Hunt Target Macros / Binds: Difference between revisions

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imported>Snow Globe (historical)
(Created page with '== Introduction: == To help people target specific enemies for badge hunting. At the bottom is a few other uses for the two commands. Guide: /Target_Name <string> and /Target_…')
 
imported>Aggelakis (historical)
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{{PlayerGuide}}
== Introduction: ==
== Introduction: ==



Revision as of 07:22, 2 July 2009

Player Guide Notice

This article is a Player Guide. The Homecoming Wiki takes no responsibility for the content within.

Questions and concerns should be posed to the authors of the article using the article's talk page.

Introduction:

To help people target specific enemies for badge hunting.

At the bottom is a few other uses for the two commands.

Guide: /Target_Name <string> and /Target_Custom_Next <string> will both get the job done. You can put in the underscores or not, as the game is blind to them. Both will attempt to match visible (on screen) targets with the <string> parameter. The problem is that there are differences you should be aware of.

/Target_Name <string> will match anything that qualifies. "Capo" will get Mook Capos as well as Marcone Capos, however "/Target_name Marcone Capo" will get the right ones. The bad is that if the search string is not correct or there is nothing that the command can "lock onto", you will start filling up your chat window with error spam.

/Target_Custom_Next (or _Prev, _Near, _Far) will generally target ANY of the terms, and defeated things as well. You can add additonal parameters for this class of slash commands, such as alive, enemy, notmypet, etc. If you use something along the lines of /target_custom_next alive "marcone capo" you should get the "right crowd". The problem comes with nested quotes. If you make a macro you can first make it without the quotes, and then edit them back in after. It is a bit more hassle, but as a personal opinion, it is worth it.

Important for making a macro: you can only have 1 parameter. Type the following: /macro Capo "targetcustomnext alive Marcone Capo$$targetcustomnext alive Marcone Consigliere"

Right click on the resulting macro button, and edit the above to: targetcustomnext alive "Marcone Capo"$$targetcustomnext alive "Marcone Consigliere"

Here is a list of "target" strings that should be able to get most, I wouldn't care about false positives as you can look and just move on if it isn't the right target.


"Regular" enemies:

Volcanic: Magmite

Banisher: Spirit

Bonecrusher: Daddy

Tankbuster: Tank

Weather man/girl: Lead

Hellspawned: Damned

Gearsmasher: Gear, Prince

Gravedigger: Embalmed

Infiltrator: Paragon

Warrior: Elite

Monkeywrencher: Zeus

Privateer: Skiff

Isolator: Contaminated

Regenerator: Caliban, Ogre

Untouchable: Underboss, Consigliere

Gangbuster: Consigliere, Capo

Silver Bullet: Nightwolf, Darkwolf, Warwolf

Slayer: Equinox

Soul Binder: mage

Tracer: Sorcerer

Spider Smasher: Wolf

MiB/WiB: shivan

Venomous: Toxic

Visionary: Overseer

Goon Squad: Consortium

Weed Whacker: Succubus, Hellfrost

Coldblooded/Coldhearted: Hellfrost, Hordeling

Dee Jay: Supa

Electrician: Gremlin

Finder: Aberrant, Pariah

Fort Knox: Rocketman, Bombardier, Boomer

Warden: Prisoner, (and far too many to name LTs and bosses.)


Event Enemies:

Chief: Suit Bomb Specialist (should also work for demolitionist): Bomb

Ghost Touched: Unseelie, Horde, Rider

Malleus: Witch, Sorceress, Crone

Buster: Spirit

Hunter: Vampire

Shifter: Werewolf

Dead Head: Zombie

Christmas Mystery Gifts: gift

Cold warrior: Frostling, Blight, Snow, Winter (for Baby new year missions )


Gladiators:

Bladegrass: Bladegrass/Razorvine/Blackrose

Coralax Blue Hybrid: Blue (Lt.), Red (boss)

Fortunata Seer: Fortunata

Raider Engineer: Generator

Serpent Red Ink Man: Blue Ink Man

Hordeling Lasher: Hordeling

Ember Legacy of Flame: Pledged, Lambent, Ember, Kaolin

Lucent Legacy of Light: Adamant,Lucent, Blaze, Terran

Mob Specialist: Prisoner Bosses

Mu Guardian: Guardian

Crey Power Tank: Tank

Swift Steel: Ancestor or Spirit


Giant Monster "finders":

Kraken

Adamastor

Jurassik

Lusca

Deathsurge

Scrapyard

Caleb

Flyer

Babbage

Eochai

Jack, Irons

Sally Construction (for the badge)

Paladin (for the GM afterwards)

Master At Arms: kon


Note: I've ignored badges in cases like goldbrickers (Fort Knox) or Longbow(Villainous/reformed) where the entire faction is badge-worthy. Not directly for a badge: pylon

Example:

To hunt Banished Pantheon Spirits you would use:

"/target_custom_next Spirit" or "/target_next Spirit".


Other uses:

This started with the following setup:

/bind g "targetcustomnext alive enemy$$targetcustomnext alive void$$targetcustomnext alive quantum$$targetcustomnext alive cyst"


What it does is:

Targets any Shadow Cyst Crystals (my top priority in any situation, puffballs can be ignored).

Then Quantums of any type.

Then Voids of any type.

Then cycles through any remaining alive targets.

The reason for the "alive" in it is because of another quirk of the /targetcustomnext command: it will target defeated sappers/cysts/quantums/voids and get stuck until they "fade out".


The Target_custom_next command has a few other interesting uses:

To cycle through enemies "on screen":

/bind <key> "targetcustomnext alive enemy"

To target a friendly pet (on screen one) and speed boost it:

/bind <key> "powexecname Speed Boost$$targetcustomnext friend notteammate notmypet"

To find everything not on your team (including doors, and glowies):

/bind <key> "targetcustomnext notteammate notmypet"

--Snow Globe 05:17, 2 July 2009 (UTC)