Fear: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Hilker (historical)
(→‎What Powers Cause Fear?: Updates/corrections to Spectral Terror, Tornado, and Scare)
imported>Aggelakis (historical)
(matching Confuse layout)
Line 1: Line 1:
==What Is Fear?==
{{TOCright}}
==Overview==


''Fear is the mind-killer. Fear is the little death that brings total obliteration.'' 
'''Fear''' is a [[Status Effect]]. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. [[NPC]] enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not [[detoggle]] its target.
--Frank Herbert


Or, in terms of CoX game mechanics, '''Fear''' is a [[Status Effect]], like disorient, or knockback.  A mob or player under the affects of a Fear power will cower in terror for the duration of the power.  [[NPC]] enemies sometimes run a short distance, but mostly stand still and cower.  Fear, in some cases, also causes an accuracy debuff.  Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first.  Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off.  Note that, unlike a hold, Fear does not detoggle its target.
{{MagResProt Description}}


==Magnitude, Resistance, Protection==
== How to tell if a power uses fear ==


All status effects work the same way. The target has both Resistance and Protection.  In order for the attack to take effect, it must have a Magnitude greater than (not equal to) the Protection.  Attacks can stack in order to overcome a target's Protection.  The duration of the effect depends on the target's Resistance.
[[Image:Fear.png|32px]] Most fear power icons include a skull, seen at left.


PVE:  Minions have a Protection of 1.  Lts are 2.  Bosses are 3. [[Elite Boss]]es are 6.  The [[Purple Triangles]] of Doom on an [[Archvillain]] or [[Hero]] add 50 while they are up.  Some specific enemies are resistant to fear.
=== Examples ===
<!-- Keep this list short, max 3 entries. Any more than that and we may as well delete it -->


PVP:  Players have a Protection of 1.  Dark Armor and Ninjitsu status protection adds an additional 10.
* [[List of Powers that use Fear]]
Certain ally-only buffs can add as much as an additional 13.


==What Powers Cause Fear?==
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Effect
|Desc=Description.}}


Anyone can obtain a fear inflicting power through the power pools, but there are also a few fear inducing powers scattered among the primaries and secondaries for [[Scrapper]]s, [[Brute]]s, [[Stalker]]s, [[Defender]]s, [[Controller]]s, [[Dominator]]s, and [[Blaster]]s.
{{PowerBox|Icon=Power Missing.png|Name=Name|Effect=Effect
 
|Desc=Description.}}
The third and fourth powers of the presence pool are fear powers.  Like with any Power Pool, players must take either the first or second power in the pool in order to have access to the third power, and must take two of the first three powers before taking the fourth.
 
{{PowerBox|Icon=Manipulation_Intimidate.png|Name=[[Presence#Intimidate|Intimidate]]|Effect=Ranged single target.  Mag 2-3.
|Desc=The third power in the Presence power pool.  Causes 8 seconds of mag 2 fear, plus a 30% chance of mag 3 (additional mag does not proc on players).  Recharge time is 30 seconds.}}
 
{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=[[Presence#Invoke Panic|Invoke Panic]]|Effect=PBAoE.  Mag 2.
|Desc=The fourth power in the Presence power pool.  Causes 8 seconds of mag 2 fear.  Recharge time is 60 seconds.}}
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=[[Dark Melee#Touch of Fear|Touch of Fear]]|Effect=Mag 3.  Melee, single target.
|Desc=Scrappers, Brutes, and Stalkers have access to this power from the Dark Melee attack powerset.}}
 
{{PowerBox|Icon=DarkArmor_FearfulAura.png|Name=[[Dark Armor#Cloak of Fear|Cloak of Fear]]|Effect=Mag 2 for Stalkers and Scrappers, Mag 3 for Brutes.  PBAoE Toggle power
|Desc=Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset.}}
 
{{PowerBox|Icon=MentalControl_Terrify.png|Name=[[Mind Control#Terrify|Terrify]]|Effect=Mag 3.  Ranged cone.
|Desc=Controllers and Dominators have access to the Terrify power through the Mind Control powerset.  It inflicts minor damage as well as causing fear.}}
 
{{PowerBox|Icon=DarkMiasma_FearsomeAura.png|Name=[[Dark Miasma#Fearsome Stare|Fearsome Stare]]|Effect=Mag 2.  Ranged cone.
|Desc=This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma set, but not Controllers.  Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare.  Also note that Petrifying Glare in the same powerset is not a fear power; it is a hold.}}
 
{{PowerBox|Icon=Illusions_spectralTerror.png|Name=[[Illusion Control#Spectral Terror|Spectral Terror]]|Effect=Mag 3
|Desc=Controllers, but not Dominators, have access to the Illusion powerset, which includes Spectral Terror.  This power creates a ghastly apparition which projects Fear in both a PBAOE aura and a single-target attack.  The apparition does not move.}}
 
{{PowerBox|Icon=StormSummoning_Tornado.png|Name=[[Storm Summoning#Tornado|Tornado]]|Effect=Mag 10
|Desc=Storm Defenders, Controllers, Corruptors, and Masterminds can cast Tornado.  One of the minor side-effects of this power is that it briefly causes fear.}}
 
