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imported>Konoko (historical)
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imported>Konoko (historical)
(Copy/Paste henchmen entries from powerset articles)
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:There will always only be 1 Teir 3 pet.
:There will always only be 1 Teir 3 pet.


== Tier 1 ==
=== [[Image:Paramilitary SuperSoldier.png]] Commando ===
=== [[Image:Necromancy_CallZombieHorde.png]] [[Necromancy#Zombie Horde|Zombie Horde]] ===
 
[[Image:NecromancyZombieHorde.jpg|thumb]]
Enlists one highly trained Commando.  The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage.  You may only have 1 Commando under your control at any given time.  If you attempt to summon another Commando the power will fail.
====Basic Powers====
 
{{Power|[[Image:Inherent_Brawl.png|22px]] |Brawl|Melee Smashing Damage|When all else fails, you have only your two fists to depend on.}}
{{PowerBlock_Start}}
====Equip Powers====
{{PowerBlock_Recharge|Long}}
{{Power|-|Projectile Vomit|Ranged: -|-}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
<br>
{{PowerBlock_Effects|Summon Commando}}
{{Power|-|Zombie Vomit|Ranged: -|-}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
====Upgrade Powers====
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] [[Assault Rifle#Burst|Burst]] (Moderate DoT, -Def)}}
{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]|Siphon Life|Melee Moderate Damage (Negative) Foe -Accuracy Self +Hit Points|You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself.  Foes siphoned in this manner have their accuracy reduced.}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ShotgunSlug.png|18px]] [[Assault Rifle#Slug|Slug]] (Heavy Damage, Knockback)}}
=== Punk ===
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:AssaultWeapons_ShotgunBuckShot.png|18px]] [[Assault Rifle#Buckshot|Buckshot]] (Moderate Damage, Knockback)}}
[[Image:|thumb]]
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFullAuto.png|18px]] [[Assault Rifle#Full Auto|Full Auto]] (Superior DoT)}}
====Basic Powers====
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARM30grenade.png|18px]] [[Assault Rifle#M30 Grenade|M30 Grenade]] (Moderate Damage, Knockback)}}
====Equip Powers====
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}}
====Upgrade Powers====
{{PowerBlock_Blank|[[Image:MunitionsMastery_LRMRocket.png|18px]] [[Munitions Mastery#LRM Missile|LRM Rocket Launcher]] (Superior Damage, Knockback)}}
== Teir 2 ==
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
=== [[Image:Necromancy_SummonSkeletonWarrior.png]] [[Necromancy#Grave Knight|Grave Knight]] ===
{{PowerBlock_Blank|Enhance KnockBack}}
[[Image:NecromancyGraveKnight.jpg|thumb]]
{{PowerBlock_Blank|Enhance Defense DeBuff}}
====Basic Powers====
{{PowerBlock_Blank|Enhance Damage}}
          o Hack
{{PowerBlock_Blank|Enhance Accuracy}}
<br>
{{PowerBlock_End}}
          o Slash
=== [[Image:Paramilitary DraftArmy.png]] Soldiers ===
<br>
 
          o Dark Blast
Calls forth one to three Mercenary Soldiers (the second is available at level six, the third at level eighteen) to do your bidding.  The third Soldier you gain will be a Medic.  All sodiers use Sub Machine Guns, but these can be upgraded.  You may only have 3 Soldiers under your control at any give time.  If you attempt to call Soldiers, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.
====Equip Powers====
 
          o Disembowel
{{PowerBlock_Start}}
<br>
{{PowerBlock_Recharge|Very Long}}
          o Gloom
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
====Upgrade Powers====
{{PowerBlock_Effects|Summon Soldiers}}
          o Head Splitter
{{PowerBlock_Other|Header=''Soldier''|Text=''Level 1 and 6 pets are '''Soldiers'''''}}
<br>
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
          o Siphon Life
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Burst (Moderate DoT)}}
=== Enforcer ===
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] Advanced SMG Heavy Burst (Heavy DoT)}}
====Basic Powers====
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Heavy Burst (Lethal)}}
====Equip Powers====
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARFullAuto.png|18px]] Auto Fire (Extreme DoT)}}
====Upgrade Powers====
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Burst (Lethal)}}
== Teir 3 ==
{{PowerBlock_Other|Header=''Medic''|Text=''Level 18 pet is a '''Medic'''''}}
=== Assault Bot ===
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
====Basic Powers====
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] SMG Burst (Moderate DoT)}}
====Equip Powers====
{{PowerBlock_Blank|[[Image:Medicine_Aid.png|18px]] MedKit (Heal)}}
====Upgrade Powers====
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] SMG Heavy Burst (Heavy DoT)}}
=== [[Image:Necromancy_SummonLitch.png]] [[Necromancy#Lich|Lich]] ===
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Medicine_Stimulant.png|18px]] Stimulant (Resist Effects)}}
[[Image:NecromancyLich.jpg|thumb]]
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARM30grenade.png|18px]] Frag Grenade (Moderate Damage, Knockback)}}
====Basic Powers====
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
**Dark Blast
{{PowerBlock_Blank|Enhance Heal}}
<br>
{{PowerBlock_Blank|Enhance Defense DeBuff}}
**Torrent
{{PowerBlock_Blank|Enhance Damage}}
====Equip Powers====
{{PowerBlock_Blank|Enhance Accuracy}}
**Tenebrous Tentacles
{{PowerBlock_End}}
<br>
=== [[Image:Paramilitary EnlistSpecialForces.png]] Spec Ops ===
**Life Drain
 
