Earth Assault: Difference between revisions
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== Overview == | == Overview == | ||
''' | '''Earth Assault''' is a secondary power set for [[Dominator]]s. | ||
With | With Earth Assault, you can damage foes with the very ground they walk upon. You can conjure stone weapons, hurl boulders, and even cause magma to erupt from the ground. | ||
== Power Tables == | == Power Tables == | ||
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=== Dominator === | === Dominator === | ||
The | The Earth Assault power set is available as a secondary set for [[Dominator]]s. The following table shows which powers are available and at what level: | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
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{{Powers_Footer}} | {{Powers_Footer}} | ||
== Powers == | == Powers == | ||
The following powers are in the | The following powers are in the Earth Assault power set. | ||
=== [[File:EarthAssault_Fissure.png]] Fissure === | === [[File:EarthAssault_Fissure.png]] Fissure === | ||
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{{Historical|type=section|reason=event}} | {{Historical|type=section|reason=event}} | ||
According to [[ | According to [[Castle (Developer)|Castle]], Earth Assault was a personal project to help [[Sunstorm (Developer)|Sunstorm]] learn the ropes when he first started. Once the project was complete, they went ahead and proposed it for the (then) next round of [[Powerset Proliferation]] [http://boards.cityofheroes.com/showflat.php?Number=13768611#Post13768611] | ||
[[ | [[Sunstorm (Developer)|Sunstorm]] then made the following statement [http://boards.cityofheroes.com/showflat.php?Number=13768804#Post13768804] | ||
:'' Never played a more "tankish" feeling dominator, despite it having no armors. ... Earth Assault will be a very melee heavy set. Also opted for the regular Hurl boulder Animation, since the Propel Boulder animation uses the full 3.5 second long propel animation. Now I may be a huge fan of propel for my grav doms/Trollers, but the thought of having 2 versions of it didn't seem too fun. '' | :'' Never played a more "tankish" feeling dominator, despite it having no armors. ... Earth Assault will be a very melee heavy set. Also opted for the regular Hurl boulder Animation, since the Propel Boulder animation uses the full 3.5 second long propel animation. Now I may be a huge fan of propel for my grav doms/Trollers, but the thought of having 2 versions of it didn't seem too fun. '' | ||
In a [http://www.mmorpg.com/gamelist.cfm/game/3/feature/3399/page/1 Dev Diary] released on August 13, 2009, Castle confirmed the power lineup of the set, and again commented on the creation of | In a [http://www.mmorpg.com/gamelist.cfm/game/3/feature/3399/page/1 Dev Diary] released on August 13, 2009, Castle confirmed the power lineup of the set, and again commented on the creation of Earth Assault: | ||
:''Earth Assault began life as a training exercise for Jonathan "Sunstorm" Courney. Shortly after he began working here, he decided to build a new assault set for Dominators in order to help familiarize himself with the powers system. He spent some time picking the powers, dreaming up new ones and testing them, and in general just doing some really innovative and crazy things with them. After a while, he decided to take his test bed and turn it into something that could be released to the fans. This led to a lot of rebalancing, rebuilding, and when he was finally satisfied with it, he pitched it to me. Although it's taken awhile for it to be implemented, we're happy that we're finally able to include it with Issue 16.'' | :''Earth Assault began life as a training exercise for Jonathan "Sunstorm" Courney. Shortly after he began working here, he decided to build a new assault set for Dominators in order to help familiarize himself with the powers system. He spent some time picking the powers, dreaming up new ones and testing them, and in general just doing some really innovative and crazy things with them. After a while, he decided to take his test bed and turn it into something that could be released to the fans. This led to a lot of rebalancing, rebuilding, and when he was finally satisfied with it, he pitched it to me. Although it's taken awhile for it to be implemented, we're happy that we're finally able to include it with Issue 16.'' | ||
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===Issue 16=== | === Issue 16 === | ||
{{Historical|type=section|reason=issue}} | {{Historical|type=section|reason=issue}} |
Revision as of 07:26, 17 April 2012
Overview
Earth Assault is a secondary power set for Dominators.
With Earth Assault, you can damage foes with the very ground they walk upon. You can conjure stone weapons, hurl boulders, and even cause magma to erupt from the ground.
Power Tables
Dominator
The Earth Assault power set is available as a secondary set for Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Stone Spears | 1 | Ranged, Moderate DMG(Lethal), Foe Knock Up |
Stone Mallet | 2 | Melee, High DMG(Smash), Foe Knockdown |
Tremor | 4 | PBAoE, Moderate DMG(Smash), Foe Knockdown |
Hurl Boulder | 10 | Ranged, High DMG(Smash), Foe Knockback, -Fly |
Power Boost | 16 | Self +Special |
Heavy Mallet | 20 | Melee, Superior DMG(Smash), Foe Knockdown |
Seismic Smash | 28 | Melee, Extreme DMG(Smash), Foe Hold |
Mud Pots | 35 | Toggle: PBAoE, Minor DoT(Fire), Foe Immobilize, -SPD |
Fissure | 38 | Close (Targeted AoE), Moderate DMG(Smash/Lethal), Foe Disorient, Knockback |
Powers
The following powers are in the Earth Assault power set.
Fissure
This powerful stomp can crack the earth itself, damaging a nearby targeted foe and any foes around it. This Fissure can only affect foes on the ground, dealing moderate smashing damage and possibly throwing them into the air or disorienting them.
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 38 (Dominator) |
Effects | Close (Targeted Area of Effect) |
Foe Knockback, Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged AoE Damage |
Stuns | |
Knockback |
Heavy Mallet
A more impressive form of Stone Mallet, the Heavy Mallet deals more damage, but is slower to swing. It has a greater chance of knocking down opponents.
Damage | Superior (Smashing) |
Recharge | Slow |
Minimum Level | 20 (Dominator) |
Effects | Melee |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback |
Hurl Boulder
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying.
Damage | High (Smashing) |
Recharge | Moderate |
Minimum Level | 10 (Dominator) |
Effects | Ranged |
Foe Knockback, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Mud Pots
While this power is active, you draw upon the geothermal power of the Earth to create a bubbling pool of hot mud around yourself. All foes in melee range will become snared and entrapped in the mud, Immobilizing some and Slowing others. The boiling heat from Mud Pots may also deal some damage over time to the snared foes.
Recharge | Fast |
Damage | Minor Damage Over Time (Fire) |
Minimum Level | 35 (Dominator) |
Effects | Toggle: Point Blank Area of Effect |
Foe Immobilize, -Speed | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Melee AoE Damage |
Slow Movement |
Power Boost
Greatly boosts the secondary effects of your powers. Your powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes, and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted.
Note: This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects.
Recharge | Long |
Minimum Level | 16 (Dominator) |
Effects | Self +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Seismic Smash
This massive attack hits with all the force of the Earth itself. It deals tremendous amounts of damage, and may Hold the target if they are not defeated outright.
Damage | Extreme (Smashing) |
Recharge | Slow |
Minimum Level | 28 (Dominator) |
Effects | Melee |
Foe Hold | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Holds |
Stone Mallet
Your control over the earth allows you to form a mallet of solid stone. This Stone Mallet deals heavy damage, and can knock down weak foes.
Damage | High (Smashing) |
Recharge | Moderate |
Minimum Level | 2 (Dominator) |
Effects | Melee |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback |
Stone Spears
Stone spears erupt from the ground at the feet of your target. This attack can only be used against targets on the ground, and does moderate lethal damage.
Damage | Moderate (Lethal) |
Recharge | Fast |
Minimum Level | 1 (Dominator) |
Effects | Ranged |
Foe Knockup | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Tremor
You can cause a localized earthquake immediately around you. This will deal moderate damage to every foe in melee range, while knocking them back.
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 4 (Dominator) |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee AoE Damage |
Knockback |
Historical
Developer Quotes
According to Castle, Earth Assault was a personal project to help Sunstorm learn the ropes when he first started. Once the project was complete, they went ahead and proposed it for the (then) next round of Powerset Proliferation [1]
Sunstorm then made the following statement [2]
- Never played a more "tankish" feeling dominator, despite it having no armors. ... Earth Assault will be a very melee heavy set. Also opted for the regular Hurl boulder Animation, since the Propel Boulder animation uses the full 3.5 second long propel animation. Now I may be a huge fan of propel for my grav doms/Trollers, but the thought of having 2 versions of it didn't seem too fun.
In a Dev Diary released on August 13, 2009, Castle confirmed the power lineup of the set, and again commented on the creation of Earth Assault:
- Earth Assault began life as a training exercise for Jonathan "Sunstorm" Courney. Shortly after he began working here, he decided to build a new assault set for Dominators in order to help familiarize himself with the powers system. He spent some time picking the powers, dreaming up new ones and testing them, and in general just doing some really innovative and crazy things with them. After a while, he decided to take his test bed and turn it into something that could be released to the fans. This led to a lot of rebalancing, rebuilding, and when he was finally satisfied with it, he pitched it to me. Although it's taken awhile for it to be implemented, we're happy that we're finally able to include it with Issue 16.
- Earth Assault, like other Assault sets, combines a good mix of Ranged and Melee powers. It has a healthy dose of soft control, good damage, and with Mud Pots - one of the best Damage Auras available.
Issue 16
- This set was added to the game for Dominators in Issue 16.