{{PowerBox|Icon=MentalControl_Scare.png‎|Name=[[Mental_Manipulation#Scare|Scare]]|Effect=Mag 3
|Desc=This power is available to Blasters with the Mental Manipulation secondary power set.}}
 
==What Powers Protect Against Fear?==
 
{{PowerBox|Icon=ThermalRadiation Thaw.png|Name=[[Thermal Radiation#Thaw|Thaw]]|Effect=Ranged Resistance+Free, Ally
|Desc=Part of the [[Thermal Radiation]] powerset available to Corruptors. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Immobilize, Confusion, and Fear. Also increases resistance to Cold damage and Slow.}}
 
{{PowerBox|Icon=Poison Antidote.png|Name=[[Poison#Antidote|Antidote]]|Effect=Ranged Resistance+Free, Ally
|Desc=Part of the [[Poison]] powerset available to Masterminds. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Immobilize, Fear and Confusion. Also provides resistance to Toxic and Cold damage, as well as a large amount of resistance to Sleep effects.}}
 
{{PowerBox|Icon=SonicDebuff_Dispel.png|Name=[[Sonic Resonance#Clarity|Clarity]]|Effect=Ranged Resistance+Free, Ally
|Desc=Part of the [[Sonic Resonance]] powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}
 
{{PowerBox|Icon=Empathy_MindWall.png|Name=[[Empathy#Clear Mind|Clear Mind]]|Effect=Ranged Resistance+Free, Ally
|Desc=Part of the [[Empathy]] powerset available to Controllers and Defenders. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.}}
 
{{PowerBox|Icon=PsionicMastery_IndomitableWill.png|Name=[[Psionic Mastery#Indomitable Will|Indomitable Will]]|Effect=Resistance, Self
|Desc=Part of the [[Psionic Mastery]] Ancillary pool available to Controllers. Provides defense to Psionic damage and Protection against Sleep, Fear, Hold, and Disorient.}}
 
{{PowerBox|Icon=Ninjitsu_KujInRin.png|Name=[[Ninjitsu#Kuji-In Rin|Kuji-In Rin]]|Effect=Toggle Resistance, Self
|Desc=Part of the [[Ninjitsu]] powerset available to Stalkers. Provides Protection against Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.}}
 
{{PowerBox|Icon=DarkArmor_ObsidianShield.png|Name=[[Dark Armor#Obsidian Shield|Obsidian Shield]]|Effect=Toggle Resistance, Self
|Desc=Part of the [[Dark Armor]] powerset available to Brutes, Scrappers, and Stalkers. Provides Protection against Sleep, Fear, Hold, and Disorient. Also provides resistance to Psionic damage.}}
 
{{PowerBox|Icon=DarkMiasma_ShadowFall.png|Name=[[Dark Miasma#Shadow Fall|Shadow Fall]]|Effect=Toggle PBAoE Resistance, Self+Ally
|Desc=Part of the [[Dark Miasma]] powerset available to Corruptors, Defenders, and Masterminds. Provides Stealth, minor Defense to all damage types, and Resistance to Psionic damage, Negative damage, and Energy damage. Also provides protection against Fear.}}
 
{{PowerBox|Icon=Medicine_Stimulant.png|Name=[[Medicine#Stimulant|Stimulant]]|Effect=Ranged Resistance+Free, Ally
|Desc=Second power in the [[Medicine]] pool. Frees an ally from and provides protection against Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.}}
 
{{PowerBox|Icon=Leadership_Tactics.png|Name=[[Leadership#Tactics|Tactics]]|Effect=Toggle PBAoE Resistance, Self+Ally
|Desc=Third power in the [[Leadership]] pool. Provides a bonus to ToHit, increases Perception, and provides resistance to Fear.}}
 
 
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Free, Self
|Desc=This [[Inspirations|inspiration]] frees from and provides protection against sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
 
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Free, Self
|Desc=This [[Inspirations|inspiration]] frees from and provides Protection against sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
 
{{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Free, Self
|Desc=This [[Inspirations|inspiration]] frees from and provides protection against sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}}
 
 
{{PowerBox|Icon=Temporary_CryoniteArmor.png|Name=[[Fear Resistance (Empowerment)]]|Effect=Resistance, Self
|Desc=This [[Empowerment Buff]] provides resistance to Fear for an hour.}}
 
 
* Resistance and Protection aren't the same thing. The former cuts duration of mez effects, and the latter increases your magnitude of protection, though the in-game descriptions treat both as the same thing.


== See Also ==
* [[Status Effect]]
[[Category:Status Effects]]
[[Category:Status Effects]]

Revision as of 01:52, 14 December 2008

Overview

Fear is a Status Effect. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not detoggle its target.

Magnitude, Resistance, Protection

Except for Slows, all status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection. No Slow Protection exists, only Resistance.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 to all but Sleep while they are up. Some specific enemies are resistant to fear.

PVP: As of Issue 13, Protection does not exist in PVP, only Resistance.

How to tell if a power uses fear

Fear.png Most fear power icons include a skull, seen at left.

Examples

Power

Effect

Description.

Power

Effect

Description.

See Also