====Upgrade Powers====
You can enlist one to two highly skilled Spec Ops Mercenaries (the second is available at level twenty-four).  Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons.  Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions.  You may only have 2 Spec Ops under your control at any given time.  If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle.  If you already have two, the power will fail.
**Fearsome Stare
{{PowerBlock_Start}}
<br>
{{PowerBlock_Recharge|Very Long}}
**Petrifying Gaze
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Spec Ops}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] SCAR Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] SCAR Heavy Burst (Heavy DoT)}}
{{PowerBlock_Blank|[[Image:Traps_TargetedImmoblize.png|18px]] [[Traps#Web Grenade|Web Grenade]] (Immobilize, -Recharge, -Fly)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Inherent_Brawl.png|18px]] Rifle Butt (Moderate Damage, Disorient)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ShotgunBeanbag.png|18px]] Flash Bang (Disorient -Acc)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] SCAR Snipe ([[?]]Heavy Damage)}}
{{PowerBlock_Blank|[[Image:Traps_DroppedAoEDebuffDamage.png|18px]] Tear Gas (Hold/Immob? -Damage)}}
{{PowerBlock_Blank|[[Image:Invisibility_Stealth.png|18px]] Stealth (Stealth +Defense)}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Disorient}}
{{PowerBlock_Blank|Enhance Immobilization}}
{{PowerBlock_Blank|Enhance ToHit DeBuffs}}
{{PowerBlock_Blank|Enhance Defense DeBuff}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
=== [[Image:Necromancy_SummonSkeletonWarrior.png]] Grave Knight ===
 
You can summon one to two powerful Grave Knights (the second is available at level twenty-four) to do your bidding.  Grave Knights come well equipped with several attack powers and can be empowered with even more.  You may only have two Grave Knights under your control at any given time.  If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle.  If you already have two, the power will fail.
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 12 (Mastermind)}}
{{PowerBlock_Effects|Summon Grave Knight}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Sword_Hack.png|18px]] Hack (Melee Lethal -Def)}}
{{PowerBlock_Blank|[[Image:Sword_Slash.png|18px]] Slash (Melee Lethal -Def)}}
{{PowerBlock_Blank|[[Image:DarkCast_DarkBlast.png|18px]] Dark Blast (Ranged Negative -Acc)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Sword_Disembowel.png|18px]] Disembowel (Melee Lethal Knockup -Def)}}
{{PowerBlock_Blank|[[Image:DarkCast_SoulDrain.png|18px]] Gloom (Ranged Negative DoT -Acc)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Sword_HeadSplitter.png|18px]] Head Splitter (Melee Cone Lethal Knockdown Def)}}
{{PowerBlock_Blank|[[Image:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Negative SelfHeal)}}
{{PowerBlock_Enhancements|}}
{{PowerBlock_Blank|}}
{{PowerBlock_End}}
=== [[Image:Necromancy_SummonLitch.png]] Lich ===
 
