NoBump (Slash Command): Difference between revisions

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{{SlashCommandArticle|command=noBump|options=0-1|note=Disable bump maps by forcing unperturbed normal}}
{{SlashCommandArticle|command=noBump|options=0-1|note=Disable bump maps by forcing unperturbed normal}}


* Default = 0.
* Disable = 0, Enable = 1. Default = 0.
* {{slashcommand|noBump}} forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process.  
* {{slashcommand|noBump}} forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process.  


* Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface.
* Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface.
==Command Line Parameter==
The command can be made more or less permanent by running it automatically at log-in as a [[Command Line Parameters|Command Line Parameter]]. For example,<BR /> <code>-nobump 1</code>





Latest revision as of 19:51, 27 January 2024

Slash command

/noBump 0-1

Disable bump maps by forcing unperturbed normal

  • Disable = 0, Enable = 1. Default = 0.
  • /noBump forces the game to render 3D surfaces without bumps and depressions created through the bump mapping process.
  • Bump mapping simulates the bumps or wrinkles in a surface without the need for geometric modifications to the digital model. The "surface normal" of a given surface is perturbed (i.e., altered) according to a bump map. The "perturbed normal" is then used instead of the original normal when shading the surface. This method gives the appearance of bumps and depressions in a surface.


Command Line Parameter

The command can be made more or less permanent by running it automatically at log-in as a Command Line Parameter. For example,
-nobump 1


Example

/noBump 1