Health Regeneration: Difference between revisions

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Many players confuse Regeneration with [[Recovery]], which refers either to the speed players regain their [[Endurance]]; or with the [[Regeneration]] powerset for [[Scrapper]]s and [[Stalker]]s, which has several powers that improve health regeneration.
Many players confuse Regeneration with [[Recovery]], which refers either to the speed players regain their [[Endurance]]; or with the [[Regeneration]] powerset for [[Scrapper]]s and [[Stalker]]s, which has several powers that improve health regeneration.


Currently, the Regeneration cap is set at 12.50%, which is only really achievable with [[Empathy#Regeneration_Aura|Regeneration Aura]] stacked and a [[Regeneration]] [[Scrapper]] or [[Stalker]], or possibly a [[Willpower]] character.
===See Also===
*[[Limits#Health_Regeneration|Limits]] for the Regeneration cap.
[[Category:Definition]]
[[Category:Definition]]

Revision as of 16:13, 24 June 2008

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Health Regeneration is the rate at which Health is replenished over time for players and critters. A higher Regeneration rate increases the frequency of regeneration ticks, while a lowered Regeneration has the opposite effect.

Regeneration is based on percentages, not fixed amounts of health points (HP). During each regeneration tick, 5% of the character's current maximum health points will be regenerated. Thus, raising your maximum health through accolades, set bonuses, and Dull Pain type powers will also improve the amount of health gained each tick.

The base health regeneration takes 240 seconds for a player to go from 1 hit point to the maximum.

Many players confuse Regeneration with Recovery, which refers either to the speed players regain their Endurance; or with the Regeneration powerset for Scrappers and Stalkers, which has several powers that improve health regeneration.

See Also

  • Limits for the Regeneration cap.