Enhancement Colors: Difference between revisions

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imported>Corebreach (historical)
(correct & clarify)
imported>Konoko (historical)
(+simple colors)
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|-
|-
|Accuracy
|Accuracy
|Banana
|Banana<br />(Yellow)
|[[Image:E_color_accuracy.png]]
|[[Image:E_color_accuracy.png]]
|[[Image:TO_Training_Accuracy.png]]
|[[Image:TO_Training_Accuracy.png]]
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|-
|-
|Confusion Duration
|Confusion Duration
|Grape
|Grape<br />(Purple)
|[[Image:E_color_confusion_duration.png]]
|[[Image:E_color_confusion_duration.png]]
|[[Image:TO_Training_Confusion_Duration.png]]
|[[Image:TO_Training_Confusion_Duration.png]]
Line 20: Line 20:
|-
|-
|Damage
|Damage
|Crimson
|Crimson<br />(Red)
|[[Image:E_color_damage.png]]
|[[Image:E_color_damage.png]]
|[[Image:TO_Training_Damage.png]]
|[[Image:TO_Training_Damage.png]]
Line 26: Line 26:
|-
|-
|Defense Buff
|Defense Buff
|Lavender
|Lavender<br />(Light Purple)
|[[Image:E_color_buff_defense.png]]
|[[Image:E_color_buff_defense.png]]
|[[Image:TO_Training_Defense Buff.png]]
|[[Image:TO_Training_Defense Buff.png]]
Line 32: Line 32:
|-
|-
|Defense Debuff
|Defense Debuff
|Eggplant
|Eggplant<br />(Dark Purple)
|[[Image:E_color_debuff_defense.png]]
|[[Image:E_color_debuff_defense.png]]
|[[Image:TO_Training_Defense_DeBuff.png]]
|[[Image:TO_Training_Defense_DeBuff.png]]
Line 38: Line 38:
|-
|-
|Endurance Discount
|Endurance Discount
|Cyan
|Cyan<br />(Light Blue)
|[[Image:E_color_end_discount.png]]
|[[Image:E_color_end_discount.png]]
|[[Image:TO_Training_Endurance_Cost.png]]
|[[Image:TO_Training_Endurance_Cost.png]]
Line 44: Line 44:
|-
|-
|Fear Duration
|Fear Duration
|Maroon
|Maroon<br />(Dark Purple-Red)
|[[Image:E_color_fear_duration.png]]
|[[Image:E_color_fear_duration.png]]
|[[Image:TO_Training_Fear_Duration.png]]
|[[Image:TO_Training_Fear_Duration.png]]
Line 50: Line 50:
|-
|-
|Fly Speed
|Fly Speed
|Teal
|Teal<br />(Green-ish Blue)
|[[Image:E_color_fly_speed.png]]
|[[Image:E_color_fly_speed.png]]
|[[Image:TO_Training_Flight_Speed.png]]
|[[Image:TO_Training_Flight_Speed.png]]
Line 56: Line 56:
|-
|-
|Heal
|Heal
|Mint
|Mint<br />(Green)
|[[Image:E_color_heal.png]]
|[[Image:E_color_heal.png]]
|[[Image:TO_Training_Heal.png]]
|[[Image:TO_Training_Heal.png]]
Line 62: Line 62:
|-
|-
|Hold Duration
|Hold Duration
|Tangerine
|Tangerine<br />(Orange)
|[[Image:E_color_hold_duration.png]]
|[[Image:E_color_hold_duration.png]]
|[[Image:TO_Training_Hold_Duration.png]]
|[[Image:TO_Training_Hold_Duration.png]]
Line 68: Line 68:
|-
|-
|Immobilization Duration
|Immobilization Duration
|Amber
|Amber<br />(Dark Orange)
|[[Image:E_color_immobilization_duration.png]]
|[[Image:E_color_immobilization_duration.png]]
|[[Image:TO_Training_Immobilization_Duration.png]]
|[[Image:TO_Training_Immobilization_Duration.png]]
Line 74: Line 74:
|-
|-
|Intangibility Duration
|Intangibility Duration
|Peach
|Peach<br />(Pale Orange)
|[[Image:E_color_intangibility_duration.png]]
|[[Image:E_color_intangibility_duration.png]]
|[[Image:TO_Training_Intangibility_Duration.png]]
|[[Image:TO_Training_Intangibility_Duration.png]]
Line 80: Line 80:
|-
|-
|Interrupt Time
|Interrupt Time
|Smoke
|Smoke<br />(Pale Brown)
|[[Image:E_color_interrupt_times.png]]
|[[Image:E_color_interrupt_times.png]]
|[[Image:TO_Training_Interrupt_Time.png]]
