Illusion Control: Difference between revisions

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== Notes ==
== Notes ==
* While [[Illusion_Control#Phantom_Army|Phantom Army]] and the Decoy used by [[Illusion_Control#Phantasm|Phantasm]] are immune to damage, there are a few things capable of inflicting damage and status effects such as [[knockback]] on them:
* While [[Illusion_Control#Phantom_Army|Phantom Army]] and the Decoy used by [[Illusion_Control#Phantasm|Phantasm]] are immune to most forms of damage and [[Status Effect|status effects]], there are a few exceptions:
** [[Falling Damage]]
** [[Falling Damage]]
** Unique damage from [[Hamidon]] and the [[Devouring_Earth#Mitochondria|Mitochondria]]
** Unique damage from [[Hamidon]] and the [[Devouring_Earth#Mitochondria|Mitochondria]]

Revision as of 08:14, 19 April 2012

Overview

Illusion Control is one of the power sets. It is a primary powerset for Controllers. Template:UnlockController

You can manipulate light and sound to manifest all sorts of illusions, aiding your allies as well as deceiving your foes.

Power Tables

The Illusion Control powerset is available as a primary set for Controllers. The following table shows which powers are available and at what level:

Power Level Effect
Spectral Wounds 1 Ranged, High DMG(Psionic), +Special (Illusionary Damage Heal-Back)
Blind 1 Ranged, Moderate DMG(Psionic), Foe Hold, +Special (AoE Sleep)
Deceive 2 Ranged, Foe Confuse
Flash 6 PBAoE, Foe Hold
Superior Invisibility 8 Toggle: Self Stealth, +DEF(All)
Group Invisibility 12 PBAoE, Team Stealth, +DEF(All)
Phantom Army 18 Summon Decoys: Ranged Minor DMG(Energy/Special (Illusionary Damage Heal-Back))
Spectral Terror 26 Summon Terror: Ranged, Fear
Phantasm 32 Summon Phantasm: Ranged, Moderate DMG(Energy)

Powers

The following are powers in the Illusion Control powerset.

Illusions Blind.png Blind

Painfully Blinds a single targeted foe so severely that he is rendered helpless. Blind is so bright that additional foes may also be blinded, though they will not take any damage, and attacking them will free them from the effects.

Damage Moderate (Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe Hold
+Special (Area of Effect Sleep)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Hold Duration
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Ranged Damage
Holds
Sleep

Illusions Decieve.png Deceive

You can Deceive an enemy into believing his friends are not who they appear to be. If successful, the enemy will ignore you and attack his own allies. If you Deceive someone before they have noticed you, your presence will continue to be masked. You will not receive any Experience Points for foes defeated by a Deceived enemy.

Recharge Moderate
Minimum Level Archetypeicon controller.png 2 (Controller)
Effects Ranged
Foe Confuse
Enhancements Enhance Accuracy
Enhance Confusion Duration
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Confuse

Illusions Flash.png Flash

Generates a brilliant flash of light around you that blinds nearby foes. Flashed foes are rendered helpless and unable to defend themselves.

Recharge Very Long
Minimum Level Archetypeicon controller.png 6 (Controller)
Effects Point Blank Area of Effect
Foe Hold
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Hold Duration
Increase Attack Rate
Set Categories Holds

Illusions GiveInvisibility.png Group Invisibility

Makes you and all teammates around you Invisible. While Invisible, you and your teammates are almost impossible to detect. Even if discovered, Group Invisibility grants a bonus to your Defense to all attacks, although you will lose some of your defense bonus if you attack. Group Invisibility has no movement penalty.

Recharge Slow
Minimum Level Archetypeicon controller.png 12 (Controller)
Effects Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Illusions Phantasm.png Phantasm

You can construct a powerful entity composed of pure light. Although made of light, the Phantasm is tangible and has powerful Energy attacks. The Phantasm can also fly and summon duplicates of itself. The duplicates are intangible, and cannot be harmed. The duplicates' attacks deal illusory damage similar to that dealt by Spectral Wounds. Only the original Phantasm can be healed and buffed. Type "/release_pets" in the chat window to release all your pets.

