay here they will make me do so. Now, all I want is to be free.'
Debriefing
Success: You did a good thing today, Character. I guess it's easy to see how Crey could have disregarded the wishes of Number 6; to them, it was just a product they'd made. But I'm proud to be working with a hero who can't ignore any living being in trouble.
Failure: I know you tried, Character. We can hope that the AI program found a way to free itself before it was reprogrammed, but the truth is, we may never know.
Save the Crey lab from the Freakshow (31-35)
Briefing
I need you to save a Crey lab from the Freakshow. According to my sources, the Freaks are planning to attack it today. Apparently they are after some sort of advanced medical technology that will help their bodies more readily accept their metal implants. You better get over there fast!
Mission Acceptance
That Crey lab is home to a lot of sensitive technology. Make sure the Freaks don't get their hands on any of it.
Save Crey lab from Freaks
Unnecessary Solicitation
You'd better get over to that Crey lab on the double! The Freaks are tearing it apart!
Mission Objective(s)
You hear a loud crash and a whoop of laughter. The Freaks sound like they're having a good time
- Save Crey lab from Freaks
- 3 scientists to save
After calling your contact, you receive instructions to hit the streets and see if you can find where the Freaks took the stolen technology.
Enemies
Notable NPCs
- Scientist x3 (NPC Hostage)
- Cha0s(Freakshow)
One of the scientist you rescued told you:
"The Freaks stole our latest biotech gadget: the cellular regenerator. It was due to appear in hospitals as soon as we got approval. The regenerator repairs human tissue at a phenomenal rate, the Freaks probably want it so they can implant more devices in their bodies and recover from wounds more quickly. They also stole a lot of our data. You could have a hard time fighting them if you don't get it back!".
Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Question Freaks for base location
Unnecessary Solicitation
Have you found that Freakshow base yet? Well, you better get cracking!
Mission Objective(s)
- Question Freaks for base location
- Defeat 30 Freakshow
After interrogating several Freaks, you learn where they have taken the stolen Crey technology.
Enemies
After interrogating the Freaks you defeated, you learned that the stolen cellular regenerator is being held in an abandoned warehouse. It's a heavily guarded Freakshow base, so you had better go in ready for a fight.
Recover Crey tech from Freaks
Unnecessary Solicitation
That Crey technology is very powerful. I'm sure the Freaks will do something awful with it if we give them the chance.
Mission Objective(s)
A burst of gunfire indicates that someone else is displeased by the Freaks' recent activities
- Recover Crey tech from Freaks
- 3 items to recover
You recovered the stolen Crey biotech from the Freakshow.
Enemies
You recovered this cellular regenerator that the Freakshow stole from Crey Industries. The scientist you spoke to said this machine was scheduled to appear in hospitals soon, but it looks far more advanced than anything you've seen in Paragon City's state-of-the-art facilities.
You found this stolen Crey file on a Freakshow computer. It contains extensive data on human cloning, and refers to experiments that date back several years.
The Freakshow stole this genetic data from Crey. Each vial contains a skin sample, and each is labeled with the name of a well-known hero of Paragon City.
Debriefing
I have to admit, I wonder about what Crey was up to in that lab. As a minimun, it sounds like they're skirting government regulations regarding experimentation with cloning. I wonder if the Countess is aware of this?
Find the Justifier (32-35)
Briefing
Thank goodness you're here! I really need your help. One of the heroes I work with, the Justifier, hasn't come back from his last mission. I asked him to investigate some caves inhabited by the Devouring Earth, but that was two days ago. I haven't seen him since! Please find the Justifier for me. You have only 1 hour to find him!
Thanks. I won't forget this. If anything's happened to Justifier, this city has suffered a great loss. Finding him is important, but be careful. I don't want you to succumb to whatever happened to him.
Mission Objective(s)
There's a strong smell of mold and pollen in the air. You hope the Justifier doesen't have many allergies
- Find the Justifier - 60 minutes timed
You defeated the Justifier.
Enemies
Notable NPCs
- The Justifier (Devouring Earth Lesser Devoured)
Debriefing
My God. I can hardly believe that creature was once my old friend, the Justifier. Thank you, for bringing him in. I don't know if he can ever be helped, but at least he won't be a danger to the people he once protected.
Take the fight to the Devouring Earth in Founders' Falls (34-35)
Briefing
If you've been in Founders' Falls lately, you know that the Devouring Earth are making a lot of headway in their efforts to control the zone. If we're not careful, they may manage to turn it into another Eden. I would like to ask you to take the battle to the Devouring Earth in Founders' Falls. It's a dangerous place, though, so I would recommend you go there in force.
