Rikti (Advanced Difficulty): Difference between revisions
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=== Minions === | === Minions === | ||
==== Guardian ==== | |||
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents. | |||
''Powers'' | |||
{{Power|[[File:MedievalWeapons_MaceClobber.png|22px]]| Rikti Pistol| Ranged, Heavy DMG(Energy), Foe Disorient| You are Disoriented. }} | |||
{{Power|[[File:RadiationPoisoning RadiationEmission.png|22px]]| Radiation Emission| PBAoE, Team Heal| The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Rikti and restores some health to all nearby allies. }} | |||
{{Power|[[File:RadiationPoisoning RadiationInfection.png|22px]]| Radiation Infection| High-Accuracy: Ranged (Targeted AoE), Foe -DEF, -ToHit| Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated. }} | |||
{{Power|[[File:RadiationPoisoning AccelerateMetabolism.png|22px]]| Accelerate Metabolism| PBAoE, Team +SPD, +Recharge, +Recovery, +DMG, +Res(Effects, End Drain)| Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Ritki Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. The Riktis are not protected from such effects, they just wear off faster. }} | |||
{{Power|[[File:ForceField DeflectionShield.png|22px]]| Protection Shield| Ranged, Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative), +Res(Toxic, End Drain)| The Rikti Protection Shield protects others from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense. }} | |||
{{clr}} | |||
==== Scientist ==== | ==== Scientist ==== |
Revision as of 01:17, 23 February 2024
Overview
The Rikti are an alien race that invaded earth during the Rikti War. Their invasion was halted due to the heroics of Vanguard at the cost of untold lives. They remain entrenched on earth and pose a danger to everyone they encounter.
Villain types
Minions
Guardian
The Rikti have come to stand for everything humans hate and fear in the universe. Their unprovoked invasion of Earth has left much of the planet traumatized and angry. Even out of their battle armor, their high-tech weaponry makes Rikti dangerous opponents.
Powers
Rikti Pistol Ranged, Heavy DMG(Energy), Foe Disorient
You are Disoriented.
Radiation Emission PBAoE, Team Heal
The Radiation Emission power utilizes the healing properties of radiation to re-energize your allies. This power radiates out from the Rikti and restores some health to all nearby allies.
Radiation Infection High-Accuracy: Ranged (Targeted AoE), Foe -DEF, -ToHit
Infects a targeted foe with deadly radiation, severely reducing their chance to hit and Defense. All foes that come near the target will also become infected. The Radiation Infection will last until you deactivate it, or until the original target is defeated.
Accelerate Metabolism PBAoE, Team +SPD, +Recharge, +Recovery, +DMG, +Res(Effects, End Drain)
Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Ritki Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. The Riktis are not protected from such effects, they just wear off faster.
Protection Shield Ranged, Ally +DEF(Smash, Lethal, Fire, Cold, Energy, Negative), +Res(Toxic, End Drain)
The Rikti Protection Shield protects others from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. The magnetic nature of the shield makes attacks less likely to land and affect your ally. Multiple Shields can be stacked on one target to improve the defense.
Scientist
The Rikti's portal Scientists can open somewhat volatile portals to bring experimental Hydra bio-weapons to Earth. An opened portal can only be closed by being Held, Stunned, Slept, or Feared at a magnitude of 10 or higher!
Powers
Rikti Pistol Ranged, Heavy DMG(Energy), Foe Disorient
You are Disoriented.
Transponder Build Transponder
The Rikti Communications Officer can create an inter-dimensional Transponder. Other Rikti soldiers can teleport in through this Transponder to join their allies. This power is interruptible. The Transponder can be destroyed.
Lieutenants
Headman Gunman
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Powers
Teleport Self Teleport
The Rikti Gunman can Teleport long distances.
Rikti Rifle Ranged, High DMG(Energy), Foe Knockback, Disorient
You are Disoriented.
Rikti Rifle Blast Ranged (Targeted AoE), Moderate DMG(Energy), Foe Knockback, Disorient
You are Disoriented.
Super Leap Self +Jump
The Rikti Gunman can Leap to building tops without problem.
Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), +Res(Debuff Recharge)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.
War Priest
Though the Rikti are not known to be religious, they do have a number of individuals that fill a role similar to priests in their society. These cultural officials also investigate instances of aberrant thought, and seek to correct them. Few had ever been seen on Earth, until recently.
Powers
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Mental Blast has slowed your reflexes. Your attack speed is reduced.
Intimidate Ranged, Moderate DMG(Psionic), Foe Fear
When fully engaged in battle, you are a frightening presence and can use this to your advantage. You threaten a single foe and cause that foe to tremble helplessly in fear for a short time.