Summons a dark and powerful Lich.  The Lich is an undead entity that, when alive, possessed many dark powers of his own.  Perhaps it was a dark wizard, or powerful archvillain.  Perhaps it was even a Necromancer.  Now it only hungers for the souls of the living, and is quite good at feeding itself.  The Lich specializes in dark control and draining powers.  You may only have one Lich under your control at any given time.  If you attempt to summon another Lich, the power will fail.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}}
{{PowerBlock_Effects|Summon Lich}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:DarkCast_DarkBlast.png|18px]] Dark Blast (Moderate Damage, -Acc)}}
{{PowerBlock_Blank|[[Image:DarkCast_Torrent.png|18px]] Torrent (Minor Damage, Knockback, -Acc)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)}}
{{PowerBlock_Blank|[[Image:DarkCast_LifeDrain.png|18px]] Life Drain (Moderate Damage, SelfHeal)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare (Fear, -Acc)}}
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Hold)}}
{{PowerBlock_Enhancements|Accuracy}}
{{PowerBlock_Blank|Damage}}
{{PowerBlock_Blank|Defense DeBuff}}
{{PowerBlock_Blank|Disorient Duration}}
{{PowerBlock_Blank|Endurance Reduction}}
{{PowerBlock_Blank|Fear Duration}}
{{PowerBlock_Blank|Heal}}
{{PowerBlock_Blank|Hold Duration}}
{{PowerBlock_Blank|Immobolize Duration}}
{{PowerBlock_Blank|Knockback Distance}}
{{PowerBlock_Blank|ToHit DeBuff}}
{{PowerBlock_Blank|}}
{{PowerBlock_End}}
=== [[Image:Necromancy_CallZombieHorde.png]] Zombie Horde ===
 
Summons one to three Zombies (the second is available at level six, the third at level eighteen) to do your bidding.  Zombies are very tough but can be slow and stupid.  They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers.  You may only have three Zombies under your control at any given time.  If you attempt to summon more Zombies, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
{{PowerBlock_Effects|Summon Zombies}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Inherent_Brawl.png|18px]] Zombie Brawl (Smashing)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:FireBlast_FireBlast.png|18px]] Projectile Vomit (Cone Toxic)}}
{{PowerBlock_Blank|[[Image:FieryFray_Incinerate.png|18px]] Zombie Vomit (Melee AoE Toxic)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:ShadowFighting_SiphonLife.png|18px]] Siphon Life (Melee Negative, SelfHeal, -Acc)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Heal}}
{{PowerBlock_Blank|Enhance To Hit Debuffs}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
=== [[Image:Ninjas CallGenin.png]] Call Genin ===
 
Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding.  Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills.  However, they can be trained in more advance techniques and weapons.  You may only have 3 Genin under your control at any given time.  If you attempt to call Genin, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon Genin}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:MartialArts_ThunderKick.png|18px]] [[Martial Arts#Thunder Kick|Thunder Kick]] (Minor Damage, Disorient)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Shruiken (Lethal Minor Damage)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Archery_QuickArrow.png|18px]] [[Ninjas#Snap Shot|Snap Shot]] (Minor Damage)}}
{{PowerBlock_Blank|[[Image:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Moderate Damage)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Archery_MediumArrow.png|18px]] [[Ninjas#Aimed Shot|Aimed Shot]] (Moderate Damage)}}
{{PowerBlock_Blank|[[Image:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Heavy Damage, Knockback)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Disorient}}
{{PowerBlock_Blank|Enhance Running Speed}}
{{PowerBlock_Blank|Enhance KnockBack}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
=== [[Image:Ninjas CallJounin.png]] Call Jounin ===
 
You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four).  Jounin Ninja are master assassins and expert swordsmen.  They possess superior reflexes and jumping skill.  Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons.  You may only have 2 Jounin under your control at any given time.  If you attempt to summon more Jounin, you can only replace the ones you have lost in battle.  If you already have two, the power will fail.
 
(Note: Jounin is a Ninja Blade Stalker)
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Jounin}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Katana_Hack.png|18px]] [[Ninja Blade#Gambler's Cut|Gambler's Cut]] (Minor Damage, [[?]]-Def)}}
{{PowerBlock_Blank|[[Image:Katana_Slash.png|18px]] [[Ninja Blade#Sting of the Wasp|Sting of the Wasp]] (Moderate Damage, [[?]]-Def)}}
{{PowerBlock_Blank|[[Image:Gadgets_Caltrops.png|18px]] [[Traps#Caltrops|Caltrops]] (Minor DoT -Speed)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Heavy Damage, KnockUp)}}
{{PowerBlock_Blank|[[Image:Quills_Lunge.png|18px]] Poison Dart (Lethal Toxic -Regen)}}
{{PowerBlock_Blank|[[Image:Claws_Taunt.png|18px]] [[Ninja Blade#Placate|Placate]] (-Aggro, Hide)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Extreme Damage Cone Melee, KnockUp, -Def)}}
{{PowerBlock_Blank|[[Image:Gadgets_SmokeGrenade.png|18px]] Blinding Powder (Sleep -Acc Immobilize?)}}
{{PowerBlock_Blank|[[Image:DarkArmor_CloakOfDarkness.png|18px]] [[Ninjitsu#Hide|Hide]] (Hide, +Def)}}
{{PowerBlock_Enhancements|Enhance Slow Movement}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Disorient}}
{{PowerBlock_Blank|Enhance Sleep}}
{{PowerBlock_Blank|Enhance Running Speed}}
{{PowerBlock_Blank|Enhance KnockBack}}
{{PowerBlock_Blank|Enhance ToHit DeBuffs}}
{{PowerBlock_Blank|Enhance Defense DeBuffs}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Confuse}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
=== [[Image:Ninjas CallOni.png]] Oni ===
 
