Fortunata Teamwork: Difference between revisions
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== Overview == | == Overview == | ||
[[File:ParagonMarket ArchetypeEpic ArachnosWidow.png|left]] | |||
'''Fortunata Teamwork''' is a secondary career track power set for [[Arachnos Widow]]s. It becomes available to the character once they reach [[Threat Level]] 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the [[Teamwork]] power set. The other secondary career track power set is [[Widow Teamwork]]. | '''Fortunata Teamwork''' is a secondary career track power set for [[Arachnos Widow]]s. It becomes available to the character once they reach [[Threat Level]] 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the [[Teamwork]] power set. The other secondary career track power set is [[Widow Teamwork]]. | ||
Revision as of 11:02, 13 July 2014
Overview
Fortunata Teamwork is a secondary career track power set for Arachnos Widows. It becomes available to the character once they reach Threat Level 24, at which time they can respec to take the powers at their minimum level requirements. Before level 24, the character only has access to the Teamwork power set. The other secondary career track power set is Widow Teamwork.
"Fortunatas receive advanced Teamwork Training, coupled with advanced defensive techniques of their own."
Power Table
The Fortunata Teamwork power set is available as a secondary career track set for Arachnos Widows. The following table shows the level at which each power is available:
Power | Level | Effect |
---|---|---|
Mask Presence | 20 | Toggle: Self Stealth, +DEF(Melee, Ranged, AoE) |
Mind Link | 24 | PBAoE Team +To-Hit, +DEF (All), +RES (Psionic) |
Confuse | 28 | Ranged, Target Confuse |
Tactical Training: Vengeance | 35 | Ranged (Targeted AoE), Teammates +DMG, +To-Hit, +DEF(All), Res(Effects) |
Aura of Confusion | 38 | PBAoE, Foe Confuse |
Powers
Aura of Confusion
Aura of Confusion can cause chaos within a group of foes. All affected foes within the area will turn and attack each other, ignoring the user and their allies. If you Confuse a foe before they noticed you, your presence will continue to go unnoticed. You will not receive any Experience Points for foes defeated entirely by confused enemies.
Recharge | Very Long (240 Seconds) |
Minimum Level | 38 (Arachnos Fortunata) |
Effects | Personal-Based Area of Effect |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Confuse
You can Confuse an enemy, forcing him to believe his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Confuse someone before he has noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated entirely by a Confused enemy.
Recharge | Moderate (8 Seconds) |
Minimum Level | 28 (Arachnos Fortunata) |
Effects | Ranged |
Foe Confuse | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Confuse |
Mask Presence
Mask Presence makes you almost impossible to detect. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Like most stealth powers, Mask Presence cannot be used at the same time as other Concealment powers.
Recharge | Slow (20 Seconds) |
Minimum Level | 20 (Arachnos Widow) |
Effects | Toggle |
Self: Stealth, +Defense (Melee, Ranged, Area of Effect | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Mind Link
Your Mind Link Power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your team's chances to hit foes, your defensive abilities and dramatically reduces psionic damage.
Recharge | Long (240 Seconds) |
Duration | 90 Seconds |
Minimum Level | 24 (Arachnos Fortunata) |
Effects | Team Personal Area of Effect |
+To-Hit, +Defense (All), +Resist (Psionic) | |
Enhancements | Enhance Defense Buffs |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buff |
Tactical Training: Vengeance
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to chance to hit, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
Recharge | Very Slow (300 Seconds) |
Duration | 120 Seconds |
Minimum Level | 35 (Arachnos Fortunata) |
Effects | Click |
Area of Effect (60 feet range, 100 feet radius) | |
Teammate +Defense, +ToHit, +Damage, Heal, | |
Protect(Fear, Knockback, Knockup, Repel), | |
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate) | |
Enhancements | Enhance Defense Buffs |
Enhance Heal | |
Enhance Range | |
Enhance ToHit Buff | |
Set Categories | Defense |
Healing/Absorb | |
To Hit Buff |
Historical
- This set was added to the game with the original release of Arachnos Widows in Issue 12.