Issue 14: Difference between revisions
imported>SaintNicster (historical) (→Mission Architect:: whoops) |
imported>SaintNicster (historical) m (→Mission Architect:: no use trying to link to the same page ><) |
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== Confirmed == | == Confirmed == | ||
===Mission Architect:=== | ===Mission Architect:=== | ||
First the City of Heroes Character Creator set a new standard for player creation and customization. Now, | First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 14 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game’s detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization. | ||
Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators. | Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators. |
Revision as of 20:58, 30 September 2008
Issue 14: Architect was announced on 25 September, 2008. [1]
Confirmed
Mission Architect:
First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 14 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game’s detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.
Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators.
Release Scheduled for Q1 2009.