Issue 24: Difference between revisions
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== Confirmed Content == | == Confirmed Content == | ||
*[[Invention Origin Enhancements#Procs|Invention Procs]] will be converted from flat rates to [[Procs Per Minute]]. Additionally, the Procs Per Minute mechanics will undergo significant adjustments.[http://boards.cityofheroes.com/showpost.php?p=4215135&postcount=208] | *[[Invention Origin Enhancements#Procs|Invention Procs]] will be converted from flat rates to [[Procs Per Minute]]. Additionally, the Procs Per Minute mechanics will undergo significant adjustments.[http://boards.cityofheroes.com/showpost.php?p=4215135&postcount=208] | ||
*Changes to [[Blaster]]s and ranged attack [[Power Set | *Changes to [[Blaster]]s and ranged attack [[Power Set]]s: | ||
** Snipe powers will lose the long, interruptable wind-up when the character has at least a 22% To Hit buff. | ** Snipe powers (such as [[Fire Blast#Blazing Bolt|Blazing Bolt]] and [[Energy Blast#Snipe Blast|Sniper Blast]])will lose the long, interruptable wind-up when the character has at least a 22% To Hit buff. | ||
*** Ranged attack sets without Snipe powers ([[Dual Pistols]], [[Ice Blast]], [[Sonic Attack]], and [[Water Blast]]) will be looked at to ensure they remain competitive after the Snipe change. [[Dual Pistols]], specifically, will have some of its animation times shortened to increase its [[DPA|damage per activation time]] in addition to other mechanical improvements. | |||
** Tier 3 Blast powers (such as [[Fire Blast#Blaze|Blaze]] and [[Energy Blast#Power Burst|Power Burst]]) that have traditionally had a 40 foot range will have their range increased to 80 feet. | ** Tier 3 Blast powers (such as [[Fire Blast#Blaze|Blaze]] and [[Energy Blast#Power Burst|Power Burst]]) that have traditionally had a 40 foot range will have their range increased to 80 feet. | ||
** All [[Blaster]] secondaries (except [[Mental Manipulation]], which already has [[Mental Manipulation#Drain Psyche|Drain Psyche]]) will have a modified power that grants the character additional buffs (typically both [[Regen]] and [[Recovery]]). Many of these powers will be changing names as a result. | ** All [[Blaster]] secondaries (except [[Mental Manipulation]], which already has [[Mental Manipulation#Drain Psyche|Drain Psyche]]) will have a modified power that grants the character additional buffs (typically both [[Regen]] and [[Recovery]]). Many of these powers will be changing names as a result. | ||
== Notes == | == Notes == |
Revision as of 00:48, 23 June 2012
This information contains features from the Issue 24 beta that have been released on Homecoming.
Overview
Issue 24, Unknown Name, will be a major revision to City of Heroes Freedom.
Confirmed Content
- Invention Procs will be converted from flat rates to Procs Per Minute. Additionally, the Procs Per Minute mechanics will undergo significant adjustments.[1]
- Changes to Blasters and ranged attack Power Sets:
- Snipe powers (such as Blazing Bolt and Sniper Blast)will lose the long, interruptable wind-up when the character has at least a 22% To Hit buff.
- Ranged attack sets without Snipe powers (Dual Pistols, Ice Blast, Sonic Attack, and Water Blast) will be looked at to ensure they remain competitive after the Snipe change. Dual Pistols, specifically, will have some of its animation times shortened to increase its damage per activation time in addition to other mechanical improvements.
- Tier 3 Blast powers (such as Blaze and Power Burst) that have traditionally had a 40 foot range will have their range increased to 80 feet.
- All Blaster secondaries (except Mental Manipulation, which already has Drain Psyche) will have a modified power that grants the character additional buffs (typically both Regen and Recovery). Many of these powers will be changing names as a result.
- Snipe powers (such as Blazing Bolt and Sniper Blast)will lose the long, interruptable wind-up when the character has at least a 22% To Hit buff.
Notes
There is no scheduled release date set for Issue 24.
External Links
- None.