Dominate Ranged, Moderate DMG(Psionic), Foe Hold
Your mind has been Dominated. You are Held.
Confuse Ranged, Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked.
Rikti Sword Melee, Heavy DMG(Energy/Lethal), Foe Knockback
You are Disoriented.
Transfusion High-Accuracy: Ranged, Foe -End, -Regen, Team Heal
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Fulcrum Shift Ranged (Targeted AoE), Foe -DMG, Team +DMG
Fulcrum Shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a battle.
Fortitude Ranged, Ally +DEF, +DMG, +ToHit
Fortitude immensely enhances a single ally's chance to hit, Damage, and Defense to all attacks.
Regeneration Aura PBAoE, Team +Regeneration, +Recovery
The Regeneration Aura dramatically increases the healing rate and Endurance recovery rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Mental Training Auto: Self +Prot( Sl 3.0 Co 3.0 Fr 3.0 ), +Recharge, +SPD, +Res(Slow)
Your mental training allows you to focus your will, allowing you to move faster than normal, as well as resist slow and confuse effects. This power is always on and permanently increases your attack rate and movement speed.
Resistance Auto, Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Bosses
Chief Mesmerist
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Powers
Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.
Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.
Total Domination Low-Accuracy: Ranged (Targeted AoE), Foe Hold
Your mind has been Dominated. You are Held.
Mass Confusion Low-Accuracy: Ranged (Targeted AoE), Foe Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked.
Rikti Sword Melee, Heavy DMG(Energy/Lethal), Foe Knockback
You are Disoriented.
Rikti Mind Link PBAoE, Team +ToHit, +Def( All5% ), +Res( P20 )
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chance to hit foes, your defensive abilities and dramatically reduces psionic damage.
Mental Training Auto: Self +Prot( Sl 3.0 Co 3.0 Fr 3.0 ), +Recharge, +SPD, +Res(Slow)
Your mental training allows you to focus your will, allowing you to move faster than normal, as well as resist slow and confuse effects. This power is always on and permanently increases your attack rate and movement speed.
Resistance Auto, Res( S30 L30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Chief Soldier
The Rikti battle armor is more advanced than any armor found on Earth. It offers the alien invaders protection from most normal kinds of physical attack. Armed with powerful energy weapons, these armored soldiers continue to pose a deadly threat to humans everywhere.
Powers
Blade Eviscerate Melee, Moderate DMG(Energy/Lethal), Foe Disorient
You perform an Eviscerating attack with your Rikti Sword that deals moderate damage, and can sometimes Disorient your opponent.
Blade Swing Melee, High DMG(Energy/Lethal), Foe Disorient
You attempt to Swing at your opponent. This attack is slower than Blade Eviscerate but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Blade Slice Melee (Cone), Moderate DMG(Energy/Lethal), Foe Disorient
You swing your Rikti Sword in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and has a chance to disorient them.
Blade Carve Melee (Cone), Extreme DMG(Energy/Lethal), Foe Disorient
You attempt to Carve the bones of your opponent by striking them with all your might. This attack will deal great damage and can disorient foes a great deal. The power of this attack can actually extend a short distance through multiple foes.
Rikti Rifle Ranged, Heavy DMG(Energy), Foe Knockback, Disorient
You are Disoriented.
Assault Toggle: PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
Your attack damage is improved due to good leadership and teamwork. You are partially resistant to Taunt and Placate.
Resistance Auto, Res( S30 L30 E30 ), Prot( Sl 1.0 ), +Res(Recharge Debuff)
Rikti Boss armor makes them are resistant to Lethal, Smashing, and Energy damage. They are also resistant to Sleep.
Elite Bosses
Special Assault Suit
These assault suits have been developed by the Rikti specifically to deal with superpowered enemies. They provide excellent protection and firepower and provide excellent flight capabilities.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance Ranged (Narrow Cone), Light DMG(Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser Ranged (Cone), Moderate DMG(Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse Ranged (Narrow Cone), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion Ranged (Targeted AoE), Moderate DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload Post Death Special: PBAoE, High DMG(Energy), Minor DoT(Energy), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Teleswap Special: Self Teleport, Foe Confuse, Teleport
The Rikti's Special Assault Suits can Teleswap long distances and swap places with a target enemy once. Being suddenly portaled to a new location is very spatially disruptive and leaves the target confused for 6 seconds.
Galvanized Auto: Self +Jump, Vulnerable(Teleport)
The Heavy Assault Suits are vulnerable to teleport but otherwise very good at moving around.
