Henchmen: Difference between revisions
imported>Konoko (historical) (not done yet) |
imported>Konoko (historical) No edit summary |
||
Line 1: | Line 1: | ||
{{TOCright}} | {{TOCright}} | ||
---- | |||
'''AT THIS TIME, THIS ARTICLE HAS BECOME A SANDBOX. PLEASE SEE THE INDIVIDUAL ARTICLES FOR HENCHMEN Information | |||
* [[Mercenaries]] | |||
* [[Necromancy]] | |||
* [[Ninjas]] | |||
* [[Robotics]] | |||
* [[Thugs]]''' | |||
---- | |||
== Overview == | == Overview == | ||
Revision as of 22:11, 20 October 2006
AT THIS TIME, THIS ARTICLE HAS BECOME A SANDBOX. PLEASE SEE THE INDIVIDUAL ARTICLES FOR HENCHMEN Information
Overview
Henchmen are the various pets that Masterminds are able to control.
The Teir 1 pets are available at level 1.
- At level 6 there will be 2 Teir 1 pets.
- At level 18 there will be 3 Teir 1 pets.
The Teir 2 pets are available at level 12.
- At level 24 there will be 2 Teir 2 pets.
The Teir 3 pets are available at level 26.
- There will always only be 1 Teir 3 pet.
Tier 1
Zombie Horde
Basic Powers
Brawl Melee Smashing Damage
When all else fails, you have only your two fists to depend on.
Equip Powers
- Projectile Vomit Ranged: -
-
- Zombie Vomit Ranged: -
-
Upgrade Powers
Siphon Life Melee Moderate Damage (Negative) Foe -Accuracy Self +Hit Points
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes siphoned in this manner have their accuracy reduced.
Punk
[[Image:|thumb]]
Basic Powers
Equip Powers
Upgrade Powers
Teir 2
Grave Knight
Basic Powers
o Hack
o Slash
o Dark Blast
Equip Powers
o Disembowel
o Gloom
Upgrade Powers
o Head Splitter
o Siphon Life
Enforcer
Basic Powers
Equip Powers
Upgrade Powers
Teir 3
Assault Bot
Basic Powers
Equip Powers
Upgrade Powers
Lich
Basic Powers
- Dark Blast
- Torrent
Equip Powers
- Tenebrous Tentacles
- Life Drain
Upgrade Powers
- Fearsome Stare
- Petrifying Gaze