Diminishing Returns: Difference between revisions
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# A system of reducing the total effects of large or stacked [[buff]]s on players in [[Player vs Player#Diminishing Returns|Player vs Player]] combat. | # A system of reducing the total effects of large or stacked [[buff]]s on players in [[Player vs Player#Diminishing Returns|Player vs Player]] combat. | ||
# A system of reducing the number of [[Merit | # A system of reducing the number of [[Special Salvage#Reward Merit|Reward Merits]] or [[Incarnate Merit]]s awarded for repeatedly completing the same [[Task Force]], [[Strike Force]], or [[Trial]] (including [[Incarnate Trial]]s) too often within a given time period. | ||
# (not capitalized) Any system that causes additional effort or bonuses to provide progressively less additional benefit than normal, such as [[Enhancement Diversification]]. | # (not capitalized) Any system that causes additional effort or bonuses to provide progressively less additional benefit than normal, such as [[Enhancement Diversification]]. | ||
Latest revision as of 06:32, 15 April 2015
Definition
- Diminishing Returns
- A system of reducing the total effects of large or stacked buffs on players in Player vs Player combat.
- A system of reducing the number of Reward Merits or Incarnate Merits awarded for repeatedly completing the same Task Force, Strike Force, or Trial (including Incarnate Trials) too often within a given time period.
- (not capitalized) Any system that causes additional effort or bonuses to provide progressively less additional benefit than normal, such as Enhancement Diversification.