Demo Editing: Difference between revisions
imported>Scuzzbopper (historical) (→Contents: +Scenic Maps section) |
imported>SekoiaBot (historical) m (Robot: Cosmetic changes) |
||
Line 2: | Line 2: | ||
{{wip}} | {{wip}} | ||
==Overview== | == Overview == | ||
[[ | [[File:Victoryatlast01.jpg|thumb|right|<center>"Victory At Last!"<BR/>(Example of a demo edit.)</center>]] | ||
<!-- It's a little dark, especially when scaled down (meaning in terms of lighting; I'm fine with the emotional darkness); I may put together something new that's a little brighter. -SB --> | <!-- It's a little dark, especially when scaled down (meaning in terms of lighting; I'm fine with the emotional darkness); I may put together something new that's a little brighter. -SB --> | ||
'''Demo Editing''' is a term used to describe the modifying of a CoH demo file. | '''Demo Editing''' is a term used to describe the modifying of a CoH demo file. Typically, the modified demo file is then used to produce user-generated screenshots or movies ([http://en.wikipedia.org/wiki/Machinima Machinima]) of events and situations which did not actually take place during live game play. A recorded demo is saved as a text file, rather than a standard video file, containing all the commands required to instruct the game engine how to play back the recorded demo. All of this information can be edited, changed, deleted, or added to (or even created from scratch), requiring, at its simplest, only a text editor and a reasonable understanding of the demo file code. This allows for the creation of custom screenshots, comics, and movies via '''Demo Editing''' with relative ease. | ||
'''Demo Editing''' may be used to strictly refer to just the modification or creation of a custom demo file, or it can be more broadly used to refer to both the editing of a custom demo file and the playback, capture, and production of a modified demo into movies and/or screenshots. | '''Demo Editing''' may be used to strictly refer to just the modification or creation of a custom demo file, or it can be more broadly used to refer to both the editing of a custom demo file and the playback, capture, and production of a modified demo into movies and/or screenshots. | ||
Line 13: | Line 13: | ||
See the [[Demo Recording]] entry for information on how to record and play back a demo. | See the [[Demo Recording]] entry for information on how to record and play back a demo. | ||
==Contents== | == Contents == | ||
* [[/Understanding Demo Code|Understanding Demo Code]] | * [[/Understanding Demo Code|Understanding Demo Code]] |
Revision as of 01:48, 10 June 2009
Overview
Demo Editing is a term used to describe the modifying of a CoH demo file. Typically, the modified demo file is then used to produce user-generated screenshots or movies (Machinima) of events and situations which did not actually take place during live game play. A recorded demo is saved as a text file, rather than a standard video file, containing all the commands required to instruct the game engine how to play back the recorded demo. All of this information can be edited, changed, deleted, or added to (or even created from scratch), requiring, at its simplest, only a text editor and a reasonable understanding of the demo file code. This allows for the creation of custom screenshots, comics, and movies via Demo Editing with relative ease.
Demo Editing may be used to strictly refer to just the modification or creation of a custom demo file, or it can be more broadly used to refer to both the editing of a custom demo file and the playback, capture, and production of a modified demo into movies and/or screenshots.
See the Demo Recording entry for information on how to record and play back a demo.