Enhancements: Difference between revisions
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imported>Konoko (historical) (Massive re-arrangement and wording.) |
imported>Konoko (historical) (Another Massive re-arrangement :)) |
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*There are four main types of enhancements: | *There are four main types of enhancements: | ||
# | # Training | ||
# Dual-Origin | |||
# | # Single-Origin | ||
# Special | |||
* Training and Special enhancements are usable by any characters. | * Training and Special enhancements are usable by any characters. | ||
* Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.<br><br> | |||
* There are 26 different | * There are 26 different Aspects which can be enhanced, such as Accuracy, Damage, and Recharge. | ||
**Each Aspect is categorized under ' | **Each Aspect is categorized under 'Schedules', depending on their boost. | ||
* Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost. | * Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost. | ||
Line 30: | Line 31: | ||
* Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely. | * Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely. | ||
* Can be combined with other DO's as long as one of the origins match the character's origin. | * Can be combined with other DO's as long as one of the origins match the character's origin. | ||
** EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also | ** '''EXAMPLE''': Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also combine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech. | ||
===Single-Origin=== | ===Single-Origin=== | ||
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* Useable by any character. | * Useable by any character. | ||
* Can only be combined with other Special Types that enhance the same aspects | * Can only be combined with other Special Types that enhance the same aspects | ||
** EXAMPLE: | ** '''EXAMPLE''': | ||
***Hammy Centriole Exposure (Damage/Range). | ***Hammy Centriole Exposure (Damage/Range). | ||
***Titan Diamond Shard (Accuracy/Damage). | ***Titan Diamond Shard (Accuracy/Damage). | ||
***Hammy Nucleolus Exposure (Accuracy/Damage). | ***Hammy Nucleolus Exposure (Accuracy/Damage). | ||
***The Diamond Shard and the Nucleolus can be combined. | |||
***Centriole and Diamond Shard cannot be combined. | |||
***Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus. | ***Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus. | ||
====Hamidon==== | ====Hamidon==== | ||
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* Far more rare than Hamidon-Origin. | * Far more rare than Hamidon-Origin. | ||
* Enhances each aspect at the same level as Dual-Origin enhancements | * Enhances each aspect at the same level as Dual-Origin enhancements | ||
== Enhancement Aspects == | == Enhancement Aspects == | ||
Modified from official [http://boards.cityofheroes.com/showflat.php?Board=Dev&Number=3826972 Enhancement Diversification] forum post by [[CuppaJo]] | |||
====Schedule A==== | |||
Single Origin: 33.33% - Dual Origin: 16.66% - Training: 8.35% | |||
* Accuracy | * Accuracy | ||
* Damage | * Damage | ||
* Endurance Modification (Endurance Drain and Endurance Recovery) | |||
* Endurance Cost Reduction | |||
* Endurance Modification | |||
* Endurance Reduction | |||
* Flight Speed | * Flight Speed | ||
* Jumping | |||
* Run Speed Increase | |||
* Healing | * Healing | ||
* Hold Duration | * Hold Duration | ||
* Confuse Duration | |||
* Immobilization Duration | * Immobilization Duration | ||
* Fear Duration | |||
* Disorient Duration | |||
* Taunt Duration | |||
* Intangibility | * Intangibility | ||
* Recharge Reduction | * Recharge Reduction | ||
* Sleep Duration | * Sleep Duration | ||
* Slow | * Slow | ||
* | * To Hit DeBuff | ||
* | * Defense Debuff | ||
====Schedule B==== | |||
Single Origin: 20% - Dual Origin: 10% - Training: 5% | |||
* Range Increase | |||
* Defense Buff | |||
* Resist Damage | |||
* To Hit Buff | * To Hit Buff | ||
====Schedule C==== | ====Schedule C==== | ||
* Interrupt | Single Origin: 40% - Dual Origin: 20% - Training: 10% | ||
* Interrupt AKA Activation Acceleration | |||
====Schedule D==== | ====Schedule D==== | ||
* Knockback | Single Origin: 60% - Dual Origin: 30% - Training: 15% | ||
* Knockback Distance | |||
=== Retired Aspects === | === Retired Aspects === |
Revision as of 20:18, 3 March 2006
Overview
Enhancements are permanent boosts to powers.
- There are four main types of enhancements:
- Training
- Dual-Origin
- Single-Origin
- Special
- Training and Special enhancements are usable by any characters.
- Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.
- There are 26 different Aspects which can be enhanced, such as Accuracy, Damage, and Recharge.
- Each Aspect is categorized under 'Schedules', depending on their boost.
- Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.
Enhancement Types
Training
- Useable by any character.
- Purchasable and dropped at all levels.
Dual-Origin
- Useable only by characters who match one of the two origins.
- Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
- Can be combined with other DO's as long as one of the origins match the character's origin.
- EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also combine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.
Single-Origin
- Useable only by characters matching its origin.
- Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
- Can only be combined with enhancements matching its origin
Special Types
NOTE: Currently only accessible to Hero characters
- Enhances 2 or more aspects. Boost varies by type.
- Useable by any character.
- Can only be combined with other Special Types that enhance the same aspects
- EXAMPLE:
- Hammy Centriole Exposure (Damage/Range).
- Titan Diamond Shard (Accuracy/Damage).
- Hammy Nucleolus Exposure (Accuracy/Damage).
- The Diamond Shard and the Nucleolus can be combined.
- Centriole and Diamond Shard cannot be combined.
- Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.
- EXAMPLE:
Hamidon
HO (sometimes called Hammie-O's or just Hammy)
- Enhances each aspect at the same level as Single-Origin enhancements.
- Only dropped by Hamidon in The Hive, a level 45+ zone.
Crystal Titan and Hydra
- Far more rare than Hamidon-Origin.
- Enhances each aspect at the same level as Dual-Origin enhancements
Enhancement Aspects
Modified from official Enhancement Diversification forum post by CuppaJo
Schedule A
Single Origin: 33.33% - Dual Origin: 16.66% - Training: 8.35%
- Accuracy
- Damage
- Endurance Modification (Endurance Drain and Endurance Recovery)
- Endurance Cost Reduction
- Flight Speed
- Jumping
- Run Speed Increase
- Healing
- Hold Duration
- Confuse Duration
- Immobilization Duration
- Fear Duration
- Disorient Duration
- Taunt Duration
- Intangibility
- Recharge Reduction
- Sleep Duration
- Slow
- To Hit DeBuff
- Defense Debuff
Schedule B
Single Origin: 20% - Dual Origin: 10% - Training: 5%
- Range Increase
- Defense Buff
- Resist Damage
- To Hit Buff
Schedule C
Single Origin: 40% - Dual Origin: 20% - Training: 10%
- Interrupt AKA Activation Acceleration
Schedule D
Single Origin: 60% - Dual Origin: 30% - Training: 15%
- Knockback Distance
Retired Aspects
There are currently three enhancements that have been retired. They are:
- Cone Range enhancements, whose functionality is now within the Range enhancements,
- Endurance Drain enhancements, whose functionality is now within the Endurance Modification enhancements, and
- Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements
Notes
Respec
Combining
Links
Enhancement Disambiguation page with links to other Enhancement articles
Official Forum post on [Enhancment Diversification]