Giant Monster: Difference between revisions
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imported>Snorii (historical) (→Located in the Rogue Isles: added Arachnos Flier) |
imported>Pythe (historical) m (→Located in the Rogue Isles: corrected monster name: "Ghost of Scrapyard") |
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Line 85: | Line 85: | ||
| [[Image:V Badge Deathsurge.png]][[Surging Badge]] | | [[Image:V Badge Deathsurge.png]][[Surging Badge]] | ||
|- | |- | ||
| [[Ghost of | | [[Ghost of Scrapyard]] | ||
| [[Sharkhead Isle]] | | [[Sharkhead Isle]] | ||
| [[Image:V badge ScrapyarderBadge.png]][[Hammer Down Badge]] | | [[Image:V badge ScrapyarderBadge.png]][[Hammer Down Badge]] |
Revision as of 07:33, 10 July 2006
Overview
A Giant Monster is an extraordinarly tough opponent to face. It usually requires more than one team to defeat them. Most of the Giant Monsters spawn on random timers in the various zones. In Issue 7, the difficulty of Giant Monsters was raised. On most Giant Monsters, to earn credit for the defeat, your team must account for 10% of the damage against them. (Lusca is the exception to this rule)
A Giant Monster will always Con as purple, no matter what level your character is.
List of Giant Monsters
Located in Paragon City
Giant Monster Name | Location | Badge Awarded |
---|---|---|
Adamastor | Dark Astoria | Keeper of Secrets Badge |
Babbage | Boomtown | Clockstopper Badge |
Eochai | Croatoa | Pumpkin King Badge |
Jack in Irons | Croatoa | Giant Killer Badge |
Jurassik | Crey's Folly | The Solution Badge |
Kraken | Perez Park | Unleasher Badge |
Lattice | Peregrine Island, The Hive | |
Lusca | Independence Port | Devilfish Badge |
Paladin | Kings Row | |
Quarry | Peregrine Island, The Hive | |
Stropharia | Peregrine Island, The Hive | |
Thorn | Peregrine Island, The Hive |
Located in the Rogue Isles
Giant Monster Name | Location | Badge Awarded |
---|---|---|
Arachnos Flier | Grandville | Heat Seeker Badge |
Caleb | Nerva Archipelago | Hellbane Badge |
Deathsurge | Cap Au Diable | Surging Badge |
Ghost of Scrapyard | Sharkhead Isle | Hammer Down Badge |
Changes
- Before their difficulty was raised, a team had to account for 25% or more of the damage to receive credit for the defeat.