Summons an ancient and powerful Oni.  An Oni is a powerful human-like demon warrior.  The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire.  You may only have 1 Oni under your control at any given time.  If you attempt to summon another Oni, the power will fail.
 
(Note:  Oni is a Fire Dominator)
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Effects|Summon Oni}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Katana_Slash.png|18px]] Fire Sword Slash (Lethal Fire Moderate Damage)}}
{{PowerBlock_Blank|[[Image:FireBlast_FireBlast.png|18px]] [[Fire Blast#Fire Blast|Fire Blast]] (Fire Moderate Damage)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Katana_Hack.png|18px]] [[Broad Sword#Hack|Fire Sword Hack]] (Lethal Fire Moderate Damage)}}
{{PowerBlock_Blank|[[Image:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Moderate DoT, Immobilize)}}
{{PowerBlock_Blank|[[Image:FireBlast_ArcOfFire.png|18px]] [[Fire Blast#Fire Breath|Fire Breath]] (Moderate Damage Cone)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Moderate DoT, Hold)}}
{{PowerBlock_Blank|[[Image:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Minor DoT AoE)}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance KnockBack}}
{{PowerBlock_Blank|Enhance Immobilization}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
=== [[Image:Robotics AssembleAssaultMech.png]] Assault Bot ===
 
Builds one massive Assault Bot.  Simply put, the Assault Bot is a killing machine.  There is nothing subtle about its weaponry.  You may only have 1 Assault Bot under your control at any given time.  If you attempt to summon another Assault Bot, the power will fail.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}
{{PowerBlock_Effects|Summon Assault Bot}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Sword_Hack.png|18px]] Smash (Smash Disorient ToggleDrop)}}
{{PowerBlock_Blank|[[Image:Robotics_LaserRifleBurst.png|18px]] Plasma Blast (Energy Knockback -Regen)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Robotics_LaserRifleBlast.png|18px]] Dual Plasma Blast (Energy Knockback -Regen)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARFlamethrower.png|18px]] [[Assault Rifle#Flamethrower|Flamethrower]] (Extreme DoT)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARBurst.png|18px]] Swarm Missiles (Lethal Damage AoE, Knockback)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARBurst.png|18px]] Incendiary Swarm Missiles (Lethal Damage AoE)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
=== [[Image:Robotics BuildRobotArmy.png]] Battle Drones ===
 
Construct one to three Battle Drones (the second is available at level six, the third at level eighteen) to do your bidding.  Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons.  Drones can Super Leap.  You may only have three Drones under your control at any given time.  If you attempt to construct more Drones, you can only replace the ones you have lost in battle.  If you already have three, the power will fail.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon Battle Drone}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Energy Damage)}}
{{PowerBlock_Blank|[[Image:Sword_Hack.png|18px]] Smash (Smashing)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Moderate Damage Knockdown)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARFullAuto.png|18px]] Full Auto Laser (Cone, Energy Moderate Damage)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
=== [[Image:Robotics ConstructProtectorBot.png]] Protector Bots ===
 
You can summon one to two powerful Protector Bots (the second is available at level twenty-four). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offence, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon Protector Bots}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Robotics_LaserRifleBurst.png|18px]] [[Robotics#Pulse Rifle Blast|Laser Blast]] (Minor Damage)}}
{{PowerBlock_Blank|[[Image:ForceField_DeflectionShield.png|18px]] Force Shield (+Def)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Robotics_LaserRifleBlast.png|18px]] Heavy Laser Burst (Snipe, Moderate Damage)}}
{{PowerBlock_Blank|[[Image:Empathy_HealOther.png|18px]] Repair (Heal 30%)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Robotics_LaserRifleStunGrenade.png|18px]] [[Robotics#Photon Grenade|Photon Grenade]] (Minor Damage, Disorient)}}
{{PowerBlock_Blank|[[Image:Traps_DroppedAoEDebuffDamage.png|18px]] [[Traps#Seeker Drones|Seeker Drones]] (-Acc, -Dam, -Perception, Disorient))}}
<!-- Found something about Dispersion Bubble. Do high level Protectors have Dispersion? ForceField_DispersionBubble -->
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|-}}
{{PowerBlock_End}}
=== [[Image:Thugs EnlistBoss.png]] Call Bruiser ===
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.
 