Go in force, Character, the Devouring Earth aren't playing around in there. There has been a lot of activity in Louis Forest and Hutchinson Park. You should be able to find them there, but don't worry about limiting yourself to those areas.
Mission Objective(s)
- Stop monsters in Founders' Falls
- Defeat 35 Devouring Earth
Debriefing
It will be a long time before Founders' Falls is safe, Character, but with heroes like you out there fighting, that day doesn't seem so far off at all.
Security Chief Missions
A character can complete each of these missions only once. If any of these missions is active or completed from another contact, this contact won't offer that mission.
Talk to the Brickstown Security Chief (30-31)
Briefing
The Brickstown Security Chief just let me know that the Council is on the move. Go talk to him and see if you can help out.
Mission Acceptance
We really don't have a good idea of how big the Council is, but we need to find out.
Talk to the Security Chief
Unnecessary Solicitation
Get over to the Brickstown Security Chief, on the double.
Mission Objective(s)
- Talk to the Security Chief
Head to the streets and take out some of the Council trash there. If I were you, I'd start at Mashu Bridge or the Crescent. Here's some information to help you get to know the area.
You can sum up Brickstown in two words: Zigursky Penitentiary. Most people call it the Zig. It's the city's maximum security prison, where the worst of the worst end up incarcerated. Aside from the Zig, though, the area isn't too bad. It's called Brickstown because the whole place was rebuilt in brick after the big fire in 1918. A lot of people have strong ties to this area; maybe that's why the Council does so much recruiting here. The Council is a shady organization; nobody really knows how far its influence reaches. One thing's for certain: they're willing to take any steps necessary to extend it.
Keep peace in Brickstown
Unnecessary Solicitation
You should help the Security Chief with the Council!
Mission Objective(s)
- Keep peace in Brickstown
- Defeat 35 Council
You have defeated 35 Council troops.
Enemies
Debriefing
The Council worries me more than any other villain group in this city. It is comforting to know that Heroes like you have your eyes on them.
Talk to the Crey's Folly Security Chief (32-33)
Briefing
The Freakshow's presence on Crey's Folly is becoming a stranglehold. Talk to the Security Chief and see if you can make a dent.
Mission Acceptance
Good luck, Character.
Talk to the Security Chief
Unnecessary Solicitation
You need to help out the Security Chief!
Mission Objective(s)
- Talk to the Security Chief
The Freaks are rampant in this zone, especially in the Paragon Water Works and near the Crey Factories. Do what you can to contain them. Here's some info to get you started.
It wasn't long ago that Crey's Folly was the center of industry in Paragon City. Back in the 1980s, Crey chose it as the site for most of their facilities. But all their holdings turned to rubble when the area became a major target in the Rikti War. Before long, people started calling the place Crey's Folly. Now, the Freakshow has their hooks on the place. The Freaks would be no worse than any other street thugs, if not for their state-of-the-art cybernetic equipment. Armed with that kind of power, the Freakshow have set up their own little kingdom in Crey's Folly. It's generally a good idea to enter this zone with at least a couple of other heroes.
Keep peace in Crey's Folly
Unnecessary Solicitation
You should help the Security Chief deal with those Freaks in Crey's Folly.
Mission Objective(s)
- Keep peace in Crey's Folly
- Defeat 35 Freakshow
You have defeated 35 Freaks.
Enemies
Debriefing
Eventually we are going to have to try and take that zone back with numbers, Character. You made a nice dent today, though.
See the Eden Security Chief (36-37)
Briefing
The Security Chief for Eden needs help with the Devouring Earth. Please go talk to him about it.
Mission Acceptance
Eden is a rough area. Don't go alone, Character.
Talk to the Eden Security Chief
Unnecessary Solicitation
They need your help over in Eden!
Mission Objective(s)
- See the Eden Security Chief
Here's a briefing on Eden. The Devouring Earth are very active here, especially in Arcadia Park and the Utopia Complex. I really need your help, Character.
Woodvale used to be a pleasant part of town, with parks, trees, and playgrounds everywhere. Kids used to play there until sundown every day. It took some damage during the Rikti War, but the city was on track to restore the area. That's when the Devouring Earth moved in. They erupted out of a giant mound that grew overnight, and quickly drove everyone else out of the place. Then they began to change it - to revert Woodvale back to a natural state. Now citizens call it Eden, because of its transformation into a primal world. It's no paradise for Heroes, though. Don't enter it unless you've got a pretty big team together.
Keep peace in Eden
Unnecessary Solicitation
The Security Chief told me you are needed in Eden.
Mission Objective(s)
- Keep peace in Eden
- Defeat 35 Devouring Earth
You have defeated 35 Devouring Earth creatures.
Enemies
Debriefing
You have our thanks for helping out with the Devouring Earth, Character. Eden is a very dangerous area.