Anton Sampson: Difference between revisions

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So, Nemesis had a portal generator!  No wonder he led us on a wild goose chase; he couldn't risk the possibility that we would learn he has portal technology.  Not only is that highly illegal, it's also very, very worrisome.  I hesitate to imagine the plots Nemesis might be concocting.  Is he planning to bring in troops from an alternate dimension?  To spread his army into another world?  Maybe this new Nemesis is from another world?  Or maybe the original Nemesis hid on another world during the [[Rikti War]]?  There are an infinite number of possibilities, and I'm sure Nemesis is hard at work selecting the most sinister one.  We'll have to be doubly on our guard from now on.
So, Nemesis had a portal generator!  No wonder he led us on a wild goose chase; he couldn't risk the possibility that we would learn he has portal technology.  Not only is that highly illegal, it's also very, very worrisome.  I hesitate to imagine the plots Nemesis might be concocting.  Is he planning to bring in troops from an alternate dimension?  To spread his army into another world?  Maybe this new Nemesis is from another world?  Or maybe the original Nemesis hid on another world during the [[Rikti War]]?  There are an infinite number of possibilities, and I'm sure Nemesis is hard at work selecting the most sinister one.  We'll have to be doubly on our guard from now on.


=== Mission name ===
=== {{UL|Go to Crey's Folly and make it clear that the armies of Nemesis aren't welcome}} ===


'''Briefing'''
'''Briefing'''


{{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}}
We've been getting a lot of reports of Nemesis soldiers harassing the civilians in [[Crey's Folly]].  They pretend to be noble peacekeepers, but the truth is they're just a bunch of goons with their own best interests at heart.  I want you to head over to Crey's Folly and make it clear that the armies of Nemesis aren't welcome.  Policing that zone is your affair, not theirs.  Make sure you get that across.


{{Mission Clue|Name=|Text=}}
{{Mission Objective|Entrance=|Primary=Unknown, probably hunt Nemesis|Secondary=|Additional=|Completion=}}


'''Notable NPCs'''
'''Debriefing'''
*


'''Enemies'''<br>
{{Orange|Missing debriefing}}


'''Debriefing'''
=== Mission name ===
=== Mission name ===



Revision as of 21:28, 12 September 2006

Overview

Anton Sampson.jpg

Anton Sampson is a hero contact in the Liberty Town neighborhood of Founders' Falls Anton Sampson is a Technology origin contact. His level range is 35-39.

Introductions

Contact Introduced By

New Contact(s)

Information

Research Technician

Anton Sampson used to be one of the leading researchers in the field of nanotechnology, but he's fallen on hard times. Just as he was nearing a breakthrough in his latest project, his laboratory was ransacked by Nemesis agents. The attack left his equipment in a shambles and Anton in a full body cast for several months. Since then he's dedicated himself to collecting information about their activities and feeding it to the heroes of Paragon City. No one is certain what became of the project Anton was working on, and he hasn't spoken about it since the day of the Nemesis attack.

Initial Contact

With groups like Nemesis around, the greatest achievements in the world can be wiped away in an instant. I hope you will help me put a stop to them.

Store

Story Arc

Template:Souvenir Nemesis battle suit blueprints

Missions

Check the warehouse for anything that might hint at Nemesis' next plan

Briefing

I've got a mission for you, very hush-hush. I just got word that a local warehouse is storing a bunch of arms and equipment for the Nemesis Army. I've spoken to the foreman, and he's agreed to let you take a quick look around. If we can figure out what Nemesis' next big move is, it'll go a long way toward preventing it. I need you to check that warehouse for anything that might hint at Nemesis' plans.

We still don't know for certain that this new Nemesis is the real 'Prussian Prince of Automatons' who's terrorized the world for nearly 200 years. Whether this new Nemesis and his army is the original or some kind of impostor, they're extremely dangerous. Be careful on this on.

If you find anything interesting, report back to me at once.

Mission Objective(s)

  • Seek clues to Nemesis' plan
    • 5 crates to search, Prevent release of gas

After calling your contact, you receive instructions to talk to Phillipa Meraux, the counter-terrorism specialist.

Clue
Gas masks

You found these gas masks in a warehouse, awaiting delivery to Nemesis. In the 1940's Nemesis almost seized control of America by releasing a special nerve gas in dozens of cities and then holding the country ransom for the cure. His robotic armies were only barely defeated on the streets of Washington DC by a coalition of heroes and a cure for the gas was synthesized in time, but the memory of his nearly successful plot still strikes fear in the hearts of many Americas.

