Hacked Telepad: Difference between revisions
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imported>Sleepykitty (historical) (and here's the tech version, no other base goodies in i22 so far) |
imported>Sleepykitty (historical) mNo edit summary |
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{{Issue22}} | |||
__NOTOC__ | __NOTOC__ | ||
== Overview == | == Overview == |
Revision as of 09:53, 16 January 2012
Overview
A Hacked Telepad is a base item that allows the user to teleport to a particular zone.
Hacked Telepads may connect up to six Teleport Beacons each, which specify the zones the teleporter can transport a player to.
A beacon is unlocked by gaining all the exploration badges for a particular zone whilst in Supergroup Mode; for more information, see Teleport Beacons.
Description
This specially Hacked Telepad has been wired into the teleportation network and can connect to more Beacons than a Basic Telepad. To function, you must have a zone beacon to the target zone. Your SG can unlock these beacons by finding the exploration badges in the desired zone.
Additional Information
Issue Added | Issue 22 |
Crafted at | Basic Worktable |
Salvage Required | 1 Computer Virus 1 Polycarbon 1 Luck Charm
OR
1 Circuit Board 1 Steel 1 Rune OR
|
Maximum Connections | 6 |
Allowed "Aux" Items | All Teleport Beacons (Tech style beacons) |