(Note: Bruiser is a Super Strength Brute (with Rage Bar))
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Effects|Summon Bruiser}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:SuperStrength_Jab.png|18px]] [[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}}
{{PowerBlock_Blank|[[Image:SuperStrength_Punch.png|18px]] [[Super Strength#Punch|Punch]] (Moderate Damage, Knockdown)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockback)}}
{{PowerBlock_Blank|[[Image:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockback)}}
{{PowerBlock_Blank|[[Image:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
{{PowerBlock_Blank|[[Image:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockback))}}
{{PowerBlock_Enhancements|Enhance Hold}}
{{PowerBlock_Blank|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Disorient}}
{{PowerBlock_Blank|Enhance Knockback}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
=== [[Image:Thugs EnlistLieutenant.png]] Call Enforcer ===
Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
 
(Note: Enforcers are SMG Corruptors (with extra Scourge damage))
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Summon 1-2 Thug Enforcers}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Thugs TargetedRangedMinorDmg.png|18px]] SMG Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[Image:Thugs TargetedRangedHeavyDmg.png|18px]] SMG Heavy Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[Image:Leadership_Defense.png|18px]] [[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}}
{{PowerBlock_Other|Header=Equip Powers|Text=''SMG is replaced by Uzi''}}
{{PowerBlock_Blank|[[Image:Thugs TargetedRangedMinorDmg.png|18px]] Uzi Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[Image:Thugs TargetedRangedHeavyDmg.png|18px]] Uzi Heavy Burst (Moderate DoT)}}
{{PowerBlock_Blank|[[Image:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}}
{{PowerBlock_Blank|[[Image:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +Acc)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzi's (Cone)}}
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}}
{{PowerBlock_Blank|[[Image:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Defense Debuff}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance ToHit Buffs}}
{{PowerBlock_Blank|Enhance Defense}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
=== [[Image:Thugs HirePosse.png]] Call Thugs ===
Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Effects|Summon 1-3 Thugs}}
{{PowerBlock_Other|Header=''Thug''|Text=''Level 1 and 6 pets are '''Thugs'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Blank|[[Image:Thugs_TargetedRangedMinorDmg.png|18px]] [[Thugs#Pistols|Pistols]] (Minor Damage)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:Thugs_TargetedRangedHeavyDmg.png|18px]] [[Thugs#Dual Wield|Dual Wield]] (Moderate Damage)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Thugs_ConeRangedModerateDmg.png|18px]] Empty Clips(Cone Moderate Damage)}}
{{PowerBlock_Other|Header=''Arsonist''|Text=''Level 18 pet is an '''Arsonist'''''}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Inherent_Brawl.png|18px]] Brawl (Smashing)}}
{{PowerBlock_Blank|[[Image:FireBlast_FireBall.png|18px]] Molotov Cocktail (AoE Minor DoT)}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:FireBlast_ArcOfFire.png|18px]] Spit Fire (Cone Moderate DoT)}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:AssaultWeapons_ARM30grenade.png|18px]] Fire Bomb (AoE)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Knockback}}
{{PowerBlock_Blank|Enhance Defense Debuff}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
=== [[Image:Thugs TargetedSummonMob.png]] Gang War ===
Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}}
{{PowerBlock_Effects|Summon Posse (Calls approximately 10 thugs)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}

Revision as of 22:16, 20 October 2006


AT THIS TIME, THIS ARTICLE HAS BECOME A SANDBOX. PLEASE SEE THE INDIVIDUAL ARTICLES FOR HENCHMEN Information




Overview

Henchmen are the various pets that Masterminds are able to control.

The Teir 1 pets are available at level 1.

At level 6 there will be 2 Teir 1 pets.
At level 18 there will be 3 Teir 1 pets.

The Teir 2 pets are available at level 12.

At level 24 there will be 2 Teir 2 pets.

The Teir 3 pets are available at level 26.

There will always only be 1 Teir 3 pet.

Paramilitary SuperSoldier.png Commando

Enlists one highly trained Commando. The Commando is a seasoned professional who favors heavy assault weapons. He is simply a one man army that can leave a wake of destruction in his path. In addition to the standard Soldier resistance, the Commando's experience also makes him resistant to Fear and his rugged advanced training makes him slightly resistant to Fire, Cold, and Toxic damage. You may only have 1 Commando under your control at any given time. If you attempt to summon another Commando the power will fail.

