Defender: Difference between revisions
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imported>SekoiaBot (historical) m (Robot: Automated text replacement (-http://www.cityofheroes.com/gameinfo/archetypes.html +http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html); cosmetic changes) |
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* [[Inherent Powers#Vigilance|Vigilance]] | * [[Inherent Powers#Vigilance|Vigilance]] | ||
== | == See Also == | ||
* [[Defender Strategy]] | |||
== External Links == | == External Links == |
Revision as of 21:54, 7 July 2009
Overview
The Defender tends to help his allies and attack his foes from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.
Faction: Hero
The Defender's power sets are:
Primary: Buff/Debuff
Secondary: Ranged
The Defender has Low Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Defender's primary power sets are designed specifically for buffing or debuffing. They are:
- Cold Domination (Issue 12)
- Dark Miasma
- Empathy
- Force Field
- Kinetics
- Radiation Emission
- Sonic Resonance
- Storm Summoning
- Trick Arrow
Secondary Power Sets
A Defender's secondary power sets are designed for ranged attacks. They are:
- Archery
- Dark Blast
- Electrical Blast
- Energy Blast
- Ice Blast (Issue 12)
- Psychic Blast
- Radiation Blast
- Sonic Attack
Ancillary Power Pools
Inherent Power
See Also
External Links
- Summary and Analysis of Defender Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file