Alpha Slot Abilities: Difference between revisions
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== Overview == | == Overview == | ||
The '''Alpha Slot''' is the first "level" of the [[Incarnate System]], which will launch with [[Issue 19]], and requires a [[Going Rogue]] retail code to utilize. The Alpha Slot was initially supposed to launch ''with'' Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[http://boards.cityofheroes.com/showthread.php?t=229365]. | The '''Alpha Slot''' is the first "level" of the [[Incarnate System]], which will launch with [[Issue 19]], and requires a [[Going Rogue]] retail code to utilize. The Alpha Slot was initially supposed to launch ''with'' Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[http://boards.cityofheroes.com/showthread.php?t=229365]. |
Revision as of 19:52, 9 November 2010
Overview
The Alpha Slot is the first "level" of the Incarnate System, which will launch with Issue 19, and requires a Going Rogue retail code to utilize. The Alpha Slot was initially supposed to launch with Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[1].
Slot Types
Cardiac
Cardiac deals with reducing Endurance costs, increasing Range, increasing Damage Resistance, and Sleep and Fear. The types and amounts of each type depend on what is slotted.
Boost [common] Reduce Endurance Cost by 33% One-Sixth ignores ED | |||
Core Boost [uncommon] Reduce Endurance Cost by 33% Increase Range by 20% One-Third ignores ED |
Radial Boost [uncommon] Reduce Endurance Cost by 33% Increase Damage Resistance effects by 20% One-Third ignores ED | ||
Total Core Revamp [rare] Reduce Endurance Cost by 45% Increase Range by 20% One-Half ignores ED Applies a level shift |
Partial Core Revamp [rare] Reduce Endurance Cost by 33% Increase Range by 20% Increase Damage Resistance effects by 20% One-Half ignores ED Applies a level shift |
Partial Radial Revamp [rare] Reduce Endurance Cost by 33% Increase Damage Resistance effects by 20% Increase Range by 10% Increase Fear Duration by 33% One-Half ignores ED Applies a level shift |
Total Radial Revamp [rare] Reduce Endurance Cost by 33% Increase Damage Resistance effects by 20% Increase Range by 10% Increase Sleep Duration by 33% One-Half ignores ED Applies a level shift |
Core Paragon [very rare] Reduce Endurance Cost by 45% Increase Range by 20% Increase Damage Resistance effects by 20% Two-Thirds ignores ED Applies a level shift |
Radial Paragon [very rare] Reduce Endurance Cost by 33% Increase Range by 20% Increase Damage Resistance effects by 20% Increase Fear Duration by 33% Increase Sleep Duration by 33% Increase Intagibility Duration by 33% One-Half ignores ED Applies a level shift |
Musculature
Musculature deals with . The types and amounts of each type depend on what is slotted.
Boost [common] | |||
Core Boost [uncommon] | Radial Boost [uncommon] | ||
Total Core Revamp [rare] | Partial Core Revamp [rare] | Partial Radial Revamp [rare] | Total Radial Revamp [rare] |
Core Paragon [very rare] | Radial Paragon [very rare] |
Nerve
Musculature deals with . The types and amounts of each type depend on what is slotted.
Boost [common] | |||
Core Boost [uncommon] | Radial Boost [uncommon] | ||
Total Core Revamp [rare] | Partial Core Revamp [rare] | Partial Radial Revamp [rare] | Total Radial Revamp [rare] |
Core Paragon [very rare] | Radial Paragon [very rare] |
Spiritual
Musculature deals with . The types and amounts of each type depend on what is slotted.
Boost [common] | |||
Core Boost [uncommon] | Radial Boost [uncommon] | ||
Total Core Revamp [rare] | Partial Core Revamp [rare] | Partial Radial Revamp [rare] | Total Radial Revamp [rare] |
Core Paragon [very rare] | Radial Paragon [very rare] |