Clue
Canisters of gas

These canisters of gas are marked in several places with black and orange hazard warnings. You wonder if the gas in these cylinders could be related to the same neurotoxin the original Nemesis used in his 1945 attempt to take over the United States.

Notes

  • Though it's not specifically stated, you must protect the Gas Tank object from being destroyed.

Enemies

Nemesis

Mission Objective(s)

  • Talk to Phillipa Meraux

Briefing Phillipa Meraux

Sure, I can tell you all about Nemesis' first attempt to gas the United States. Not that it'll help. See, I just don't believe he's actually playing the same tune again. That's not how the classic Nemesis operated. He was dangerously cunning, capable of running multiple interlocking plans at once, and he'd never try the same plan twice. From what I've seen of Nemesis this time, whether it's the original or not, I think he's just as capable and just as devious. You may not want to here this, but that whole warehouse mission was staged.

That's right, staged. I've done some digging on my own to confirm my suspicions, and lo and behold, the whole operation is gone. No foreman, no workers, nada. Face it, Nemesis was trying to get you and Anton Sampson so wrapped up in this fake plot, you'd never guess his real intentions.

Luckily, I've got another lead you can follow up. I don't know if this is something we can trust, but I heard that there's a lot of activity in a nearby Nemesis base. If you'll check that out, I'll bet we find he's on to a whole different scheme.

Mission Objective(s)

  • Check out Nemesis base
    • Seek clues to Nemesis' plans

You defeated the villains and discovered that Nemesis has portal technology.

Notes Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.

Enemies

Nemesis

Debriefing

So, Nemesis had a portal generator! No wonder he led us on a wild goose chase; he couldn't risk the possibility that we would learn he has portal technology. Not only is that highly illegal, it's also very, very worrisome. I hesitate to imagine the plots Nemesis might be concocting. Is he planning to bring in troops from an alternate dimension? To spread his army into another world? Maybe this new Nemesis is from another world? Or maybe the original Nemesis hid on another world during the Rikti War? There are an infinite number of possibilities, and I'm sure Nemesis is hard at work selecting the most sinister one. We'll have to be doubly on our guard from now on.

Go to Crey's Folly and make it clear that the armies of Nemesis aren't welcome

Briefing

We've been getting a lot of reports of Nemesis soldiers harassing the civilians in Crey's Folly. They pretend to be noble peacekeepers, but the truth is they're just a bunch of goons with their own best interests at heart. I want you to head over to Crey's Folly and make it clear that the armies of Nemesis aren't welcome. Policing that zone is your affair, not theirs. Make sure you get that across.

Mission Objective(s)

  • Unknown, probably hunt Nemesis

Debriefing

Missing debriefing

Mission name

Briefing

Mission Objective(s)

Clue

Notable NPCs

Enemies

Debriefing

Rescue the Ladies' Aid Society from Nemesis

Briefing

I just got a call from a maid over at the van Horn mansion. Mimi van Horn has been kidnapped, along with all the members of the Paragon Ladies' Aid Society. Nemesis has already claimed responsibility, and he's issued his ransom demands. He wants the city to call off its plans to build the new power plant in Skyway City. The mayor will give in if he has to, but he'd rather let you handle the job. Can you rescue the Ladies' Aid Society from Nemesis? You only have 60 minutes to do so.

That new power plant will mean new jobs and decreased reliance on the old reactor in Terra Volta. The mayor is counting on you to save the women before he has to give in to Nemesis' demands.

Mission Objective(s)

  • Defeat Nemesis - 60 minutes timed
    • Save hostages, 3 ladies to rescue

Clue
The society lady's story

One of the ladies you recued told you:

'They were aweful; they kept calling us names! They said that the Ladies' Aid Society is just a joke, something to talk about while we sip champagne and eat caviar. According to them, only Nemesis is a true friend of the poor. He wants to stop the city from building that new power plant, because the construction will wipe out a lot of low cost housing, leaving their occupants destitute and homeless. That's just crazy! The city will pay those people for their homes!

Debriefing

I hate to break this to you, but it looks like this all worked out the way Nemesis planned. As soon as the ladies' story got out, the people in that low cost housing district started rallying to Nemesis' cause. The sentiment is spreading; it looks like Nemesis is becoming a hero to the poor of this city.

External Links