Recharge Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Commando
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png Burst (Moderate DoT, -Def)
AssaultWeapons ShotgunSlug.png Slug (Heavy Damage, Knockback)
Equip Powers AssaultWeapons ShotgunBuckShot.png Buckshot (Moderate Damage, Knockback)
AssaultWeapons ARFullAuto.png Full Auto (Superior DoT)
Upgrade Powers AssaultWeapons ARM30grenade.png M30 Grenade (Moderate Damage, Knockback)
AssaultWeapons ARFlamethrower.png Flamethrower (Extreme DoT)
MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Enhancements Reduce Endurance Cost
Enhance KnockBack
Enhance Defense DeBuff
Enhance Damage
Enhance Accuracy

Paramilitary DraftArmy.png Soldiers

Calls forth one to three Mercenary Soldiers (the second is available at level six, the third at level eighteen) to do your bidding. The third Soldier you gain will be a Medic. All sodiers use Sub Machine Guns, but these can be upgraded. You may only have 3 Soldiers under your control at any give time. If you attempt to call Soldiers, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Soldiers
Soldier Level 1 and 6 pets are Soldiers
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png Advanced SMG Burst (Moderate DoT)
Equip Powers AssaultWeapons ARBurst.png Advanced SMG Heavy Burst (Heavy DoT)
AssaultWeapons ARBurst.png Heavy Burst (Lethal)
Upgrade Powers AssaultWeapons ARFullAuto.png Auto Fire (Extreme DoT)
AssaultWeapons ARBurst.png Burst (Lethal)
Medic Level 18 pet is a Medic
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png SMG Burst (Moderate DoT)
Medicine Aid.png MedKit (Heal)
Equip Powers AssaultWeapons ARBurst.png SMG Heavy Burst (Heavy DoT)
Upgrade Powers Medicine Stimulant.png Stimulant (Resist Effects)
AssaultWeapons ARM30grenade.png Frag Grenade (Moderate Damage, Knockback)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance Defense DeBuff
Enhance Damage
Enhance Accuracy

Paramilitary EnlistSpecialForces.png Spec Ops

You can enlist one to two highly skilled Spec Ops Mercenaries (the second is available at level twenty-four). Spec Ops weapons are highly accurate and long ranged, and they are adept in many different tactical weapons. Like all Henchmen, Spec Ops can be eqipped with even deadlier munitions. You may only have 2 Spec Ops under your control at any given time. If you attempt to summon more Spec Ops, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Spec Ops
Basic Powers Inherent Brawl.png Brawl (Smashing)
AssaultWeapons ARBurst.png SCAR Burst (Moderate DoT)
AssaultWeapons ARBurst.png SCAR Heavy Burst (Heavy DoT)
Traps TargetedImmoblize.png Web Grenade (Immobilize, -Recharge, -Fly)
Equip Powers Inherent Brawl.png Rifle Butt (Moderate Damage, Disorient)
AssaultWeapons ShotgunBeanbag.png Flash Bang (Disorient -Acc)
Upgrade Powers AssaultWeapons ARBurst.png SCAR Snipe (?Heavy Damage)
Traps DroppedAoEDebuffDamage.png Tear Gas (Hold/Immob? -Damage)
Invisibility Stealth.png Stealth (Stealth +Defense)
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance Disorient
Enhance Immobilization
Enhance ToHit DeBuffs
Enhance Defense DeBuff
Enhance Damage
Enhance Accuracy

Necromancy SummonSkeletonWarrior.png Grave Knight

You can summon one to two powerful Grave Knights (the second is available at level twenty-four) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Grave Knight
Basic Powers Sword Hack.png Hack (Melee Lethal -Def)
Sword Slash.png Slash (Melee Lethal -Def)
DarkCast DarkBlast.png Dark Blast (Ranged Negative -Acc)
Equip Powers Sword Disembowel.png Disembowel (Melee Lethal Knockup -Def)
DarkCast SoulDrain.png Gloom (Ranged Negative DoT -Acc)
Upgrade Powers Sword HeadSplitter.png Head Splitter (Melee Cone Lethal Knockdown Def)
ShadowFighting SiphonLife.png Siphon Life (Melee Negative SelfHeal)
Enhancements

Necromancy SummonLitch.png Lich

Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Moderate Damage, -Acc)
DarkCast Torrent.png Torrent (Minor Damage, Knockback, -Acc)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)
DarkCast LifeDrain.png Life Drain (Moderate Damage, SelfHeal)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Fear, -Acc)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Hold)
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff

