Frankenslot: Difference between revisions
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== Definition == | == Definition == | ||
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:: [[Rope A Dope: Accuracy/Stun/Recharge]] | :: [[Rope A Dope: Accuracy/Stun/Recharge]] | ||
:: [[Common Invention Recipes#Damage|Common IO: Damage]] | :: [[Common Invention Recipes#Damage|Common IO: Damage]] | ||
:This will give one level 50 IO's worth of Accuracy and Stun, and [[Enhancement Diversification|ED]]-capped Damage and Recharge, basically resulting in eight IOs slotted into six slots. | :This will give one level 50 IO's worth of Accuracy (42.4%) and Stun (42.4%), and [[Enhancement Diversification|ED]]-capped Damage (98.29% pre-ED: 121.9%) and Recharge (98.29% pre-ED: 121.9%), basically resulting in eight IOs worth of effect slotted into six enhancement slots. | ||
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:: [[Basilisk's Gaze: Acc/Hold]] gives 21.8% to accuracy and hold | :: [[Basilisk's Gaze: Acc/Hold]] gives 21.8% to accuracy and hold | ||
:: [[Basilisk's Gaze: Rech/Hold]] gives 21.8% to recharge and hold | :: [[Basilisk's Gaze: Rech/Hold]] gives 21.8% to recharge and hold | ||
:This gives a total value of 95.8% to accuracy, hold, and recharge, basically resulting in nine IOs slotted into six slots, and hitting the [[Enhancement Diversification|ED]] cap of ~95%. | :This gives a total value of 95.8% to accuracy, hold, and recharge, basically resulting in nine IOs worth of effect slotted into six enhancement slots, and hitting the [[Enhancement Diversification|ED]] cap of ~95%. | ||
== See also == | == See also == |
Revision as of 21:48, 24 June 2009
Definition
Frankenslot
- Slotting a power with a diverse mix of multi-aspect Set Invention Origin Enhancements, as well as possibly Common IOs and/or Hamidon Origin Enhancements, purely to maximize the basic enhancement bonuses to that power with little or no regard for set bonuses.
- Slotting multiple partial sets of Set IOs into one power to gain early set bonuses multiple times.
- Presumably, the origins of its name refers to Frankenstein's Monster (a monster made from several different body parts of other humans) and Slotting.
Examples
Using Fiery Aura: Burn as an example:
- Slotting 3 "Damage/Recharge" IOs from 3 different IO sets in Burn to maximize damage (78.55%) and recharge (78.55%) percentages. No set bonuses.
- Slotting 2 Cleaving Blow and 2 Armageddon enhancements in Burn to maximize +recovery set bonuses (+5%).
Using Omega Maneuver from Crab Spider Soldier primary as another example:
- Slotting the following:
- This will give one level 50 IO's worth of Accuracy (42.4%) and Stun (42.4%), and ED-capped Damage (98.29% pre-ED: 121.9%) and Recharge (98.29% pre-ED: 121.9%), basically resulting in eight IOs worth of effect slotted into six enhancement slots.
Using a standard single target hold. In holds you usually want to maximize the accuracy, the recharge, and the hold aspect of the power.
- Assuming level 30 IOs:
- Paralytic: Accuracy/Hold/Recharge gives 17.4% to all aspects
- Neuronic Shutdown: Accuracy/Hold/Recharge gives 17.4% to all aspects
- Essence of Curare: Accuracy/Hold/Recharge gives 17.4% to all aspects
- Essence of Curare: Accuracy/Recharge gives 21.8% to accuracy and recharge
- Basilisk's Gaze: Acc/Hold gives 21.8% to accuracy and hold
- Basilisk's Gaze: Rech/Hold gives 21.8% to recharge and hold
- This gives a total value of 95.8% to accuracy, hold, and recharge, basically resulting in nine IOs worth of effect slotted into six enhancement slots, and hitting the ED cap of ~95%.