Hellions: Difference between revisions
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=== Lieutenants === | === Lieutenants === | ||
==== Fallen Buckshot ==== | |||
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold. | In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold. | ||
''Powers'' | |||
{{Power|[[Image:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}} | |||
'' | {{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}} | ||
==== Fallen Gunner ==== | ==== Fallen Gunner ==== | ||
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold. | |||
''Powers'' | ''Powers'' | ||
{{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]|Submachine Gun|-Defense| | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense. }} | ||
{{Power|[[Image:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Fallen don´t have any Melee attacks at all''}} | |||
=== Bosses === | === Bosses === |
Revision as of 14:18, 13 July 2006
Overview
The Hellions are a villain group in City of Heroes and City of Villains.
Villain Types
Minions
Blood Brother Brawler
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee, Smash
When all else fails, use your own 2 fists.
Blood Brother Chopper
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals moderate damage and can decrease a target's defense when it hits.
Blood Brother Slammer
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Sledgehammer Melee, Smash, High Damage, Foe Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Blood Brother Slicer
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee, Lethal, Low Damage
Basic stabbing and cutting blade.
Blood Brother Slugger
The Hellions have found their special edge by using the power of mystical artifacts to increase their strength and skill. Only the highest ranked gang members know where these artifacts really come from. The gang values secrecy and solidarity; only those who have undergone the initiation ritual and ceremonially cut themselves can be called Blood Brothers.
Powers
Revolver Ranged, Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee, Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Lieutenants
Fallen Buckshot
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Fallen Gunner
In the satanic worldview of the Hellions, falling is a good thing. The Fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them protects them from fire but leaves them susceptible to cold.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
Fallen don´t have any Melee attacks at all
Bosses
Damned
The hellfire burns bright inside the leaders of the Hellions. So bright, in fact, that they can call it forth to incinerate their enemies. This inner fire keeps them safe from fire damage, but leaves them quite susceptible to cold."
Powers
Combustion Damage over Time (Fire)
You are taking Fire damage over time.
Fire Breath Damage over Time (Fire)
You are taking Fire damage over time.
Incinerate Damge over Time (Fire)
You are taking Fire damage over time.
Scorch Damage over Time (Fire)
You are taking Fire damage over time.
'Duke' Mordrogar
The Hellions are at the bottom of the heap, even in Paragon City. But every so often, one of them displays some real power. The self-styled 'Duke Mordrogar' is one of the few Hellions who display some level of real power even without making an unfavorable contract with a demon. This has given him an inflated ego, and an ambitions drive.
Powers
Char Hold
You have been incapacitated by the soot and cinders from the Char spell.
Combustion Damage over Time (Fire)
You are taking Fire damage over time.
Fire Breath Damage over Time (Fire)
You are taking Fire damage over time.
Flares Damage over Time (Fire)
You are taking Fire damage over time.
Scorch Damage over Time (Fire)
You are taking Fire damage over time.
Named Bosses
- Char
- Firestarter
- Hellspawn
- Revenant
- Scorch
Elite Bosses
3K Kelvin
3K Kelvin is a heavy hitter for the Hellions in Paragon City. He is often called in to deal with problems of the Hellions, using his fire mastery to burn his enemies to cinders.
Powers
Combustion Damage over Time (Fire)
You are taking Fire damage over time.
Fire Ball Damage over Time (Fire)
You are taking Fire damage over time.
Fire Blast Damage over Time (Fire)
You are taking Fire damage over time.
Fire Breath Damage over Time (Fire)
You are taking Fire damage over time.
Flares Damage over Time (Fire)
You are taking Fire damage over time.
Incinerate Damage over Time (Fire)
You are taking Fire damage over time.
Ring of Fire Immobilize, Damage over Time (Fire)
You have been Immobilized by a Ring of Fire. It is burning you for Minor fire Damage Over Time.
Scorch Damage over Time (Fire)
You are taking Fire damage over time.