Necromancy CallZombieHorde.png Zombie Horde

Summons one to three Zombies (the second is available at level six, the third at level eighteen) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Zombies
Basic Powers Inherent Brawl.png Zombie Brawl (Smashing)
Equip Powers FireBlast FireBlast.png Projectile Vomit (Cone Toxic)
FieryFray Incinerate.png Zombie Vomit (Melee AoE Toxic)
Upgrade Powers ShadowFighting SiphonLife.png Siphon Life (Melee Negative, SelfHeal, -Acc)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance To Hit Debuffs
Enhance Damage
Enhance Accuracy

Ninjas CallGenin.png Call Genin

Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Genin
Basic Powers MartialArts ThunderKick.png Thunder Kick (Minor Damage, Disorient)
AssaultWeapons ARBurst.png Shruiken (Lethal Minor Damage)
Equip Powers Archery QuickArrow.png Snap Shot (Minor Damage)
MartialArts StormKick.png Storm Kick (Moderate Damage)
Upgrade Powers Archery MediumArrow.png Aimed Shot (Moderate Damage)
MartialArts CraneKick.png Crane Kick (Heavy Damage, Knockback)
Enhancements Reduce Endurance Cost
Enhance Disorient
Enhance Running Speed
Enhance KnockBack
Enhance Damage
Enhance Accuracy

Ninjas CallJounin.png Call Jounin

You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin Ninja are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

(Note: Jounin is a Ninja Blade Stalker)

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Jounin
Basic Powers Katana Hack.png Gambler's Cut (Minor Damage, ?-Def)
Katana Slash.png Sting of the Wasp (Moderate Damage, ?-Def)
Gadgets Caltrops.png Caltrops (Minor DoT -Speed)
Equip Powers Katana Disembowel.png Soaring Dragon (Heavy Damage, KnockUp)
Quills Lunge.png Poison Dart (Lethal Toxic -Regen)
Claws Taunt.png Placate (-Aggro, Hide)
Upgrade Powers Katana HeadSplitter.png Golden Dragonfly (Extreme Damage Cone Melee, KnockUp, -Def)
Gadgets SmokeGrenade.png Blinding Powder (Sleep -Acc Immobilize?)
DarkArmor CloakOfDarkness.png Hide (Hide, +Def)
Enhancements Enhance Slow Movement
Reduce Endurance Cost
Enhance Disorient
Enhance Sleep
Enhance Running Speed
Enhance KnockBack
Enhance ToHit DeBuffs
Enhance Defense DeBuffs
Enhance Damage
Enhance Confuse
Enhance Accuracy

Ninjas CallOni.png Oni

Summons an ancient and powerful Oni. An Oni is a powerful human-like demon warrior. The Oni is a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.

(Note: Oni is a Fire Dominator)

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Oni
Basic Powers Katana Slash.png Fire Sword Slash (Lethal Fire Moderate Damage)
FireBlast FireBlast.png Fire Blast (Fire Moderate Damage)
Equip Powers Katana Hack.png Fire Sword Hack (Lethal Fire Moderate Damage)
FireTrap RingOfFire.png Ring of Fire (Moderate DoT, Immobilize)
FireBlast ArcOfFire.png Fire Breath (Moderate Damage Cone)
Upgrade Powers FireTrap Soot.png Char (Moderate DoT, Hold)
FireBlast RainOfFire.png Rain of Fire (Minor DoT AoE)
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance KnockBack
Enhance Immobilization
Enhance Damage
Enhance Accuracy

Robotics AssembleAssaultMech.png Assault Bot

Builds one massive Assault Bot. Simply put, the Assault Bot is a killing machine. There is nothing subtle about its weaponry. You may only have 1 Assault Bot under your control at any given time. If you attempt to summon another Assault Bot, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Assault Bot
Basic Powers Sword Hack.png Smash (Smash Disorient ToggleDrop)
Robotics LaserRifleBurst.png Plasma Blast (Energy Knockback -Regen)
Equip Powers Robotics LaserRifleBlast.png Dual Plasma Blast (Energy Knockback -Regen)
AssaultWeapons ARFlamethrower.png Flamethrower (Extreme DoT)
Upgrade Powers AssaultWeapons ARBurst.png Swarm Missiles (Lethal Damage AoE, Knockback)
AssaultWeapons ARBurst.png Incendiary Swarm Missiles (Lethal Damage AoE)
Enhancements -
-

