Energy: Difference between revisions
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#For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function. | #For a [[Super Group Base]], one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function. | ||
#For [[Damage]] and [[Resistance]], one of a variety of damage types, generally characterized as electrical in nature. | #For [[Damage]] and [[Resistance (Mechanics)|Resistance]], one of a variety of damage types, generally characterized as electrical in nature. | ||
#For [[Powerset]]s, a theme, generally characterized by [[knockback]] and additional smashing damage. | #For [[Powerset]]s, a theme, generally characterized by [[knockback]] and additional smashing damage. | ||
Revision as of 04:35, 23 January 2010
Term
- Energy
- The capacity to do work.
- For a Super Group Base, one of two properties that is generated and consumed by equipment installed in the base. Without sufficient energy, certain base items will fail to function.
- For Damage and Resistance, one of a variety of damage types, generally characterized as electrical in nature.
- For Powersets, a theme, generally characterized by knockback and additional smashing damage.
See also: NRG