NoBump (Slash Command): Difference between revisions
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{{SlashCommandArticle|command=noBump|options=0-1|note=Disable bump maps by forcing unperturbed normal}} | {{SlashCommandArticle|command=noBump|options=0-1|note=Disable bump maps by forcing unperturbed normal}} | ||
* Default = 0. | * Disable = 0, Enable = 1. Default = 0. | ||
* {{slashcommand|noBump}} forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process. | * {{slashcommand|noBump}} forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process. | ||
* Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface. | * Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface. | ||
==Command Line Parameter== | |||
The command can be made more or less permanent by running it automatically at log-in as a [[Command Line Parameters|Command Line Parameter]]. For example,<BR /> <code>-nobump 1</code> | |||
Latest revision as of 19:51, 27 January 2024
Slash command
/noBump 0-1
Disable bump maps by forcing unperturbed normal
- Disable = 0, Enable = 1. Default = 0.
- /noBump forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process.
- Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface.
Command Line Parameter
The command can be made more or less permanent by running it automatically at log-in as a Command Line Parameter. For example,
-nobump 1
Example
/noBump 1