Armored Exoskeleton Auto: Self +Res( S20 L20 F20 C20 E20 N20 P30 T30 )
Resistance
Famine: Rider
Main Article: Famine: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Scarcity can starve his foes of life and energy, destroying the form within.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance: Famine Ranged (Narrow Cone), Light DMG(Cold/Energy), Foe -DEF, -SPD, -Recharge
Your defense has been reduced by the Laser Lance.
Sweeping Laser: Famine Ranged (Cone), Moderate DMG(Cold/Energy), Foe -DEF, -SPD, -Recharge
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse: Famine Ranged (Narrow Cone), Moderate DMG(Cold/Energy), Minor DoT(Cold), Foe -Resist(All), -Regen, -SPD, -Recharge
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion: Famine Ranged (Targeted AoE), Moderate DMG(Cold/Energy), Minor DoT(Cold), Foe -Resist(All), -Regen, -SPD, -Recharge
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload: Famine Post Death Special: PBAoE, High DMG(Cold/Energy), Minor DoT(Cold), Foe -Resist(All), -Regen, -SPD, -Recharge
You are on fire! Your resistances and regeneration rate have been reduced.
Consuming Blast Ranged, Heavy DMG(Cold), Foe Fear, -SPD, -Recharge, -End, -Recovery
You have been terrorized. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.
Starvation Aura Auto: PBAoE, Minor DoT(Cold), Foe Fear, -SPD, -Recharge, -End, -Recovery
You have been terrorized. Your are taking Damage over Time from an overload to your synapses. Your movement rate and attack speeds are reduced as well.
Armored Exoskeleton: Famine Auto: Self +Res( S20 L20 F-20 C50 E20 N20 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.
Pestilence: Rider
Main Article: Pestilence: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds even their fellow Rikti are terrified of them. The Rider known as Pestilence infects his foes, weakening them and their allies.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance: Pestilence Ranged (Narrow Cone), Light DMG(Toxic/Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser: Pestilence Ranged (Cone), Moderate DMG(Toxic/Energy), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse: Pestilence Ranged (Narrow Cone), Moderate DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Resist(All), -Regen, -DEF
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion: Pestilence Ranged (Targeted AoE), Moderate DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Resist(All), -Regen, -DEF
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload: Pestilence Post Death Special: PBAoE, High DMG(Toxic/Energy), Minor DoT(Toxic), Foe -Resist(All), -Regen, -DEF
You are on fire! Your resistances and regeneration rate have been reduced.
Envenom Ranged (Targeted AoE), Foe -Resist(All), -DEF, -Regen, -Heal
Your Defense, Damage Resistances and Regeneration have been reduced. You also Heal less from Heal powers.
Weaken Ranged (Targeted AoE), Foe -ToHit, -DMG, -Special
Your Accuracy and Damage potential and power effects have all been reduced.
Armored Exoskeleton: Pestilence Auto: Self +Res( S20 L20 F20 C20 E20 N20 P-20 T50 )
Resistance
Resistance Resistance
Archvillain resistance.
War: Rider
Main Article: War: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as War specializes in pure destruction, aiding his allies as he annihilates his foes.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance: War Ranged (Narrow Cone), Moderate DMG(Fire/Energy), Foe -DEF
Your defense has been reduced by the Laser Lance.
Sweeping Laser: War Ranged (Cone), Moderate DMG(Fire/Energy), Minor DoT(Fire), Foe -DEF
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse: War Ranged (Narrow Cone), Moderate DMG(Fire/Energy), Moderate DoT(Fire), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion: War Ranged (Targeted AoE), Moderate DMG(Fire/Energy), Moderate DoT(Fire), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload: War Post Death Special: PBAoE, High DMG(Fire), Extreme DoT(Fire), Foe -Resist(All), -Regen
You are on fire! Your resistances and regeneration rate have been reduced.
Assault Toggle: PBAoE, Team +DMG, Res( Pl 50% Tn 50% )
While this power is active, you and your nearby teammates deal more damage and are resistant to Taunt and Placate.
Tactics Toggle: PBAoE, Team +ToHit, Prot( Co 5.19 ), Res( Co 50% Fr 50% ), +Perception
While this power is active, your Accuracy and that of all your nearby teammates' is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes. You must be at least level 14 and have Defense or Assault before selecting Tactics.
Armored Exoskeleton: War Auto: Self +Res( S20 L20 F50 C-20 E20 N20 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.
Chief Magus
Main Article: Chief Magus
These radical members of the Rikti's Restructurist faction have mastered magical arts stolen from the Circle of Thorns.