|[[Image:TO_Training_Interrupt_Time.png]]
Line 86: Line 86:
|-
|-
|Jump
|Jump
|Brass
|Brass<br />(Yellow Brown)
|[[Image:E_color_jump_distance.png]]
|[[Image:E_color_jump_distance.png]]
|[[Image:TO_Training_Jump.png]]
|[[Image:TO_Training_Jump.png]]
Line 92: Line 92:
|-
|-
|Knockback Distance
|Knockback Distance
|Slate
|Slate<br />(Grey)
|[[Image:E_color_knockback_distance.png]]
|[[Image:E_color_knockback_distance.png]]
|[[Image:TO_Training_KnockBack_Distance.png]]
|[[Image:TO_Training_KnockBack_Distance.png]]
Line 98: Line 98:
|-
|-
|Range Increase
|Range Increase
|Moss
|Moss<br />(Pale Green)
|[[Image:E_color_range_increase.png]]
|[[Image:E_color_range_increase.png]]
|[[Image:TO_Training_Range.png]]
|[[Image:TO_Training_Range.png]]
Line 104: Line 104:
|-
|-
|Recharge Time
|Recharge Time
|Ash
|Ash<br />(Brown)
|[[Image:E_color_recharge_time.png]]
|[[Image:E_color_recharge_time.png]]
|[[Image:TO_Training_Attack_Rate.png]]
|[[Image:TO_Training_Attack_Rate.png]]
Line 110: Line 110:
|-
|-
|Endurance Modification
|Endurance Modification
|Navy
|Navy<br />(Blue)
|[[Image:E_color_recovery.png]]
|[[Image:E_color_recovery.png]]
|[[Image:TO_Training_Endurance_Modification.png]]
|[[Image:TO_Training_Endurance_Modification.png]]
Line 116: Line 116:
|-
|-
|Damage Resistance
|Damage Resistance
|Lavender
|Lavender<br />(Light Purple)
|[[Image:E_color_buff_defense.png]]
|[[Image:E_color_buff_defense.png]]
|[[Image:TO_Training_Damage_Resistance.png]]
|[[Image:TO_Training_Damage_Resistance.png]]
Line 122: Line 122:
|-
|-
|Run Speed
|Run Speed
|Aqua
|Aqua<br />(Light Green)
|[[Image:E_color_run_speed.png]]
|[[Image:E_color_run_speed.png]]
|[[Image:TO_Training_Running_Speed.png]]
|[[Image:TO_Training_Running_Speed.png]]
Line 128: Line 128:
|-
|-
|Sleep Duration
|Sleep Duration
|Silver
|Silver<br />(Grey)
|[[Image:E_color_sleep_duration.png]]
|[[Image:E_color_sleep_duration.png]]
|[[Image:TO_Training_Sleep_Duration.png]]
|[[Image:TO_Training_Sleep_Duration.png]]
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|-
|-
|Slow
|Slow
|Pine
|Pine<br />(Dark Green)
|[[Image:E_color_slow_movement.png]]
|[[Image:E_color_slow_movement.png]]
|[[Image:TO_Training_Slow_powers.png]]
|[[Image:TO_Training_Slow_powers.png]]
Line 140: Line 140:
|-
|-
|Stun Duration
|Stun Duration
|Steel
|Steel<br />(Grey)
|[[Image:E_color_stun_duration.png]]
|[[Image:E_color_stun_duration.png]]
|[[Image:TO_Training_Disorient_Duration.png]]
|[[Image:TO_Training_Disorient_Duration.png]]
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|-
|-
|Taunt Duration
|Taunt Duration
|Ink
|Ink<br />(Black)
|[[Image:E_color_taunt_duration.png]]
|[[Image:E_color_taunt_duration.png]]
|[[Image:TO_Training_Taunt_Effectiveness.png]]
|[[Image:TO_Training_Taunt_Effectiveness.png]]
Line 152: Line 152:
|-
|-
|ToHit Buff
|ToHit Buff
|Sand
|Sand<br />(Light Yellow)
|[[Image:E_color_buff_to_hit.png]]
|[[Image:E_color_buff_to_hit.png]]
|[[Image:TO_Training_ToHit_Buffs.png]]
|[[Image:TO_Training_ToHit_Buffs.png]]
Line 158: Line 158:
|-
|-
|ToHit Debuff
|ToHit Debuff
|Bronze
|Bronze<br />(Dark Yellow)
|[[Image:E_color_debuff_to_hit.png]]
|[[Image:E_color_debuff_to_hit.png]]
|[[Image:TO_Training_ToHit_DeBuffs.png]]
|[[Image:TO_Training_ToHit_DeBuffs.png]]

Revision as of 05:16, 18 October 2008

Enhancement
Type
Color
Name
Color
Example
Icon
Example
Notes
Accuracy Banana
(Yellow)
E color accuracy.png TO Training Accuracy.png Increases the accuracy of a power.
