Hydra: Difference between revisions
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====Kraken==== | ====Kraken==== | ||
[[Image:Hydra Kraken 01.jpg|150px|thumb|Kraken]] | |||
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers.For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort. | The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers.For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort. | ||
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{{Power|[[Image:SuperStrength_FootStomp.png|22px]] |Foot Stomp| Point Blank Area Effect, Moderate Damage (smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }} | {{Power|[[Image:SuperStrength_FootStomp.png|22px]] |Foot Stomp| Point Blank Area Effect, Moderate Damage (smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }} | ||
===Archvillains=== | ===Archvillains=== |
Revision as of 18:43, 9 June 2006
Overview
Villain types
Minions
Spawn
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.
Tentacle
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?
Powers
Tentacle Spray (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Pummel Melee, Smash
Smash with self.
Lieutenants
Protean
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.
Bosses
Man O' War
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.
Monsters
Hatched Kraken
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Giant Monsters
Kraken
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers.For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Foot Stomp Point Blank Area Effect, Moderate Damage (smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow.
Archvillains
Hydra
The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.
Powers
Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate!
Subdue
The Hydra has Immobilized you!
Will Domination
The Hydra has put you to Sleep!
Force Field Point Blank Area of Effect, +Resistance Rikti Particle Beam
The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam.
Resistance Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage
Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon.
Reinforcements Summon Reinforcements
When the Hydra Head is at half life, Rikti will teleport in to protect it.
Reinforcements 2 Summon Reinforcements
When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it.
Tentacle Death
When the Hydra Head dies, all Tentacles die with it.