Deputy Assistant of Information: Difference between revisions
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The Deputy Assistant of Information is little more than a clerk who works at the [[Ministry of Information]]. Though on the extreme end of friendly, it's the Deputy's choice of cologne that makes him difficult to talk to for longer than a few minutes. Despite these flaws he appears to be someone that knows a little bit about everyone in Praetoria City. | The Deputy Assistant of Information is little more than a clerk who works at the [[Ministry of Information]]. Though on the extreme end of friendly, it's the Deputy's choice of cologne that makes him difficult to talk to for longer than a few minutes. Despite these flaws he appears to be someone that knows a little bit about everyone in Praetoria City. | ||
=== Initial Contact === | === Initial Contact === |
Revision as of 21:36, 1 September 2010
Overview
Deputy Assistant of Information | |
---|---|
The Deputy Assistant of the Ministry of Information | |
Zone | Nova Praetoria |
Coordinates | (-5921, 329, 795) |
Level Range | 1-9 |
Introduces | Specialist Harrison, Warrant |
Enemy Groups | Praetorian Clockwork |
Deputy Assistant of Information is a Praetorian contact in the Loyalist Lounge neighborhood of Nova Praetoria at coordinates (-5921, 329, 795) ..
Introductions
Contact Introduced By
Missing Text
Contact Introduces
- This contact I've introduced you to can probably move you along down the path you've chosen.
- One of my esteemed partners has informed me that he'd like to meet with you. His name is Warrant, and he is one of the Powers Division's Top Dogs, the best that Powers Division has to offer. I told him you would be pleased to make his acquaintence.
Information
The Deputy Assistant of the Ministry of Information
The Deputy Assistant of Information is little more than a clerk who works at the Ministry of Information. Though on the extreme end of friendly, it's the Deputy's choice of cologne that makes him difficult to talk to for longer than a few minutes. Despite these flaws he appears to be someone that knows a little bit about everyone in Praetoria City.
Initial Contact
Missing Text
Greeting
Missing Text
Too Busy
Missing Too Busy Dialogue
No More Missions
- Oh, I am afraid we have hit quite the dry spell of information at this point in time. But do not worry, Character, I will find us something lucrative to pursue. Quite lucrative.
Store
Missing Store Unlock Dialogue
Story Arc
Shrewd Lessons
Souvenir
Every now and then you catch a wiff of Pardus, the cheap perfume worn by the Deputy Assistant of Information, and can't help but think back to the only thing he was useful for: teaching you a few Shrewd Lessons.
The Deputy Assistant of Information is a weasel of a man, but his shrewd intuition helped guide you in properly playing the hearts and minds of Praetoria's people to your favor. By seeking out a murderer at large, you proved your capabilities to the people of Praetoria. But when you placed the memorial rose at the base of the emperor's statue, to commemorate the life of the murderer's victim, you plucked the people's heart strings. For that you will be remembered most of all.
For a moment there you thought that he might actually know what he was talking about, but it soon became obvious that the Deputy was only riding on the coat tails of others. When he referred you to Specialist Harrison concerning a fiasco with the Clockwork, you knew that Harrison was the man with the information. You assisted Harrison in thwarting a Resistance plot to reprogram the Clockwork at the City Maintenance Facility. Your brief partnership with the Deputy had come to an end, but not before he introduced you to a member of Marauder's Top Dogs, a man by the name of Warrant.
Part One: Shrewd Lessons
Missing Text
Part Two: Check out the Clockwork Disturbance
Briefing
Character. Very good news, very good. I just got off the phone with a contact of mine. One of many, I might add. Ahem. His name is Harrison, he's a specialist working with M.I.C.I.R., the PPD crime lab. He's a good source of information, but I digress.
I need you to talk to Mr... or should I say... Specialist Harrison. It would appear that he has need of your wonderful talents in dealing with a fiasco involving the Clockwork.
It sounds terribly dangerous.
Mission Acceptance
Missing Text
Unnecessary Solicitation
Missing Text
Mission Objective(s)
The familiar sound of force gauntlets mixes with plasma blasts and screaming. That sounds like the PPD alright.
- Put down all the malfunctioning Clockwork.
You put down the haywire clockwork, but you'd better get the full story from Officer Welks.
Notable NPCS
- Warrant Officer Welks, (PPD)
Enemies
Part Three: Talk to Warrant Officer Welks
Briefing
So, you came for some answers about that scuffle with those misbehaving Clockwork, huh? Well, we were kicking their metal teeth in alright before you arrived. Not that I'm not grateful.
Something strange, you ask? You know, now that you mention it, yeah, I did notice something. They all looked like there had been some significant damage done to their head casings.
I figured it was just from a previous run in with a PPD officer, or maybe beating up on each other, but now I'm thinking it was forced entry from someone else... maybe someone's been tampering with their heads?
Part Four: Return to Specialist Harrison
Briefing
Hey Character, what did you find out?
Tampering? Hey, wait a second. One of my buddies over at M.I.C.I.R. just got a hold of the haywire Clockwork, and they're studying it now. Let me give him a call.
Hey, Parson, yeah, it's Harrison. Hey, do those clockwork show any signs of forced entry?
They do? Well, Character thinks someone may have tampered with them...
What? A foreign chip? Fused to the motherboard?
Right... well, I have Character here right now, I'll tell her.
Alright, Parson says that there was a foreign chip installed on those Clockwork, and their navigational records suggest it happened back inside the City Maintenance Facility. I think you'll find our culprit there.
Part Five: Check out the CMF
Mission Objective(s)
Everything seemed perfectly fine until you ran into a Clockwork slamming its head against the wall. You deactivated it and moved into the facility for a closer look.
- Find out who is responsible.
You You put an end to the haywire clockwork problem. Return to the Deputy Assistant of Information. You are startled, briefly, when you emerge from the CMF maintence door to find a TPN camera crew and reporter there ready to interview you. You answer a few questions until the PPD arrive and order the TPN crew off the premesis. Handing over the traitor, you find yourself free to return to the Deputy.
Enemies
Debriefing
Grand job in thwarting that evil Resistance plot, Character. I made sure to inform one of my contacts over at TPN of your latest exploits, so I hope they managed to catch up to you.
I uh, hope you didn't mind having to do a little leg work. It seems that Harrison wasn't very forthcoming with the information this time around. But don't you worry, next time, I'll be on top of things...
Character, we make headlines together, and that is a good thing. I must say that you have become a shining example to our community under my direction. I am working on putting together a little portfolio on you to pitch to some TPN executives. Once they return my calls I am positive that they will want to draft up a very lucrative contract with you and I. Very lucrative.
I have got someone I think you should meet.