Confusion Duration Grape
(Purple)
E color confusion duration.png TO Training Confusion Duration.png Increases the duration of a confuse power.
Damage Crimson
(Red)
E color damage.png TO Training Damage.png Increases the damage of a power.
Defense Buff Lavender
(Light Purple)
E color buff defense.png TO Training Defense Buff.png Increases the effectiveness of a defense buff power.
Defense Debuff Eggplant
(Dark Purple)
E color debuff defense.png TO Training Defense DeBuff.png Increases the effectiveness of a defense debuff power.
Endurance Discount Cyan
(Light Blue)
E color end discount.png TO Training Endurance Cost.png Decreases the endurance cost of a power.
Fear Duration Maroon
(Dark Purple-Red)
E color fear duration.png TO Training Fear Duration.png Increases the duration of a fear power.
Fly Speed Teal
(Green-ish Blue)
E color fly speed.png TO Training Flight Speed.png Increases the speed of a flight power.
Heal Mint
(Green)
E color heal.png TO Training Heal.png Increases the effectiveness of a healing or regeneration power.
Hold Duration Tangerine
(Orange)
E color hold duration.png TO Training Hold Duration.png Increases the duration of a hold power.
Immobilization Duration Amber
(Dark Orange)
E color immobilization duration.png TO Training Immobilization Duration.png Increases the duration of an immobilization power.
Intangibility Duration Peach
(Pale Orange)
E color intangibility duration.png TO Training Intangibility Duration.png Increases the magnitude of an intangibility power.
Interrupt Time Smoke
(Pale Brown)
E color interrupt times.png TO Training Interrupt Time.png Decreases the duration of a power's interrupt window.
Jump Brass
(Yellow Brown)
E color jump distance.png TO Training Jump.png Increases the maximum height and lateral speed of jump power.
Knockback Distance Slate
(Grey)
E color knockback distance.png TO Training KnockBack Distance.png Increases the knockback distance of a power.
Range Increase Moss
(Pale Green)
E color range increase.png TO Training Range.png Increases the range of a power.
Recharge Time Ash
(Brown)
E color recharge time.png TO Training Attack Rate.png Decreases the recharge time of a power.
Endurance Modification Navy
(Blue)
E color recovery.png TO Training Endurance Modification.png Increases the endurance gift, endurance drain,
or recovery buff or debuff of a power.
Damage Resistance Lavender
(Light Purple)
E color buff defense.png TO Training Damage Resistance.png Increases the damage resistance of a power.
Run Speed Aqua
(Light Green)
E color run speed.png TO Training Running Speed.png Increases the run speed of a power.
Sleep Duration Silver
(Grey)
E color sleep duration.png TO Training Sleep Duration.png Increases the duration of a sleep power.
Slow Pine
(Dark Green)
E color slow movement.png TO Training Slow powers.png Increases the effectiveness of a movement-slowing power.
(Does not affect recharge time debuffs.)
Stun Duration Steel
(Grey)
E color stun duration.png TO Training Disorient Duration.png Increases the duration of a disorient power.
Taunt Duration Ink
(Black)
E color taunt duration.png TO Training Taunt Effectiveness.png Increases the duration of a taunt power.
ToHit Buff Sand
(Light Yellow)
E color buff to hit.png TO Training ToHit Buffs.png Increases the effectiveness of a tohit buff power.
ToHit Debuff Bronze
(Dark Yellow)
E color debuff to hit.png TO Training ToHit DeBuffs.png Increases the effectiveness of a tohit debuff power.