Henri Dumont: Difference between revisions
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These are the blueprints, eh? Weird stuff. I'll put together a list of the electronic components we need to build this. | These are the blueprints, eh? Weird stuff. I'll put together a list of the electronic components we need to build this. | ||
=== Harvest electronics from Freakshow === | |||
'''Briefing''' | |||
We have the magical isotopesand energy accelerator blueprints necessary for the Arcano-Bomb. Now we need the electronic components! Here is an oportunity to kill two birds with one stone, the Freakshow have always been causing trouble for the Cage Consortium, and they also happen to have top-notch electronic components in their cybernetics. Take down Freakshow and steal their electronic parts! | |||
'''Mission Acceptance''' | |||
Pass the Freakshow a warning to stay off Cage Consortium property while you are at it. You'll mostly find them North of the Crush area on Sharkhead. They have built a ridiculous fort made out of scrap metal there! | |||
'''Mission Objective(s)''' | |||
* Defeat 20 Freakshow | |||
'''Clue:''' Electronic parts | |||
These are various electronic components ripped from the cybernetics of the Freakshow. These will be used for the trigger mechanism of the Arcano-Bomb. | |||
'''Debriefing''' | |||
You've got the parts! In truth we only needed about half as many as you harvested, but I figured this would be the perfect oportunity to make the Freakshow suffer for their transgressions against the Cage Consortium. | |||
Revision as of 14:33, 22 June 2006
Overview
Henri Dumont is a villain contact in the Hell Forge neighborhood of Sharkhead Isle Henri Dumont is a Technology origin contact. His level range is 20-24.
Introductions
Contact Introduced By
- None, Henri is an Unlockable Contact. To receive Henri as a contact, you must first earn the Strike Buster Badge and be between levels 20-24.
New Contact(s)
- None
Information
Approx 325yrds South of Natural Store.
Cage Consortium Executive
Henri Dumont is one of the top dogs for the Cage Consortium. It's his job to make sure the Sharkhead Isle operations run as smoothly as possible. He realizes that sometimes sacrifices must be made for profitability, and so is willing to sacrifice anything - or anyone - that gets in his way. He sometimes hires freelancers to deal with matters of special importance to the Cage Consortium.
Initial Contact
What the character says when you first talk to him or her.
Store
Henri Dumont sells the following to villains:
- Inspirations
- All level 20 dual-origin technology/science enhancements
- All level 25 dual-origin technology/science enhancements
- All level 25 single-origin technology enhancements
Henri Dumont does not buy enhancements or inspirations.
Story Arc
Disturbing the dead
Souvenir: Depleted Magical Isotope
This is a depleted magical isotope you collected from a tale you like to call:
Disturbing the Dead
It all started when Henri Dumont revealed the Cage Consortium discovered a vein of bauxite under Potter's Field. The problem was that Potter's Field was a cemetary where the local workers buried their dead, and starting to mine there would be a PR nightmare unless handled properly. Henri came up with a plan to set off a magical bomb that would expose the bauxite vein while pointing a finger towards the Circle of Thorns as the responsible party. You were sent to discuss the plan with Archmage Tarixus, who came up with the necessary components to create this 'Arcano-Bomb'.
The first objective was to obtain unstable magical isotopes that the Legacy Chain were studying in one of their hideouts on the Rogue Isles. After a successful raid on the hideout, you acquired the explosive components for the bomb.
The next objective was to recover electronics components for the trigger mechanism. Since the Cage Consortium has been having problems with the Freakshow raiding their facilities, Henri thought it would be best to take out two birds with one stone. He sent you to take down and rip the electronics components from Freakshow cybernetic implants. You accomplished this task and returned the components to Henri.
Henri directed you to take the components to Tarixus. With a twirl of magical energy he created the Arcano-Bomb!
Taking the Arcano-Bomb, you planted it in a Circle of Thorns temple deep underneath Potter's Field. After escaping the lair, Henri set it off - only to find that it only affected the spirit world! While it took down a number of Circle of Thorns, it did nothing to the actual land that made up Potter's Field. It turns out Tarixus had other ideas that did not involve the welfare of the Cage Consortium.
Missions
Speak to Archmage Tarixus
Briefing
Sharkhead Isle has been very good to the Cage Consortium in terms of exploitable natural resources. The bauxite deposits have provided years of good strip-mining production, which has in turn made the company a lot of money. But we realize that these deposits aren't infinite, so we need to start looking to the future. In order to protect the interestsof the workers that bring us the big bucks, we need to start looking for more readily available bauxite deposits.
