Henchmen: Difference between revisions
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imported>Konoko (historical) (→Punk: link to list of powers per upgrade) |
imported>Konoko (historical) (GAH those were huge) |
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=== Zombie Horde === | === Zombie Horde === | ||
[[Image:NecromancyZombieHorde.jpg]] | [[Image:NecromancyZombieHorde.jpg|thumb]] | ||
=== Punk === | === Punk === | ||
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=== Grave Knight === | === Grave Knight === | ||
[[Image:NecromancyGraveKnight.jpg]] | [[Image:NecromancyGraveKnight.jpg|thumb]] | ||
=== Enforcer === | === Enforcer === | ||
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=== Lich === | === Lich === | ||
[[Image:NecromancyLich.jpg]] | [[Image:NecromancyLich.jpg|thumb]] |
Revision as of 21:29, 29 June 2006
Overview
Henchmen are the various pets that Masterminds are able to control.
The Teir 1 pets are available at level 1. At level 6 there will be 2 Teir 1 pets. At level 18 there will be 3 Teir 1 pets.
The Teir 2 pets are available at level 12. At level 24 there will be 2 Teir 2 pets.
The Teir 3 pets are available at level 26. There will always only be 1 Teir 3 pet.
Tier 1
Zombie Horde
Punk
Description
Powers
http://boards.cityofheroes.com/showflat.php?Cat=&Number=5860305
File:.png Name Effects
Description
Teir 2
Grave Knight
Enforcer
Description
Powers
File:.png Name Effects
Description
Teir 3
Assault Bot
Dscription
Powers
File:.png Name Effects
Description