Powers
Teleport Self Teleport
The Rikti Magus can Teleport long distances.
Fire Ball Ranged (Targeted AoE), Moderate DMG(Fire/Smash), Minor DoT(Fire)
You are on fire, and are taking Damage over Time from the Fireball.
Stalagmites Ranged (Targeted AoE), Moderate DMG(Lethal), Foe Disorient, -DEF
The Rikti Magus has left you Disoriented with his Stalagmites attack. Your Defense is lowered.
Lightning Bolt Ranged, High DMG(Energy), Foe -End, -Recovery, Self +End
The Magus can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Block of Ice Ranged, Moderate DMG(Cold), Foe Hold, -Recharge, -SPD
You are Held in a Block of Ice. You will be slowed from the cold when you break free.
Mass Hypnosis Autohit: Ranged (Targeted AoE), Foe Sleep
Rikti Magus has put you to sleep.
Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
The Rikti Magus has slightly reduce your attack speed with his Mental Blast.
Rikti Sword Melee, Heavy DMG(Energy/Lethal), Foe Knockback
You are Disoriented.
Tactics Toggle: PBAoE, Team +ToHit, Prot( Co 5.0 ), Res( Co 50% Fr 50% ), +Perception
Your Accuracy and Perception is improved due to good teamwork and Leadership.
Vengeance Post Death Special: PBAoE, Ally +DEF(Ranged, Melee, AoE), +ToHit, +DMG
The loss of a good leader enrage the team. If a commander falls in battle, they can grant their teammates a bonus to their defense, their to hit, and their damage with his last breath.
Super Leap Auto: Self +Jump
The Rikti Gunman can Leap to building tops without problem.
Resistance Auto, Res( S30 L30 F30 C30 E30 P30 ), Prot( Sl 1.0 Co 1.0 Fr 1.0 )
Rikti Mentalist armor makes them are resistant to Lethal, Smashing, and Energy damage. Their enhanced mental powers also make them resistant to Sleep, Confuse, Fear and Psionic damage.
Archvillains
Death: Rider
Main Article: Death: Rider
No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds even their fellow Rikti are terrified of them. The Rider known as Death uses fear and sudden overwhelming attacks to kill his unfortunate foes.
Powers
Fly Self Fly
Heavy Assault Suit can fly!
Laser Lance: Death Ranged (Narrow Cone), Light DMG(Negative/Energy), Foe -DEF, -ToHit
Your defense has been reduced by the Laser Lance.
Sweeping Laser: Death Ranged (Cone), Moderate DMG(Negative/Energy), Foe -DEF, -ToHit
Your defense has been reduced by the Sweeping Laser.
Fusion Pulse: Death Ranged (Narrow Cone), Moderate DMG(Negative/Energy), Minor DoT(Negative), Foe -Resist(All), -Regen, -ToHit
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Explosion: Death Ranged (Targeted AoE), Moderate DMG(Negative/Energy), Minor DoT(Negative), Foe -Resist(All), -Regen, -ToHit
You are on fire! Your resistances and regeneration rate have been reduced.
Fusion Overload: Death Post Death Special: PBAoE, High DMG(Negative/Energy), Minor DoT(Negative), Foe -Resist(All), -Regen, -ToHit
You are on fire! Your resistances and regeneration rate have been reduced.
Life Drain Ranged, High DMG(Negative), Foe -ToHit, Self Heal
You can tap the power of the Netherworld to steal some life from a target foe and reduce their chance to hit. Some of that stolen life is transferred to you in the form of Hit Points.
Touch of Fear Melee, Foe Fear, -ToHit
The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have their chance to hit reduced.
Siphon Life Melee, Superior DMG(Negative), Foe -ToHit, Self Heal
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes Siphoned in this manner have their chance to hit reduced.
Cloak of Fear Toggle: PBAoE, Foe Fear, -ToHit
You can wrap yourself in a nightmarish Cloak of Fear. Foes close to you are treated to visions most horrific, forcing them to tremble in terror, only attacking if attacked, and even then, with a reduced chance to hit.
Oppressive Gloom Toggle: PBAoE, Foe Disorient
The Netherworld has many mutable properties, such as the Oppressive Gloom. This power allows you to use your own Hit Points to keep enemies near you Disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Death Shroud Toggle: PBAoE, Minor DoT(Negative)
You become a focus point for the Netherworld, allowing its Negative Energy to seep from your body. This will continuously damage all foes in melee range.
Armored Exoskeleton: Death Auto: Self +Res( S20 L20 F20 C20 E-20 N50 P30 T30 )
Resistance
Resistance Resistance
Archvillain resistance.