Robotics BuildRobotArmy.png Battle Drones

Construct one to three Battle Drones (the second is available at level six, the third at level eighteen) to do your bidding. Drones start out with only basic weaponry, but can be upgraded with heavier energy weapons. Drones can Super Leap. You may only have three Drones under your control at any given time. If you attempt to construct more Drones, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Battle Drone
Basic Powers Robotics LaserRifleBurst.png Laser Blast (Minor Energy Damage)
Sword Hack.png Smash (Smashing)
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Moderate Damage Knockdown)
Upgrade Powers AssaultWeapons ARFullAuto.png Full Auto Laser (Cone, Energy Moderate Damage)
Enhancements -
-

Robotics ConstructProtectorBot.png Protector Bots

You can summon one to two powerful Protector Bots (the second is available at level twenty-four). Protector Bots can defend your army by placing Force Fields on you and your allies. They can even be equipped to repair your other Robot Henchmen. Make no mistake though, the best defense is a good offence, and Protector Bots are well equipped with energy weapons. You may only have 2 Protector Bots under your control at any given time. If you attempt to summon more Protector Bots, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Protector Bots
Basic Powers Robotics LaserRifleBurst.png Laser Blast (Minor Damage)
ForceField DeflectionShield.png Force Shield (+Def)
Equip Powers Robotics LaserRifleBlast.png Heavy Laser Burst (Snipe, Moderate Damage)
Empathy HealOther.png Repair (Heal 30%)
Upgrade Powers Robotics LaserRifleStunGrenade.png Photon Grenade (Minor Damage, Disorient)
Traps DroppedAoEDebuffDamage.png Seeker Drones (-Acc, -Dam, -Perception, Disorient))
Enhancements -
-

Thugs EnlistBoss.png Call Bruiser

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

(Note: Bruiser is a Super Strength Brute (with Rage Bar))

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Bruiser
Basic Powers SuperStrength Jab.png Jab (Minor Damage, Disorient)
SuperStrength Punch.png Punch (Moderate Damage, Knockdown)
Equip Powers SuperStrength HandClap.png Hand Clap (PBAoE, Disorient, Knockback)
SuperStrength Haymaker.png Haymaker (Heavy Damage, Knockdown)
Upgrade Powers SuperStrength KnockoutBlow.png Knockout Blow (Superior Damage, Disorient, Knockback)
SuperStrength Hurl.png Hurl (Heavy Damage, Knockback, -Fly)
SuperStrength FootStomp.png Foot Stomp (Heavy Damage PBAoE, Knockback))
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance Disorient
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs EnlistLieutenant.png Call Enforcer

Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

(Note: Enforcers are SMG Corruptors (with extra Scourge damage))

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon 1-2 Thug Enforcers
Basic Powers Thugs TargetedRangedMinorDmg.png SMG Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png SMG Heavy Burst (Moderate DoT)
Leadership Defense.png Maneuvers (PBAoE +Def)
Equip Powers SMG is replaced by Uzi
Thugs TargetedRangedMinorDmg.png Uzi Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png Uzi Heavy Burst (Moderate DoT)
Thugs ConeRangedModerateDmg.png Uzi Cone Blast (Moderate Damage Cone)
Leadership Tactics.png Tactics (PBAoE +Acc)
Upgrade Powers Thugs ConeRangedModerateDmg.png Dual Uzi's (Cone)
AssaultWeapons ARM30grenade.png Blast Clip
Leadership Assault.png Assault (PBAoE +Dam)
Enhancements Reduce Endurance Cost
Enhance Defense Debuff
Enhance Damage
Enhance ToHit Buffs
Enhance Defense
Enhance Accuracy

Thugs HirePosse.png Call Thugs

Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon 1-3 Thugs
Thug Level 1 and 6 pets are Thugs
Basic Powers Inherent Brawl.png Brawl (Smashing)
Thugs TargetedRangedMinorDmg.png Pistols (Minor Damage)
Equip Powers Thugs TargetedRangedHeavyDmg.png Dual Wield (Moderate Damage)
Upgrade Powers Thugs ConeRangedModerateDmg.png Empty Clips(Cone Moderate Damage)
Arsonist Level 18 pet is an Arsonist
Basic Powers Inherent Brawl.png Brawl (Smashing)
FireBlast FireBall.png Molotov Cocktail (AoE Minor DoT)
Equip Powers FireBlast ArcOfFire.png Spit Fire (Cone Moderate DoT)
Upgrade Powers AssaultWeapons ARM30grenade.png Fire Bomb (AoE)
Enhancements Reduce Endurance Cost
Enhance Knockback
Enhance Defense Debuff
Enhance Damage
Enhance Accuracy

Thugs TargetedSummonMob.png Gang War

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Posse (Calls approximately 10 thugs)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy