Electric Armor: Difference between revisions
imported>Aggelakis (historical) m (removing i12 tag) |
imported>Eabrace (historical) (→Powers: updating IO set information) |
||
Line 52: | Line 52: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 66: | Line 67: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 79: | Line 81: | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|-}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 90: | Line 93: | ||
{{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, End Drain, Immobilize, Knockback)}} | {{PowerBlock_Effects|Auto: Self +Resistance(Energy, Negative, End Drain, Immobilize, Knockback)}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 103: | Line 107: | ||
{{PowerBlock_Effects|Toggle: Self: Stealth}} | {{PowerBlock_Effects|Toggle: Self: Stealth}} | ||
{{PowerBlock_Blank|Self: +Defense(Melee, Ranged, Area of Effect)}} | {{PowerBlock_Blank|Self: +Defense(Melee, Ranged, Area of Effect)}} | ||
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}} | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | ||
{{ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Sets|{{Set Defense}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 119: | Line 124: | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe -Endurance}} | {{PowerBlock_Blank|Foe -Endurance}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | |||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{ | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{ | {{PowerBlock_Blank|{{Set Endurance Modification}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 137: | Line 144: | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_stalker.png|18px]] 20 (Stalker)}} | ||
{{PowerBlock_Effects|Auto: Self +Recharge, +Speed, +Resistance(Slow)}} | {{PowerBlock_Effects|Auto: Self +Recharge, +Speed, +Resistance(Slow)}} | ||
{{PowerBlock_Enhancements|{{Enhance Running Speed}}}} | {{PowerBlock_Enhancements|{{Enhance Flight}}}} | ||
{{PowerBlock_Blank|{{Enhance Running Speed}}}} | |||
{{PowerBlock_Sets|-}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 151: | Line 160: | ||
{{PowerBlock_Blank|Self: +Endurance}} | {{PowerBlock_Blank|Self: +Endurance}} | ||
{{PowerBlock_Blank|Foe: -Endurance}} | {{PowerBlock_Blank|Foe: -Endurance}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{PowerBlock_Sets|{{Set Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Set Taunt}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 169: | Line 180: | ||
{{PowerBlock_Blank|Self: +Endurance Recovery}} | {{PowerBlock_Blank|Self: +Endurance Recovery}} | ||
{{PowerBlock_Blank|Attack: Special EMP Pulse}} | {{PowerBlock_Blank|Attack: Special EMP Pulse}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | |||
{{PowerBlock_Blank|{{Enhance Hold}}}} | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Blank|{{ | {{PowerBlock_Sets|{{Set Resist Damage}}}} | ||
{{PowerBlock_Blank|{{ | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_Blank|{{Set Endurance Modification}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 189: | Line 203: | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock_Sets|{{Set Resist Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 19:35, 9 October 2008
Overview
Electric Armor is a Brute secondary powerset in City of Villains, and as of Issue 12 a Stalker secondary powerset. With Electric Armor, you master this simultaneously damaging and protective force of nature in order to shock your foes while shielding yourself. Manipulating power to your advantage, this new set allows you to harness electric energy to do your bidding!
Power Tables
Brute
The Electric Armor powerset is available as a secondary powerset for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Charged Armor | 1 | Toggle Self +Resistance(Lethal, Smashing, Energy) |
Lightning Field | 2 | PBAoE Minor(DoT) |
Conductive Shield | 4 | Toggle Self +Resistance(Fire, Cold, Energy, Negative Energy) |
Static Shield | 10 | Toggle Self +Resistance(Hold, Sleep, Disorient, Endurance Drain, Recovery Debuffs, Enemy Teleportation, Psionic) |
Grounded | 16 | Auto Self +Resistance(Energy, Negative Energy, Endurance Drain, Immobilize, Knockback) |
Lightning Reflexes | 20 | Auto Self +Reistance(Slow) +Attack Speed +Movement Speed |
Conserve Power | 28 | Self Endurance Cost Reduction |
Power Sink | 35 | Enemy -Endurance Self +Endurance(per foe affected) |
Power Surge | 38 | Self +Resistance (All -Psionics) +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) +Endurance Recovery Attack:Special EMP Pulse |
Stalker
As of Issue 12, the Electric Armor powerset is available as a secondary powerset for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Hide | 1 | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Charged Armor | 2 | Toggle Self +Resistance(Lethal, Smashing, Energy) |
Conductive Shield | 4 | Toggle Self +Resistance(Fire, Cold, Energy, Negative Energy) |
Static Shield | 10 | Toggle Self +Resistance(Hold, Sleep, Disorient, Endurance Drain, Recovery Debuffs, Enemy Teleportation, Psionic) |
Grounded | 16 | Auto Self +Resistance(Energy, Negative Energy, Endurance Drain, Immobilize, Knockback) |
Lightning Reflexes | 20 | Auto Self +Reistance(Slow) +Attack Speed +Movement Speed |
Conserve Power | 28 | Self Endurance Cost Reduction |
Power Sink | 35 | Enemy -Endurance Self +Endurance(per foe affected) |
Power Surge | 38 | Self +Resistance (All -Psionics) +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) +Endurance Recovery Attack:Special EMP Pulse |
Powers
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.
Recharge | Fast |
Minimum Level | 1 (Brute) |
2 (Stalker) | |
Effects | Toggle: Self +Resistance(Smash, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Conductive Shield
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Stalker) | |
Effects | Toggle: Self +Resistance(Fire, Cold, Energy, Negative) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Conserve Power
You can focus for a moment to Conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.
Recharge | Very Long |
Minimum Level | 28 (Brute) |
28 (Stalker) | |
Effects | Self Endurance Discount |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | - |
Grounded
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
Minimum Level | 16 (Brute) |
16 (Stalker) | |
Effects | Auto: Self +Resistance(Energy, Negative, End Drain, Immobilize, Knockback) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.
This power is not available to Brutes.
Recharge | - |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self: Stealth |
Self: +Defense(Melee, Ranged, Area of Effect) | |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Lightning Field
While active, you emit a storm of electricity that constantly damages all nearby foes.
This power is not available to Stalkers.
Damage | Minor DoT(Energy) |
Recharge | Slow |
Minimum Level | 2 (Brute) |
Effects | Toggle: Point Blank Area of Effect |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee AoE Damage |
Endurance Modification |
Lightning Reflexes
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Note: The increase in movement speed includes flight speed.
Minimum Level | 20 (Brute) |
20 (Stalker) | |
Effects | Auto: Self +Recharge, +Speed, +Resistance(Slow) |
Enhancements | Enhance Flight Speed |
Enhance Running Speed | |
Set Categories | - |
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | 35 (Brute) |
35 (Stalker) | |
Effects | Point Blank Area of Effect |
Self: +Endurance | |
Foe: -Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Endurance Modification |
Taunt |
Power Surge
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Stalker) | |
Effects | Self +Resistance (All -Psionics) |
Self: +Resistance(Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, Enemy Teleportation) | |
Self: +Endurance Recovery | |
Attack: Special EMP Pulse | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Holds | |
Endurance Modification |
Static Shield
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Recharge | Fast |
Minimum Level | 10 (Brute) |
10 (Stalker) | |
Effects | Toggle: Self +Resistance(Hold, Sleep, Disorient, End Drain, Recovery DeBuff, Psionic, Teleport) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |