Electric Control: Difference between revisions
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'''Electric Control''' is a primary powerset for [[Controller]]s and [[Dominator]]s. | '''Electric Control''' is a primary powerset for [[Controller]]s and [[Dominator]]s. | ||
A valid [[Going Rogue]] code is required to access this powerset. | |||
== Power Table == | == Power Table == | ||
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{{PowerBlock End}} | {{PowerBlock End}} | ||
== Historical == | |||
{{historical|type=section}} | |||
* Electric Control was added to the game with the release of [[Going Rogue]]/[[Issue 18]]. | |||
== External Links == | == External Links == |
Revision as of 19:41, 28 August 2010
Overview
Electricity leaps and sparks at your command. You can use raw electrical power to paralyze, knockdown and drain the endurance of foes.
Electric Control is a primary powerset for Controllers and Dominators.
A valid Going Rogue code is required to access this powerset.
Power Table
The Electric Control power set is available as a primary set for Controllers and Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Electric Fence | 1 | Ranged, Moderate DoT(Energy), Foe Immobilize, -End, -Fly, -Knockback |
Tesla Cage | 1 | Ranged, Moderate DMG(Energy), Foe Hold, -End |
Chain Fences | 2 | Ranged AoE, Minor DMG(Energy), Foe Immobilize, -End, -Fly |
Jolting Chain | 6 | Ranged Chain AoE, Minor DMG(Energy), Foe Knockdown, -End |
Conductive Aura | 8 | Toggle: PBAoE, Foe -End, Self +Rec, +Regen |
Static Field | 12 | Target (Location AoE), Foe Sleep, -End |
Paralyzing Blast | 18 | Ranged AoE, Foe Hold, -End |
Synaptic Overload | 26 | Ranged Chain AoE, Foe Confuse, -End |
Gremlins | 32 | Summon Gremlins: Melee Minor DMG(Energy) |
Powers
The following are powers in the Electric Control power set.
Chain Fences
You can immobilize multiple foes in a chain of electricity, dealing minor damage to all foes in range and draining some endurance. This power also reduces Flight capacity in targets.
Damage | Minor(Energy) |
Recharge | Moderate |
Minimum Level | 2 (Controller) |
2 (Dominator) | |
Effects | Ranged(Area of Effect) |
Foe Immobilize, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged AoE Damage |
Immobilize | |
Endurance Modification |
Conductive Aura
While this power is active, the air around you becomes charged with electricity, leaping out and shocking foes that get too close. Foes will lose some endurance, while you gain Recovery and Regeneration per target hit.
Recharge | Slow |
Minimum Level | 8 (Controller) |
8 (Dominator) | |
Effects | PBAoE |
Foe -Endurance | |
Self +Recovery, +Regeneration | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Electric Fence
Surrounds and Immobilizes a single target in an Electric Fence. Deals some damage over time and slowly drains some Endurance. Useful for keeping villains at bay and bringing down fliers.
Damage | Minor Damage over Time(Energy) |
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Immobilize, -Endurance, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Immobilize | |
Endurance Modification |
Gremlins
Mastery over electricity allows you to create almost sentient elementals of lightning. These elementals are mischievous in nature, and enjoy creating havoc and interfering with electronic equipment or magical cantrips. They also never work alone, where there is one Gremlin, there is often another nearby.
Recharge | Very Long |
Minimum Level | 32 (Controller) |
32 (Dominator) | |
Effects | Summon 2 Gremlins |
Powers | Electric Brawl (Melee Smash/Energy) |
Jolting Chain (Ranged, High DMG(Energy), Foe -End) | |
Resist Energy (40%) | |
Shock (PBAoE Foe DMG(Energy)) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Pet Damage |
Recharge Intensive Pets |
Jolting Chain
You can send a bolt of electricity through multiple opponents, causing a muscle spasm and dealing minor damage. Each foe is knocked down, and the electric charge can fork several times, jumping to several opponents rapidly.
Damage | Minor Damage (Energy) |
Recharge | Moderate |
Minimum Level | 6 (Controller) |
6 (Dominator) | |
Effects | Ranged(Chain AoE) |
Foe Knockdown, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback | |
Endurance Modification |
Paralyzing Blast
Summoning a large amount of energy, you can completely paralyze a group of foes in cages of electricity for a short time. These foes may be drained of some endurance as well.
Recharge | Very Long |
Minimum Level | 18 (Controller) |
18 (Dominator) | |
Effects | Ranged (Area of Effect) |
Foe Hold, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Static Field
You can build up a Static Field at a nearby location. Any foes in the field may lose control of their muscles due to the static charge, and will shake violently. Foes may also be drained of some endurance, and some of that endurance may be transferred to nearby allies. Any attack will interrupt the effect temporarily and foes will re-gain control, although their movement and attack rates will be reduced. This effect can last for some time, and will continue to paralyze foes in the field.
Recharge | Slow |
Minimum Level | 12 (Controller) |
12 (Dominator) | |
Effects | Target(Location AoE) |
Foe Sleep, Slow, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Slow | |
Set Categories | Sleep |
Slow Movement |
Synaptic Overload
This power can subtly scramble the synapses of any target affected, causing hallucinations and confusion amongst foes. The electric charge lasts for some time, and will jump slowly to other opponents causing wide spread confusion. Foes may not be aware that this has happened, and will not be alerted to your presence. You will also not receive experience for any damage dealt by confused opponents.
Recharge | Slow |
Minimum Level | 26 (Controller) |
26 (Dominator) | |
Effects | Ranged (Chain AoE) |
Foe Confuse, -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Tesla Cage
Tesla Cage confines the target in an electrical prison. The target is overwhelmed by the electrical charge and is left helpless and can be attacked. The target is drained of some Endurance and some of the Endurance is transferred back to you.
Damage | Minor (Energy) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Dominator) | |
Effects | Ranged |
Foe Hold, -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Holds | |
Endurance Modification |
Historical
- Electric Control was added to the game with the release of Going Rogue/Issue 18.
External Links
- Electric Control at the official Going Rogue site
- YouTube Video of PAX Panel (screenshots, starts at 2:19)