Ice Melee: Difference between revisions

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imported>Snorii (historical)
(→‎Powers: +enhancement templates)
imported>Snorii (historical)
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 28 (Tanker)}}
{{PowerBlock_Effects|Melee, Minor DoT (Cold), Foe: +Hold}}
{{PowerBlock_Effects|Melee, Minor DoT (Cold), Foe: +Hold}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 10 (Tanker)}}
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 10 (Tanker)}}
{{PowerBlock_Effects|Cone, Moderate DoT (Cold) Foe: -Recharge}}
{{PowerBlock_Effects|Cone, Moderate DoT (Cold) Foe: -Recharge}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 38 (Tanker)}}
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 38 (Tanker)}}
{{PowerBlock_Effects|PBAoE Foe: +Sleep}}
{{PowerBlock_Effects|PBAoE Foe: +Sleep}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 35 (Tanker)}}
{{PowerBlock_Effects|Melee, High (Lethal, Cold) Foe: -Recharge}}
{{PowerBlock_Effects|Melee, High (Lethal, Cold) Foe: -Recharge}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 2 (Tanker)}}
{{PowerBlock_Effects|Melee, Moderate (Lethal, Cold) Foe: -Recharge}}
{{PowerBlock_Effects|Melee, Moderate (Lethal, Cold) Foe: -Recharge}}
{{PowerBlock_Enhancements|Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 4 (Tanker)}}
{{PowerBlock_Effects|Ranged (Targeted AoE),  Foe: +Taunt}}
{{PowerBlock_Effects|Ranged (Targeted AoE),  Foe: +Taunt}}
{{PowerBlock_Enhancements|Enhance Taunt}}
{{PowerBlock_Enhancements|{{Enhance Taunt}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}

Revision as of 06:12, 21 January 2007

Overview

Ice Melee is one of the powersets. It is a Tanker secondary power set in City of Heroes. (It was briefly a Brute primary power set in the City of Villains Beta but proved to counteract Fury.)

Ice Melee allows the player to use Cold-based attacks, and even conjure up frozen melee weapons. Ice Melee powers are known for their ability to slow an opponent.

Power Tables

Tanker

The Ice Melee powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Frozen Fists 1 Melee, Minor Damage (Cold, Smash), Foe: -Recharge -Speed
Ice Sword 2 Melee, Moderate Damage (Cold, Lethal), Foe: -Recharge -Speed
Taunt 4 Ranged (Targeted Area of Effect), Foe +Taunt
Frost 10 Cone, Moderate Damage over time (Cold) Foe: -Recharge -Speed
Build Up 16 Self: +Accuarcy +Damage
Ice Patch 20 Location (Player Based Area of Effect), Foe: +Knockdown
Freezing Touch 28 Melee, Minor Damage (Cold) Foe: +Hold
Greater Ice Sword 35 Melee, High Damage (Cold, Lethal) Foe: -Recharge -Speed
Frozen Aura 38 Player Based Area of Effect Foe: +Sleep

Powers

The following are powers in the Ice Melee powerset.

IcyOnslaught FollowUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.


Recharge Long
Minimum Level Archetypeicon tanker.png 16 (Tanker)
Effects Self: +Damage +Accuracy
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff

IcyOnslaught FreezingTouch.png Freezing Touch

This freezing touch will encase a single foe in a block of ice. This will deal minor damage as well as freezing him in his tracks, leaving him cold and helpless.

Recharge Slow
Minimum Level Archetypeicon tanker.png 28 (Tanker)
Effects Melee, Minor DoT (Cold), Foe: +Hold
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Enhance Hold Duration
Enhance Taunt Effectiveness

IcyOnslaught Frost.png Frost

You create a short cone of frost in front of you, that can frostbite a foe (dealing damage over time), and slows their attack speeds as they uncontrollably shiver.

Recharge Slow
Minimum Level Archetypeicon tanker.png 10 (Tanker)
Effects Cone, Moderate DoT (Cold) Foe: -Recharge
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Enhance Taunt Effectiveness
Enhance Slow

IcyOnslaught FrozenAura.png Frozen Aura

Your mastery of cold enables you to dramatically lower the temperature immediately around you. Foes near you when you perform a Frozen Aura will be stopped in their tracks in a fragile casing of ice. Any interaction with foes frozen by this will break them free. Frozen Aura deals no significant damage. This is a magnitude one sleep, so it will not work on anything higher than a minion no matter what level.

Recharge Slow
Minimum Level Archetypeicon tanker.png 38 (Tanker)
Effects PBAoE Foe: +Sleep
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Sleep Duration

IcyOnslaught FrozenFist.png Frozen Fists

Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe's attack speed is slowed, due to the chill caused by the cold blows.

Recharge Fast
Minimum Level Archetypeicon tanker.png 1 (Tanker)
Effects Melee, Minor (Smashing, Cold) Foe: -Recharge
Enhancements Reduce Endurance Cost
Enhance Damage
Enhance Accuracy

IcyOnslaught GreaterIceSword.png Greater Ice Sword

The perfection of the Ice Sword, your master of it has allowed you to create an enhanced blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.

Recharge Slow
Minimum Level Archetypeicon tanker.png 35 (Tanker)
Effects Melee, High (Lethal, Cold) Foe: -Recharge
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Enhance Slow
Enhance Taunt Effectiveness

IcyOnslaught IcePatch.png Ice Patch

You emanate a patch of ice around you, which causes foes that step onto it to slip and fall down. This effect lasts until the ice melts.

Recharge Slow
Minimum Level Archetypeicon tanker.png 20 (Tanker)
Effects PBAoE, Foe: +Knockdown
Enhancements Reduce Endurance Cost
Increase Attack Rate

IcyOnslaught IceSword.png Ice Sword

Create a blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.

Recharge Moderate
Minimum Level Archetypeicon tanker.png 2 (Tanker)
Effects Melee, Moderate (Lethal, Cold) Foe: -Recharge
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate

IcyOnslaught Taunt.png Taunt

Taunts a foe and all foes around him to attack you.

Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to taunt your foes.

Recharge Slow
Minimum Level Archetypeicon tanker.png 4 (Tanker)
Effects Ranged (Targeted AoE), Foe: +Taunt
Enhancements Enhance Taunt Effectiveness
Enhance Range
Increase Attack Rate

External Links