Some of our surveyors have discovered that Potter's Field has a rather rich deposit of bauxite. Unfortunately, due to the unfortunate proximity of the graveyard, exposing the bauxite deposits via blasting might result in some bad PR for the Consortium. So we'd like to do some "creative social engineering", setting up a scapegoat to take the blamefor the explosion, while the Cage Consortium steps in and gives the workers a pittance to make it look like we care, all the while setting up operationsto start mining the exposed veins. Tres bien, no?
I know someone who can help us with this little problem, an individual known as Archmage Tarixus. He has claimed a portion of Potter's Field for himself, and has little care for the Circle of Thorns there. If we can convince him help us to make a magical bomb to use on a part of Potter's Field and the Circle of Thorns will take the blame! Head over to Potter´s Field and speak with Archmage Tarixus.
Mission Acceptance
Tarixus should be able to provide you with the necessary components for this magical bomb.
Mission Objective(s)
- Speak to Archmage Tarixus
Archmage Tarixus:
Hrm,yes. This "arcano-bomb" is entirely possible, but will require special components. From my divinations, I know the Legacy Chain is doing study on some unstable magical isotopes in one of their hideouts, and will serve as the explosives for that bomb. Dr. Aeon has developed a design for an energy accelerator that works on magical materials, which will be necessary for activation of the magical isotopes. The accelerator and trigger mechanism itself will require a plethora of electronic components. Once these materials are gathered, the Arcano-Bomb can be built!
Debriefing
This is what is required, eh? Well, we should get started on this right away!
You do good work, mon ami! You must have my latest enhacements! Please, call!
Steal magical isotopes from Legacy Chain
Briefing
Now that Tarixus has related the necessary componentsfor the Arcano-Bomb, we should get to work putting it together. Go to the Legacy Chain hideout and steal some magical isotopes.
Mission Acceptance
The Legacy Chain have disrupted Cage Consortium activities in the past, so don't pull your punches.
Mission Objective(s)
- Find the isotopes
Clue: Magical Isotopes
The stone fragments pulsate with a hypnotizing violet light.
Debriefing
Ah, you found the isotope! Tres bien, mon ami!
You've got a bright future in the Cage Consortium, Villain! Please peruse my latest enhacements!
Steal blueprints from lab
Briefing
These magical isotopes should work nicely as an explosive component for the Arcano-Bomb. Now we need the plans for the energy accelerator from Dr. Aeon's lab. Go to the lab and steal the blueprints.
Mission Acceptance
Dr. Aeon's lab is protected by Arachnos forces, so if you get caught, the Cage Consortium will disavow all knowledge of this operation.
Mission Objective(s)
- Find the blueprints
Clue: Energy Accelerator Blueprints
These are blueprints for a high-tech energy accelerator used to initiate chain reactions in potential energy sources. They will be used to cause the magical isotopes to explode in the Arcano-Bomb.
Debriefing
These are the blueprints, eh? Weird stuff. I'll put together a list of the electronic components we need to build this.
Harvest electronics from Freakshow
Briefing
We have the magical isotopesand energy accelerator blueprints necessary for the Arcano-Bomb. Now we need the electronic components! Here is an oportunity to kill two birds with one stone, the Freakshow have always been causing trouble for the Cage Consortium, and they also happen to have top-notch electronic components in their cybernetics. Take down Freakshow and steal their electronic parts!
Mission Acceptance
Pass the Freakshow a warning to stay off Cage Consortium property while you are at it. You'll mostly find them North of the Crush area on Sharkhead. They have built a ridiculous fort made out of scrap metal there!
Mission Objective(s)
- Defeat 20 Freakshow
Clue: Electronic parts
These are various electronic components ripped from the cybernetics of the Freakshow. These will be used for the trigger mechanism of the Arcano-Bomb.
Debriefing
You've got the parts! In truth we only needed about half as many as you harvested, but I figured this would be the perfect oportunity to make the Freakshow suffer for their transgressions against the Cage Consortium.
Mission Description
Briefing
Text of mission description before you accept mission
Mission Acceptance
What the contact says after you accept the mission.
Mission Objective(s)
- Objective 1
- Objective 2
Clue: Clue title
Clue description
Badge
Completion of this mission earns a hero/villain the Badge Link badge.
Debriefing
What the contact says after the mission is completed.