Interface Slot Abilities: Difference between revisions

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=== [[File:Incarnate Interface Degenerative Common.png|24px|Degenerative Common]] Degenerative ===
=== [[File:Incarnate Interface Degenerative Common.png|24px|Degenerative Common]] Degenerative ===
Degenerative adds [[Proc|procs]] for debuffing the Maximum HP of enemies.  It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc. The Max HP debuffs deal -2% Max HP or -150 HP per stack; whichever is less.
Degenerative adds [[Proc|procs]] for debuffing the Maximum HP of enemies.  It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class [[Elite Boss]] or lower, and -150 HP per stack for enemies of class [[Arch-villain]] or higher. A single target can have up to 4 Max HP debuffs, even from different casters.


{| class="wikitable" style="text-align:center;" width="100%"
{| class="wikitable" style="text-align:center;" width="100%"
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| {{BoostRarity|C|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}}
| {{BoostRarity|C|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|U|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|R|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}} || {{BoostRarity|VR|Interface|Degenerative}}
|-
|-
! Chance for 2%/150 Max HP debuff on an enemy
! Chance for Max HP debuff
| 25% || 50% || 25% || 75% || 50% || 25% ||  || 75% || 25%
| 25% || 50% || 25% || 75% || 50% || 25% ||  || 75% || 25%
|-
|-

Revision as of 19:21, 16 December 2011

Overview

This feature required a VIP subscription, but is now available to everyone.

Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Interface Ability Details

Universal Enhancements

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common   Common   Common   Common   Common
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon   Uncommon
Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare   Rare
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare   Very Rare

Interface Ability Types

Cognitive Common Cognitive

Cognitive adds procs for confusing enemies. It can also add a Psionic damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for confusing an enemy for 2 seconds 4% 6% 4% 8% 6% 4% 2% 10% 6%
Chance for minor psionic damage-over-time 25% 25% 50% 75% 25% 75%

Degenerative Common Degenerative

Degenerative adds procs for debuffing the Maximum HP of enemies. It can also add a Toxic damage-over-time proc. The chances for the procs to hit depend on what is slotted. The Max HP debuffs deal -3.5% Max HP for enemies of class Elite Boss or lower, and -150 HP per stack for enemies of class Arch-villain or higher. A single target can have up to 4 Max HP debuffs, even from different casters.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for Max HP debuff 25% 50% 25% 75% 50% 25% 75% 25%
Chance for minor Toxic damage-over-time 25% 25% 50% 75% 25% 75%

Diamagnetic Common Diamagnetic

Diamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 5% ToHit debuff 50% 75% 100% 75% 25% 100% 50%
Chance for a 15% Regeneration debuff 50% 25% 75% 100% 50% 100%

Gravitic Common Gravitic

Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 10% Recharge Rate debuff 25% 25% 25% 50% 25% 25% 50% 75% 75%
Chance for a 10% Recovery debuff 25% 25% 50% 50%
Chance for a 10% Movement Speed debuff 25% 50% 25% 75%
Chance for a 10% debuff on secondary effects from enemy attacks 25% 25% 50% 75%

Paralytic Common Paralytic

Paralytic adds procs for debuffing enemy Damage and Defense. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Defense debuff 25% 50% 25% 75% 50% 25% 75% 25%
Chance for a 5% Damage debuff 25% 25% 50% 75% 25% 75%

Preemptive Common Preemptive

Preemptive adds procs for draining an enemy's Endurance. It can also add a Energy damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for draining an enemies Endurance over time 25% 50% 25% 75% 50% 25% 75% 25%
Chance for minor energy damage-over-time 25% 25% 50% 75% 25% 75%

Reactive Common Reactive

Reactive adds procs for debuffing the Damage Resistance of enemies. It can also add a Fire damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for a 2.5% Resistance debuff 25% 50% 25% 75% 50% 25% 75% 25%
Chance for moderate fire damage-over-time 25% 25% 50% 75% 25% 75%

Spectral Common Spectral

Spectral adds procs for Immobilize an enemy for 2 seconds. It can also add a Negative damage-over-time proc. The chances for the procs to hit depend on what is slotted. A single target can be hit up to 4 times of the same type of proc.

  Interface Core Interface Radial Interface Total Core Conversion Partial Core Conversion Partial Radial Conversion Total Radial Conversion Core Flawless Interface Radial Flawless Interface
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Chance for immobilizing an enemy for 2 seconds 4% 6% 4% 8% 6% 4% 2% 10% 6%
Chance for minor negative damage-over-time 25% 25% 50% 75% 25% 75%

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • The original four Interface abilities released with Issue 20 were Diamagnetic, Gravitic, Paralytic, and Reactive.
  • An additional four abilities were released with Issue 21.5: Cognitive, Degenerative, Preemptive, and Spectral.

See Also

External Links