The real Phantasm is slightly resistant to Lethal and Energy damage, but vulnerable to Negative Energy damage. The duplicates have a strong taunting effect on critters.

Powers

DecoyPhantasm (Pet, summon Decoy Phantasm on target, duration linked to target hit points or 30 seconds, whichever reaches 0 first)
Powers
Energy Torrent (Ranged, Cone, Psionic, Knockback, Taunt)
Fly (Flight)
Power Bolt (Ranged, Single Target, Psionic, Knockback, Taunt)
Translucency (Auto, Untouchable, +Threat Level, +Res(Healing))
Energy Torrent (Ranged, Cone, Smashing, Energy, Knockback)
Fly (Flight)
Power Bolt (Ranged, Single Target, Smashing, Energy, knockback)
Resistance (Auto, Self +Res (Energy, Lethal), vulnerable (Negative Energy))
Damage Moderate (Energy)
Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
Effects Summon Phantasm: Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Flight Speed
Enhance Knockback Distance
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Knockback
Recharge Intensive Pets

Illusions PhantomArmy.png Phantom Army

You can fabricate 3 Phantom heroes around a targeted foe. These Phantoms are not real, and are indestructible. Their attacks are similar to Spectral Wounds. Though they deal damage, it is illusory and will heal if the victim survives long enough. Phantoms are short lived and cannot be buffed or healed.

The Phantoms have a strong taunting effect on critters.

Powers

Decoy (Auto, untouchable, +threat level, Res to self healing)
Fire Sword (Melee, single target, psionic, taunt)
Ice Sword (Melee, single target, psionic, taunt)
Punch (Melee, single target, psionic, taunt)
Hurl (Ranged, single target, psionic, taunt)
Power Bolt (Ranged, single target, psionic, taunt)
Fire Blast (Ranged, single target, psionic, taunt)
Ice Blast (Ranged, single target, psionic, taunt)
Lightning Bolt (Ranged, single target, psionic, taunt)
Damage Minor (Energy/Special (Illusionary Damage Heal-Back))
Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
Effects Summon Decoys: Ranged
Ranged Minor Damage (Energy/Special)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Pet Damage
Recharge Intensive Pets

Illusions spectralTerror.png Spectral Terror

You can create an illusion of unspeakable Terror. The manifestation is so horrible that it caused most foes to tremble helplessly in terror. The Spectral Terror may also Terrify individual foes, causing them to run away in panic.

Powers

Translucency (immobolized, intangible, untouchable, Res to self-healing)
Cloak of Fear (Auto, PBAoE, fear, -tohit)
Terrify (Ranged, single target, fear, -tohit)
ResistAll (untouchable)
Recharge Slow
Minimum Level Archetypeicon controller.png 26 (Controller)
Effects Summon Terror: Ranged, Fear
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Enhance Range
Increase Attack Rate
Set Categories Fear

Illusions spectralWounds.png Spectral Wounds

Spectral Wounds convinces the target that he has taken severe damage. The illusion is so convincing that the victim can fall from the Spectral Wounds. However, the damage is not real, and if the victim survives long enough, the illusion will fade and some of the wounds will heal.

Damage High (Psionic)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
Effects Ranged
+Special (Illusionary Damage Heal-Back)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Ranged Damage

Illusions Invisibility.png Superior Invisibility

You can bend light around yourself to become completely Invisible. While this power is active, you are all but impossible to detect, and have an extremely high Defense bonus to all attacks. Superior Invisibility is the only toggle invisibility power that allows you to attack while it is active, although you will lose some of your defense bonus if you do so. Superior Invisibility cannot be used with any other self affecting Concealment type power.

Recharge Slow
Minimum Level Archetypeicon controller.png 8 (Controller)
Effects Toggle: Self Stealth, +Defense(All)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Set Categories Defense

Notes

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links